The more I think about it, the more I realize what a logistical nightmare Smash really is. I mean, whether or not Everyone Is Here manages to stay, there's still a pretty huge number of both iconic and currently-relevant characters that seem too essential to cut (even some reboot advocates acknowledge that we could wind up with a base roster the size of Smash4's, or at least Brawl's, and even they're not tiny rosters by any means). Makes it seem like, no matter what they do, it'll be a struggle to add even ONE more character to the roster, and all the more reason why a single reveal should have a lot of work put into it (fortunately, Smash has just enough of a hyped fanbase to make it worth it). I'm just thinking back to when Brawl was first revealed..... remember, they introduced five new characters right out the gate, three of whom introduce a new franchise including the 3rd party bombshell (plus the first look at Final Smashes). Seems we don't get that kind of thing nowadays. I think the closest we ever got was the August 2018 Direct, which also introduced 5 characters (Simon, Richter, Dark Samus, Chrom, K. Rool)...... but then you realize that most of those were clones and only one new franchise got introduced.
Frankly, I'd love it if Zelda featured some of its one-shots (Lana, Midna, and Skullkid would be my top choices), if Pokemon and Fire Emblem had better series-wide representation (including Lynn, Anna, Tiki, the Black Knight, Celica, and someone from Jugdral, even though that alone would almost double FE's already controversial numbers), if Xeno had room for a Xenoblade3 rep AND Elma AND KOS-MOS AND a T-elos Echo....... but the sad reality is that every single one of these have extremely stiff competition, both among themselves and with countless other franchises. Earlier, I asked a hypothetical "What if Smash could suddenly double its roster?", but as I think on things like this, the more I'm left wishing it could actually be the case somehow.
Talking about characters that aren't too likely even if we want them, there are any character from a rather obscure company would you like to see?, personally I would love a Vanillaware rep, either Momohime/Kisuke or Gwendolyn from Muramasa the Demon Blade and Odin Sphere respectively.
I love VanillaWare, though honestly, I couldn't settle on one particular character from their games (Velvet might have the most potential for some highly unique gameplay, though....... also, she's fanserviceyAF ^^).
A few people brought up Disgaea (either Laharl or Etna), but honestly, I could see NIS being a brand that a lot of people are sleeping on yet could actually have more of a chance than many of us realize, much like SNK. Either way, as I've said many a time before, I welcome more surprise sleeper picks like Terry.
When it comes to my most-wanteds and favorites...... frankly, I've spent a good deal of my life as a Nintendo fan, making a lot of their franchises realizable by default (even my interest in KOS-MOS has more to do with how she relates to Nintendo through Monolith..... though I'd also love her home series to come to Switch). Still, I do have my share of characters that I like but which have no chance in hell of getting in. Putting aside anything Sony-owned, I guess one notable character towards the top of that list would be Kahu from Jade Cocoon 2. Very fun and unique monster-raiser exclusive to the PS2 (it was also released on PS3 as a PS2 Classic, though only in Japan), I highly recommend it. Despite being a Sony-exclusive, it is third-party, but I don't see it happening simply due to how obscure the series is altogether (I'm actually pleasantly surprised that it even got its aforementioned PSN release a few years back). Anyway, much like how some people suggest having Pokemon Trainer be an active Fighter where each of his inputs would summon a different Pokemon, I could see Kahu doing much the same. If anything, it'd make even more sense because his Divine Beasts could be instantly summoned from an amulet he wears, and he is somewhat capable of active battling in his home game (though Levant, the protagonist from the first Jade Cocoon, is literally an active warrior who can just summon monsters in his place, Kahu is capable of sustaining damage when he doesn't have a Divine Beast to protect him, and due to plot reasons, he can occasionally transform into a monster to inflict damage himself).
I’m sure I could think of something I’m missing if I thought about it hard enough. Bad Mr. Frosty from Clay Fighter would be really fun even if he’s not someone I regularly think about. I have no idea what company owns the rights these days. Hopefully they’d go with his design from the first game because I think it was by far the strongest.
Oh man, Clay Fighter. Dr. Peelgood was my main (but sadly, being an unlockable boss from the second game, he seems obscure even within the already-obscure franchise). I heard there was a DS game in development...... something combining the fighters from all three games (plus the 63 1/3 Director's Cut), I think. Real damn shame it ended up being cancelled, because for all we know, it could've been just the revival that Clay Fighter needed (at the very least, it could've helped remove it from absolute obscurity by a good number of years).
On the other hand, there's Fire Emblem which focuses on presenting a new continent or universe almost every game, but there's still the Anna family who appears across different universes. Does ANYONE want Anna to be in Smash?
[raises hand]
- Ganondorf: Oocarina of Time, is his best looking appearence and his more iconic one, it wouldn't hurt try to make him more appealing to the original in his moveset too but I don't find it super necessary (at least give him a new Neutral Special instead of Falcon Punch but lame).
Hey, Warlock Punch can actually be pretty satisfying if you actually manage to get a hit off with it, and really, its extreme high risk-reward factor makes it somewhat iconic in its own right by this point (also, given that he does smash the ground in Ocarina of Time, it's not completely made up). Really though, there's a bit of a catch-22 with Ganondorf. He's sorta built a reputation within Smash as THE bulky powerhouse character (and I gotta be frank, the idea of him floating around and tossing projectiles like Dead Man's Volley doesn't sound very fitting to that playstyle), but he also has a lot of critics due to his origins as a Falcon clone (though let's be real, considering this is Ganon
dorf and not Ganon, he was only really featured in one game by that point and should be lucky to have gotten in at all). And yet, even when he finally gets his Space World demo sword, which fans have been clamoring for since forever, it still seems like nobody can be satisfied, and in fact, the whining over Falcondorf has only been amplified. It's all the more reason I advocate for just having Ganon. Leave Falcondorf as his own thing and introduce a clean slate with the
true iconic villain of the Zelda franchise.
Of course, there's the Black Shadow solution, as well. But honestly, I felt like that was more of a way of retaining Smash4 Ganondorf's moveset while Ganondorf himself gets to play around with his new sword. Though, given the lukewarm reception to said sword, maybe they should just bring in the F-Zero Echo and radically change up Ganondorf completely.
So my idea for skins, which I’ve seen a few other people mention as well, is to have a custom color editor so we can make our own skins. Several other games like Soul Calibur and Warriors Orochi already have this feature and it would allow the alts to focus more on model swaps since we could choose our own colors.
I think Smash should start making DLC outfits for existing characters besides just Miis in the next game. That seems like a huge missed opportunity. There are so many great options and I think they could sell really well.
I'd be in favor of this. Of course, every character (and possibly every costume) should come with 8 default colors just so 8-player Smash can be possible from the outset. But if you go into options, you can set a custom slot or two, or possibly even switch out one of the 8 defaults (though the defaults themselves can never be deleted). Also, costumes (and genders, alt characters, etc.) could be switched in much the same way you could alternate between Pokemon Trainer or Pyra/Mythra.
Whatever they do, though, I hope they find some solution to make the character select screen load better..... I mean, my god. Make the character portraits lower resolution if they have to, I doubt anyone would mind (or better yet, make it a toggleable option to choose between resolution and performance).
The "no Zelda one-shots" rule isn't written, but patterns in action have established that things have gotten stricter since then rather than looser. Every one-shot since Sheik is an AT at best.
I personally found "de facto rule" to be a suitable term. It's not official, it's not set in stone, but it is a conclusion that several fans have reached based on the patterns and various other factors.
It's not being a one-shot that bothers me, it's more being a one-shot that's been left behind rather than consistently marketed afterwards. Again, recurring characters that have been left behind should have a chance, and one-shot characters who continue to be marketed should too. Not so much one-shots who are left behind, a deadly combination.
I don't think it should matter if they're a one-shot that was "left behind" on the corporate side, so long as they're a one-shot that's still fondly remembered on the fandom side. I mean, just look at K. Rool. Nintendo's been trying to phaze him out ever since the Wii reboot, and yet fan demand still managed to come through enough to earn him a spot in Ultimate.
It pretty much was, especially when Capcom, for some reason, hyped up Devil May Cry 3 around the same time as the Smash Reveal and people kept going, "IT'S DANTE!" And I'm positive that had it been either Min-Min or Pyra/Mythra that the reaction would've been just around the same. Probably not as much since there were no ARMS characters and Shulk was the only Xenoblade character, but the reaction would've been around the same because of hyped expectations and the timing of coming after four 3rd Parties.
And Byleth would've been received alot less negatively had they come after either Min-Min or Pyra/Mythra because as I said, a Fire Emblem Three Houses character was commonly on prediction lists for Pack 2.
It really didn't help that people were taking Reggie's comment about introducing new universes grossly out of proportion. So many people were jumping to the conclusion that he meant DLC would be exclusively 3rd parties.