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Official Next Smash - Speculation & Discussion Thread

SMAASH! Puppy

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On the topic of Lyn, I've been tossing around moveset concepts in my head. Since she'd be the first real iaijutsu fighter, the main quirk I had in mind is that all her attacks come out lightning fast, but have significant endlag that leave her open if she misses. If we want to capitalize on her speed and let her do some combos, maybe the endlag is decreased if she lands a hit, making her a big risk vs reward fighter - Play her right, and you'll have a blazing fast combo monster. Drop the combo even once, and you're a sitting duck. Though, I dunno how fun a touch-of-death or nothing character would be, so maybe we can just stick with "Good startup, bad endlag."
I like the idea overall, though I think it's kind of funny that it would make Smash's dedicated iaido character not have The Stance (TM). It would make sense though since Lyn makes the most sense as a rushdown character due to speed being more prominent in her skillset, and iaido characters aren't really in that category.

Seeing Lyn with a bow is always super weird to me. Like, she's a swordmaster, why do they keep giving her a bow?
 

Arcanir

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I like the idea overall, though I think it's kind of funny that it would make Smash's dedicated iaido character not have The Stance (TM). It would make sense though since Lyn makes the most sense as a rushdown character due to speed being more prominent in her skillset, and iaido characters aren't really in that category.

Seeing Lyn with a bow is always super weird to me. Like, she's a swordmaster, why do they keep giving her a bow?
She got a bow on promotion in her original game, and since FE is pretty heavy on swordfighters they often try to differentiate those lords in other games by having them use their secondary weapon.
 

SharkLord

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I like the idea overall, though I think it's kind of funny that it would make Smash's dedicated iaido character not have The Stance (TM). It would make sense though since Lyn makes the most sense as a rushdown character due to speed being more prominent in her skillset, and iaido characters aren't really in that category.

Seeing Lyn with a bow is always super weird to me. Like, she's a swordmaster, why do they keep giving her a bow?
I'd imagine The Stance would probably be present in some smash attacks, or perhaps the down or side specials during the start of the move. She's the designated iaido fighter in this scenario, surely she'd have it somewhere.

She got a bow on promotion in her original game, and since FE is pretty heavy on swordfighters they often try to differentiate those lords in other games by having them use their secondary weapon.
Going a bit deeper, I think Lyn was given a bow on promotion in the first place because her people, the Sacaeans, are based on nomadic cultures of the Eurasian Steppe, which are known for their horse archers (Lyn doesn't have a horse, admittedly, but she does still have a bow). The Sacaeans are a group of nomadic steppe tribes, and Sacae is actually the Latin name of a real historical people, also known as the Saka, themselves a part of the greater Scythian realm. As it turns out, the capital of Sacae is Bulgar - Who were also horse nomads before settling down and becoming modern Bulgaria - And the strongest Sacaean tribe, the Kutolah, are named after Genghis Khan's great-uncle.

Oh yeah, and they live in yurts. Or gers, if you're Mongolian. Engage shows them in full 3D for Lyn's paralogues, and her map is a bunch of yurts in the plains.

Like, that's not Fire Emblem just taking random names from European history (And they tend to do that quite a bit), that's 100% intentional. By extension, that would technically make Lyn the first Central Asian character in Smash. On that note, the paralogue map with the yurts would make a pretty fun stage.

or we could have a flat stage that's an infinite field of grass, like in Mongolia :4wario2:
 
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SPEN18

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the main quirk I had in mind is that all her attacks come out lightning fast, but have significant endlag that leave her open if she misses. If we want to capitalize on her speed and let her do some combos, maybe the endlag is decreased if she lands a hit, making her a big risk vs reward fighter - Play her right, and you'll have a blazing fast combo monster. Drop the combo even once, and you're a sitting duck.
Yeah that would be one good way to do it...a high-risk, high-reward fighter is pretty much like she's supposed to be...one that seeks to strike multiple times in quick succession, eliminating the opponent before they can catch up to her, but one mistake could prove very costly to her.

Side special would be the quick-draw rush that only launches after she sheaths her sword (Because it's cool that way). Visually, maybe it'd look something like her normal attack animation
Ba_fe07_lyn_lord_sword.gif
This animation was literally made for Smash side special lol.

Up special, something like her Sol Katti attack animation. First input would have her bolt upwards lightning-quick, like Marth's Dolphin Slash. Second input would make her do the downward spinning move
Hm, an interesting take. I like the first part of that animation for the initial strike, but not sure how I feel about the downward part after.
One idea I had before (not sure if it would end up as imagined in practice) was to make her Up special sort of an aerial variant of Dancing Blade, with multiple timed inputs leading to successive strikes in an upward trajectory, and with a few tilt-directional options for a unique, Astra-like move.
But other more stock options like a single input leading to an upward flurry of strikes, or a simple pseudo-warp move would also be possible.

Down special, the Judgement Cut-looking attack that Swordmasters have for crits in Engage. I don't know if there's a clip lying around on the internet but just know it's pretty Judgement Cut-y
Something like that could also be a Smash attack, potentially freeing up Down special for something else.

She definitely wouldn't have a blocking counter like Marth or Ike, that would be so not her style.

Something focused on evasion could be good, could be the spot for a pseudo-warp or Double-Team-like move if it's not on Up special.
 

Diddy Kong

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Lyn has great potential for Smash indeed. And her timeless popularity might just make it happen.

This is why I really hope to see more Fire Emblem Echoes type of remakes. I know FE4 is being rumored for the longest time, but I do hope they hurry up a little and remake FE6 and 7 into one game.

And while they're at it, FE9 and 10.
 

fogbadge

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How about some questions about franchises with stages but no fighters.

Just as a reminder the franchises with stages but no fighters are...

  • Nintendo DS
  • Electroplankton
  • Balloon Fight
  • Nintendogs
  • Street Pass Mii Plaza / Find Mii
  • Tomodachi
  • Wrecking Crew
  • Pilotwings
  • Wii Sports
  • Miiverse
So here are the questions.

  1. What do you personally think of the chosen franchises? Are they good picks? Do this franchises deserve to be in?
  2. Which stages do you think will return in future games?
  3. Do you think any of these franchises deserve playable characters? If so, which ones?
  4. What franchises do you think will join these ones?
  5. Do you think Super Smash Bros counts as one of these franchises?
1: well I think it's a nice selection of series and I think it's good that they get a little something. a lot of these stages are really fun and make for solid inclusions. as for deserving, well I don't see why not

2: hmm difficult to say. if we're going back to the old way of doing stages then I imagine only a few of them will return. Miiverse I'm fairly certain wont return. not without actual miiverse

3: this is another tricky one cuase the question becomes who do you make playable? a number of them are mii games, wrecking crew is a mario game and the rest are from dormant series. miiverse doesn't even have characters. so let's look at some choices a little closer. nintendogs? well every time they come up on this forum it's clear this where the line is drawn. even then series is asleep. foreman spike? a one off character who hadn't been seen in years until a minor role in the film which could have been filled by any random made up thing. he makes geno look like a constant character. not happening. don't know enough about electroplankton or pilotwings' own character to comment. but both have been dormant for a while now so it's not looking good. honestly the balloon fighter is the only one who I think has a shot, getting in as a retro character. even then I'm not convinced

4: hmm I'm not sure. in the past I would have suggested Pullblox and Boxboy. maybe one of the recent revivals like Another Code or Big Brain Academy but that's a big maybe

5: not really. I mean the game counts the miis as smash characters
 
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