View attachment 387136View attachment 387140
View attachment 387138View attachment 387139
I hope they stop doing this in the next game; by "this", I mean retro stages that retain their original appearance (and in some cases, 1:1 layout).
It's a cool novelty but in my opinion the charm has almost completely worn off, now that we have a large number of them and they honestly don't feel like anything special. It's even worse if the layout is ported over directly (Mario Bros., 75m, Dreamland GB) because... why would you do that? Direct translations of layouts from other platformers into Smash do not work. You have to take
some liberties or else it ends up being a very not-fun time.
I want retro stages, but I want their visuals and assets to be
modernized just like the retro characters (Icies, Duck Hunt, ROB) are. It brings the retro stuff to the same level as the modern stuff which is awesome. They lead to much more visually distinct and memorable stages, these are some of my favorite examples. Stuff like Fountain of Dreams being translated into a dreamlike, ethereal palace and the Balloon Fight fish being translated into a vicious monster with bloodshot eyes is the kind of stuff I
live for.
Imagine a DK stage based on 25m but with a layout kind of resembling it (say, a main platform for the base and three long soft platforms stacked one above another and tilted at angles) instead of literally being
the exact layout of 25m. And the visuals are updated with details like paint chipping on the metallic girders, and maybe even a modernized take on DK's original design. That would be so cool!
View attachment 387141View attachment 387142
(Credit for that last pic goes to Curiomatic.)
But no, instead we get a literal 75m with no changes to its layout to compensate for the fact that it's in a game where most of the cast isn't designed to platform around. No changes to its visuals either. Altogether, you end up with a stage that's only remembered for how bad it is.