So, there's actually a group of devs that bought the assets from Icons and are making a new platform fighter called Rushdown Revolt with those assets. They still compare it to Melee, but it honestly takes a lot of inspiration from Guilty Gear and traditional fighters in general so it's pretty different now.
There's:
a mechanic that allows you to cancel attack animations with a built-in dash both in the air and on the ground (refills on hit)
directional blocking so cross-ups are possible
a burst mechanic to get you out of a hairy situation once per stock
knockback tiers instead of constantly shifting knockback with percent
-the last tier makes it so that getting hit 3 times ends your stock (combos don't count)
a bunch of character changes so they don't have the exact same identity anymore
Just for reference, this is not-Ganondorf now