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Official Next Smash - Speculation & Discussion Thread

Perkilator

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But is there any indication that they are actually making anything new at all? Idk what the Japanese text of the Tweet says.
Here's the translation:
"On June 19, 2022, Treasure Co., Ltd. celebrated its 30th anniversary! This year, the 30th anniversary, we are working hard to announce the highly requested "that" title. We look forward to your continued support of Treasure. "

So yeah. Probably a new Sin & Punishment.
 

chocolatejr9

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But is there any indication that they are actually making anything new at all? Idk what the Japanese text of the Tweet says.
Based on the translations, it's apparently a new game that's been highly requested of them (assuming I remember it right).
 

SPEN18

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Here's the translation:
"On June 19, 2022, Treasure Co., Ltd. celebrated its 30th anniversary! This year, the 30th anniversary, we are working hard to announce the highly requested "that" title. We look forward to your continued support of Treasure. "

So yeah. Probably a new Sin & Punishment.
Based on the translations, it's apparently a new game that's been highly requested of them (assuming I remember it right).
Any indication of Nintendo involvement, though? That would be the most surefire indicator of this being for S&P vs. another Treasure IP. Hopefully we'll find out soon, because this could be both fascinating and exciting if it pans out as S&P.
 

Megadoomer

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Here's the translation:
"On June 19, 2022, Treasure Co., Ltd. celebrated its 30th anniversary! This year, the 30th anniversary, we are working hard to announce the highly requested "that" title. We look forward to your continued support of Treasure. "

So yeah. Probably a new Sin & Punishment.
Oh boy - Wario World 2!

(I should probably play more Treasure games; I liked Wario World, Gunstar Heroes, and Sin & Punishment, but something like Ikaruga seems like it would be too frustrating)
 
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chocolatejr9

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Any indication of Nintendo involvement, though? That would be the most surefire indicator of this being for S&P vs. another Treasure IP. Hopefully we'll find out soon, because this could be both fascinating and exciting if it pans out as S&P.
That's... kinda the problem. We don't know exactly what it is. The closest I can think of is that it's probably NOT Ikaruga-related: apparently, they've been spending the past few years doing nothing but rereleases of that...

Anyway, from what I've gathered, the options are Sin & Punishment, Gunstar Heroes, Mischief Makers, and Wario World. Mischief Makers has legal issues apparently, and Nintendo would rather we forget Wario ever starred in platformers, so those two are out. Plus, while Sega has been on a nice track record of allowing their dead IPs a second chance (HURRY UP WITH BILLY HATCHER 2!), I... haven't seen any demand for Gunstar Heroes. Then again, I know literally NOTHING about Gunstar Heroes, so what do I know?

So... yeah, I think Sin & Punishment is our safest bet.
 

Speed Weed

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Plus, while Sega has been on a nice track record of allowing their dead IPs a second chance (HURRY UP WITH BILLY HATCHER 2!), I... haven't seen any demand for Gunstar Heroes. Then again, I know literally NOTHING about Gunstar Heroes, so what do I know?
Gunstar Heroes is consistently regarded as one of the greatest games on the Mega Drive, and is absolutely more well-known and well-regarded and more of a flagship title for Treasure than S&P is IMO (and i say that as someone who'd LOVE for it to be S&P). Treating it like just yet another dead SEGA IP is kinda doing it a disservice, and to be honest, the immediate assumption going around that it has to be S&P comes across as a bit of Nintendo bias to me
 

RileyXY1

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Gunstar Heroes is consistently regarded as one of the greatest games on the Mega Drive, and is absolutely more well-known and well-regarded and more of a flagship title for Treasure than S&P is IMO (and i say that as someone who'd LOVE for it to be S&P). Treating it like just yet another dead SEGA IP is kinda doing it a disservice, and to be honest, the immediate assumption going around that it has to be S&P comes across as a bit of Nintendo bias to me
Sin and Punishment is the most recognizable Treasure IP, but that's mostly because of Saki's appearance in Smash as an Assist Trophy.
 

LiveStudioAudience

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We'll all feel silly when the game is revealed to be a Gunstar Heroes/Sin and Punishment Crossover where the various gun types of the former are applied to the 3D shooting of the latter.
 

Ivander

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If this turns out to be Sin & Punishment 3, then expect a LOT more Saki Amamiya requests...
Let's see, Sin & Punishment, Wario World, Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Ronald McDonald's Treasure Land Adventure, etc. Regardless, I certainly hope it's decently big, cause man, I don't know what had happened to Treasure for a long time and that needs to change.

And the Nintendo Direct announcement is taking forever....
 
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chocolatejr9

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Let's see, Sin & Punishment, Wario World, Gunstar Heroes, Guardian Heroes, Radiant Silvergun, Ronald McDonald's Treasure Land Adventure, etc. Regardless, I certainly hope it's decently big, cause man, I don't know what had happened to Treasure for a long time and that needs to change.

And the Nintendo Direct announcement is taking forever....
All I know is that they apparently did nothing but rerelease Ikaruga during a good chunk of that time...

And if the rumors are to be believed, we still have a ways to go before the Direct.
 

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Hot take.

If Sin and Punishment gets a character, Saki should stay as the AT. He's barely in his own game after all.
 

SPEN18

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If Sin and Punishment gets a character, Saki should stay as the AT. He's barely in his own game after all.
He's one of the two main playable characters. And central to the plot. How is that "barely in his own game"?

i never played sin & punishment but arent there like other character that can simply be an alt skin for Saki so in this case multiple characters get represented from the series?
Saki and Airan are the two characters you play as in the original S&P, with Saki more important as he's the key to the villain Achi's plan. In the Wii sequel, the main protag is Isa Jo, the son of Saki and Airan, and the villain Achi from the first game is also playable.
Airan could probably be a simple alt of Saki (although if Saki goes into Ruffian form for his Final Smash or something, then that wouldn't make as much sense for Airan unless it is like a cutscene involving both of them); Isa Jo is more debatable: although he can perform all of Saki's actions, to properly represent him you'd probably want to include the jetpack stuff as well.
 
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NonSpecificGuy

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If this turns out to be Sin & Punishment 3, then expect a LOT more Saki Amamiya requests...
Deservingly, by the way. Star Successor is one of the very best arcade shooters ever made and never got nearly enough recognition for it.
 

Ivander

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Hot take.

If Sin and Punishment gets a character, Saki should stay as the AT. He's barely in his own game after all.
I mean, not really? For the first third, you play as him. The second third, you play as Airan trying to get to Saki when he transforms and then start travelling within his psyche, thoughts, whatever to get him out of his transformation. Then the last third, you play as Saki again and then later transform into a more controlled state to fight the final boss.
Like even when you're not playing him, the sections where you're not playing him do involve him.
Saki and Airan are the two characters you play as in the original S&P, with Saki more important as he's the key to the villain Achi's plan. In the Wii sequel, the main protag is Isa Jo, the son of Saki and Airan, and the villain Achi from the first game is also playable.
Airan could probably be a simple alt of Saki (although if Saki goes into Ruffian form for his Final Smash or something, then that wouldn't make as much sense for Airan unless it is like a cutscene involving both of them); Isa Jo is more debatable: although he can perform all of Saki's actions, to properly represent him you'd probably want to include the jetpack stuff as well.
If Saki gets an Echo or Alt, it'd probably be Isa since both use the same weapon(or very similar weapons) and they both have the transformation form. And both could probably give each other the Simon/Richter treatment where some of Isa's moves in his game can be given to Saki and vice-versa.
 
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SPEN18

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If Saki gets an Echo or Alt, it'd probably be Isa since both use the same weapon(or very similar weapons) and they both have the transformation form. And both could probably give each other the Simon/Richter treatment where some of Isa's moves in his game can be given to Saki and vice-versa.
I agree that representing Saki+Isa is much more likely than Saki+Airan. I was just pointing out that Airan could hypothetically be an alt provided that the Ruffian form is confined to the Final Smash, and that making Isa an Echo/alt would require a little more thought to pull off.
 

Speed Weed

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Sin and Punishment is the most recognizable Treasure IP, but that's mostly because of Saki's appearance in Smash as an Assist Trophy.
Here's the thing though.

S&P is only The Treasure Game (tm) from a Smash/Nintendo fan perspective. That's why I don't get the immediate assumption that it's the one - the tweet refers to the mysterious project as "that game", clearly drumming up hype for the return of a beloved IP, but it's most likely directed at Treasure fans, not Nintendo fans. If they were like "hey we're announcing A Certain Game in a Nintendo Direct" then sure I'd probably be on the S&P train, but that isn't the case.

It certainly could be S&P, it's very much a well-liked cult series. But it's not the first thing that springs to mind when I think Treasure. To me at least, the game that I would consider to be the big Treasure game, the one that would be referred to as "yeah that game, you all know the one" in a tweet like this....is Gunstar. Or Ikaruga as well.

And like, here's the thing.....if it is S&P......I'll gladly eat crow! I'd be ecstatic if it turned out to be Sin and Punishment. Hell, I'll be honest: I'd probably rather it be S&P. It'd be absolutely sick. But I don't think we should be fixating on it so much, and I think the idea that it's the Biggest Most Important Treasure Game is completely wrong and comes across as coming from a very Nintendo-centric point of view.
 
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DarthEnderX

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Here's the translation:
"On June 19, 2022, Treasure Co., Ltd. celebrated its 30th anniversary! This year, the 30th anniversary, we are working hard to announce the highly requested "that" title. We look forward to your continued support of Treasure. "

So yeah. Probably a new Sin & Punishment.
S&P is "highly requested"?

The only thing Treasure made that I think would be highly requested is Gunstar Heroes.

Edit: Ah, several peeps already said that.
 
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Wonder Smash

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And unfortunately for them, they'll be stuck in Mii Costume purgatory forever.
Definitely not Doom Slayer with the popularity and impact his series has on the industry.

Not sure why in the world you would say something like that.
 
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Dinoman96

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Definitely not Doom Slayer with the popularity and impact his series has on the industry.

Not sure why in the world you would say something like that.
I assume it has something to do with the fact that literally none of the DLC third party outfits introduced in Smash 4 (Geno, Lloyd, Heihachi, Monster Hunter, etc) were given the upgrade treatment in all of Ultimate (unlike say, K. Rool, Chrom, Isabelle and Inkling in the base game).

something something patterns something
 

RileyXY1

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Definitely not Doom Slayer with the popularity and impact his series has on the industry.

Not sure why in the world you would say something like that.
I don't see any FPS rep as likely due to the genre's nonexistence on the Japanese market.
 

Megadoomer

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Definitely not Doom Slayer with the popularity and impact his series has on the industry.

Not sure why in the world you would say something like that.
I'm seen some people act like doomsayers, claiming that if a third party character becomes a Mii costume, then they're stuck that way forever. Two examples (Smash 4 and Smash Ultimate) isn't a pattern, and yet some people act like it's permanent and the developers will never change their minds and will stubbornly decide to leave characters that were explicitly stated to be fan favourites as Mii costumes in all future Smash games.
 
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Wonder Smash

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I assume it has something to do with the fact that literally none of the DLC third party outfits introduced in Smash 4 (Geno, Lloyd, Heihachi, Monster Hunter, etc) were given the upgrade treatment in all of Ultimate (unlike say, K. Rool, Chrom, Isabelle and Inkling in the base game).

something something patterns something
All of that could be explained though;

Geno - May not be a significant enough Mario character and definitely not a significant Square-Enix character.

Lloyd - Tales may be a long running RPG series but it's definitely below the likes of Tekken and Soul Calibur in both popularity and as Namco's top series.

Heihachi - Already explained that Kazuya had more moveset potential for Smash. As I mentioned above, Tekken is a very huge series, so it's really no surprise that it became the next Namco series to be represented after Pac-Man. If anything, that kind of adds to what I was saying about the significance of a series that's being represented.

Monster Hunter - Actually had a boss rep in Ultimate. Though in the end, that series also has to contend with other big hit Capcom series like Ghosts n' Goblins and Devil May Cry (both which have been around longer), so I wouldn't be surprised if Arthur and Dante got upgraded to playable characters before Monster Hunter.

I don't see any FPS rep as likely due to the genre's nonexistence on the Japanese market.
If that was the case, they wouldn't have even bothered with a Mii costume at all. Besides, Doom actually does have a fanbase in Japan, so it does have some recognition. Even Sakurai acknowledges how significant it is to video games.

In the end, it's that history that Sakurai is looking for and Doom has plenty of that.

I'm seen some people act like doomsayers, claiming that if a third party character becomes a Mii costume, then they're stuck that way forever. Two examples (Smash 4 and Smash Ultimate) isn't a pattern, and yet some people act like it's permanent and the developers will never change their minds and leave characters that were explicitly stated to be fan favourites as Mii costumes in all future Smash games.
I can understand if this pattern was used for one game but definitely not for the rest of the series. Kazuya alone should have been enough to show that a third-party series can indeed go from being represented by a Mii costume in one game to being represented by a playable character in the next and in the case of Doom, there's no better rep for the series than Doom Slayer himself.
 
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RileyXY1

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All of that could be explained though;

Geno - May not be a significant enough Mario character and definitely not a significant Square-Enix character.

Lloyd - Tales may be a long running RPG series but it's definitely below the likes of Tekken and Soul Calibur in both popularity and as Namco's top series.

Heihachi - Already explained that Kazuya had more moveset potential for Smash. As I mentioned above, Tekken is a very huge series, so it's really no surprise that it became the next Namco series to be represented after Pac-Man. If anything, that kind of adds to what I was saying about the significance of a series that's being represented.

Monster Hunter - Actually had a boss rep in Ultimate. Though in the end, that series also has to contend with other big hit Capcom series like Ghosts n' Goblins and Devil May Cry, so I wouldn't be surprised if Arthur and Dante got upgraded to playable characters before Monster Hunter.



If that was the case, they wouldn't have even bothered with a Mii costume at all. Besides, Doom actually does have a fanbase in Japan, so it does have some recognition. Even Sakurai acknowledges how significant it is to video games.

In the end, it's that history that Sakurai is looking for and Doom has plenty of that.



I can understand if this pattern was used for one game but definitely not for the rest of the series. Kazuya alone should have been enough to show that a third-party series can indeed go from being represented by a Mii costume in one game to being represented by a playable character in the next and in the case of Doom, there's no better rep for the series than Doom Slayer himself.
And now he’s owned by the same company that owns the much more iconic Master Chief.
 

Megadoomer

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And now he’s owned by the same company that owns the much more iconic Master Chief.
Considering that we got two separate Microsoft characters before Master Chief, I'm not sure if that means much.

For all we know, we could get Doomguy or Crash (among other characters that Microsoft's bought out recently) before Master Chief.
 
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Wonder Smash

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And now he’s owned by the same company that owns the much more iconic Master Chief.
"Much more iconic" is debatable. But no matter what, nobody can deny or erase the impact Doom had on the industry.

Considering that we got two separate Microsoft characters before Master Chief, I'm not sure if that means much.
And to add to that, Halo not only has zero content in Smash but also no games on Nintendo consoles at all.
 
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Chuderz

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I don't see why Doomguy and Master Chief couldn't both be in the same Smash game. It'd be cool for them to face off against each other precisely because of their similarities. One could also be built off the other as far as development goes. I'd prefer Master Chief of course but I think it'd still be a shame for that to mean Doomguy's exclusion from the game. I agree that based on how we understand Smash it'd be unlikely but idk if it's super unlikely or anything like that. If Ultimate DX is Smash 6 then they'd have to be working with Microsoft again and maybe that'd lead to them acquiring the license for both characters in one fatal swoop or something or like one of 'em for base game and the other for DLC. I'm just throwing stuff out there.

I yearn for the double reveal model they utilized for Hero/Banjo more for the extra content. A double reveal of Doomguy and Master Chief would be epic. Crash and Spyro too please.
 
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Ivander

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Lloyd - Tales may be a long running RPG series but it's definitely below the likes of Tekken and Soul Calibur in both popularity and as Namco's top series.
Tekken, sure. Soul Calibur? No, Tales is the more popular series, especially in Namco's eyes.
 

Swamp Sensei

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Yeah as much as I love it...

Soul Calibur is kinda on death's door.

Please don't die.
 
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