KMDP
Smash Legend
- Joined
- Jun 18, 2018
- Messages
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In the Smash Ultimate Discussion thread, I made a post detailing a 'game' to play, and @ThoughtfulWanderer over on the Isaac Support Thread suggested I make it into a full thread. In this 'game', you select a character you want to see in Super Smash Bros. Ultimate, and make a 'pitch' for them in the form of Sakurai's Project Proposals for Rosalina, Robin and Duck Hunt. The original post is here.
As a sample for the game, I created four proposals of my own, for Isaac, Nightmare, Sephiroth and Tifa Lockhart.
Subsequently,
CaptainAmerica
, @TheDukeofDorks and @Troykv made their own proposals for Dovahkiin, K. Rool and Urbosa (CaptainAmerica); Rayman, Waluigi and Chorus Kids (TheDukeofDorks) and Micaiah (troykv)
Rules
Project Proposals courtesy of Source Gaming.
Smash 4 Project Proposal for Rosalina said:Owner of the Comet Observatory, Rosalina (princess) teams up with Luma (star) for battle, Luma performs attacks separately from Rosalina. However, sometimes Rosalina will be unable to attack until Luma finishes. She can glide through the air like Mario did in SMG, and many specials will employ a zero-g motif. Since she is (maybe?) from another planet, she is a little bigger than Peach. Her attacks should also feel intergalactic.
Theme: Puppet Fighter
Smash 4 Project Proposal for Robin said:The so-called Avatar, Robin fights with a sword in one hand and a magic tome in the other. Smash Attacks summon the Levin Sword, providing greater damage, reach, and knockback. Specials utilize several magic tomes for a wide array of spells. Once Robin uses these weapons a certain number of times, they break and get thrown away. Players can switch between male and female Robin by palette swapping.
Theme: Sword and Magic; Limited-Use Attacks
Smash 4 Project Proposal for Duck Hunt said:The hunter and the hunted pair up for Smash! Players control the dog, who uses the duck to attack and recover. An anonymous ally also provides cover fire by shooting from the player's perspective. The US version of the NES came packaged with Duck Hunt and an NES Zapper, so the game and character enjoy surprising notoriety. Duck Hunt's moveset will also incorporate references to other games in the light gun series. They will be this game's surprise character.
Theme: Third-Party Cover Fire
As a sample for the game, I created four proposals of my own, for Isaac, Nightmare, Sephiroth and Tifa Lockhart.
Isaac
The main character of Golden Sun, Isaac fights with Venus Psynergy (Earth Manipulation), Djinn (Helpful Elemental Spirits) and a Sword at his disposal. When Isaac fully charges his Neutral, Side or Down Special attacks, his attack will cause a temporary change in the structure of the stage in the area around him, though these changes will eventually revert back to normal after a few seconds. Certain basic and smash attacks will cause a Djinn to come to Isaac's aid, which will not only increase the range of the attack, but temporarily provide a very small boost to one of his stats (attack power, movement speed, damage taken, jump height, etc.) until the next time he uses his attack, which will remove the Djinn's effect. His side smash, when fully charged, becomes 'Ragnarok', a huge ethereal sword which will plant itself in the ground and bury foes.
Theme: Stage Manipulation, Ranged Sword Fighting
NightmareThe Azure Knight of Soul Calibur, Nightmare fights with a huge Great Sword known as "Soul Edge". This sword weighs him down a lot, making him very heavy and slow, but his attacks really pack a wallop and have huge knockback. When Nightmare attacks with Soul Edge, he recovers a small amount of percentage depending on how much damage he dealt to the opponent (approximately 10%). This HP recover effect also occurs when Nightmare grabs his foe, he can't pummel his opponent, but he absorbs health from them instead. His Final Smash involves summoning a horse made of Shadow, a 'Night mare', and mowing down enemies.
Theme: Hard Hitting Attacks; HP absorption.
SephirothThe One-winged Angel, the greatest SOLDIER, and 'son' of Jenova. Sephiroth carries an enormous katana by the name of Masamune. Sephiroth, confident to the point of arrogance, moves slowly and deliberately when not actively running (he 'runs' by gliding, just like Cloud). When he attacks with Masamune, he appears to swing the sword slowly, but actually several wind blades from his fast strokes attack his opponent; as a result, his attacks hit multiple times, but they also take a while to end, so you better make sure not to miss. His Down Aerial, "Hell's Gate", has the property of instantly destroying damageable Assist Trophies.
Theme: Deliberate, Multi-hitting Attacks
Tifa LockhartThe beautiful patron of the "Seventh Heaven" Bar and a member of AVALANCHE, Tifa plays somewhat like a fusion of Cloud and Little Mac. Like Little Mac, her style is mostly about fisticuffs, and she does poorly in the air, and like Cloud, she has a Limit Gauge which, when filled, powers up her Special Moves. She fights with kicks and punches, which do a lot of damage but have relatively poor range; her special moves are Beat Rush (Neutral), a combo move that requires extra inputs; Somersault (Up), a back flip; Meteodrive (Side), a command grab that involves suplexing the character she grabs; and Limit Charge (Down), which works the same way as with Cloud. Her Final Smash "Final Heaven" requires you to play a roulette (wth "Yeah!", "Hit" or "Miss"), the damage it deals depends on how many "Yeah!" or "Hit" slots you get.
Theme: Limit Breaking Fisticuffs
Dovahkiin
The player character of The Elder Scrolls V: Skyrim, who has the power to slay dragons and absorb their essence. He is seen in most art in his iconic look with a longsword but can also use a shield or dagger in the off-hand for some normal attacks. Special moves will be based on Dragon Shouts, allowing him to knock back enemies or summon fireballs or blizzards. He can charge each special shout for a more powerful version (three stages: uncharged, half charge, full charge), but then he will have a longer cooldown time before he can use another. The cool-down timer is relatively short but affects all shouts, so his recovery is severely hindered when it is active. His Final Smash involves riding a dragon to torch the stage. As he is customizable in the base game, costume options will involve different races and genders.Theme: Chargeable specials, cool-down timers
King K. Rool
A large overweight crocodile who serves as the major villain for the Donkey Kong universe. His villainy is of a much more zany sort than Ganondorf and Ridley, and as such his moveset utilizes a lot of hammerspace props. Each of his final battles in his various games gave him a different persona and a whole set of new props and attacks to work with. Many of his specials will rely on pulling out a random item to reference one of his games and he will focus heavily on projectile play. He will also serve as another superheavyweight which will allow for some tremor ground-pound attacks. While all of his costumes are well known, his most famous is Kaptain K. Rool from Donkey Kong Country 2, and he will be able to use that as a costume option.Theme: Superheavyweight, Projectile/Zoner
Urbosa
Legendary champion of the Gerudo from Zelda: Breath of the Wild. She uses a scimitar and a shield as her primary weapon, but also has the power to summon lightning blasts to stun enemies. She fights much more aggressively than Link – she does not have his automatic projectile block, but instead uses the shield to attack and throw for some of her Smash attacks. Her normal attacks are like a dance – low-damage and very fast, while many of her specials are slow but powerful electric attacks. Her neutral special can act as a paralyzer in a small radius around her. She also uses her shield in a parry which can both reflect projectiles and counter attacks with a sword flurry. Her Final Smash is an energy beam from her Divine Beast.Theme: Dancer, Lightning paralyzer
Rayman
The main character of the series of the same name, Rayman is Ubisoft's guest character. Given his limbless nature, his bizarre hitboxes are a large part of his design, as they aren't tethered to a stationary model, but to each part of his body. For example, he could throw his torso out as a projectile, leaving a gaping hole in his body that many attacks will harmlessly pass through, but his torso can still be attacked, sending it back to damage Rayman if it is struck hard enough. He can slow his descent with his helicopter hair to mix up his opponents, and several of his attacks function like Link's boomerang, damaging as they're thrown out and as they return to Rayman.Theme: Disembodied hitboxes, boomerang attacks
Waluigi
It's about time for Waluigi time to begin. He will be to Smash Brothers in the same way Deadpool is to Marvel vs. Capcom. Not possessing a playstyle gimmick, but a design one. You know how character's have been invited to Super Smash Brothers, ala Villager receiving an invitation? We didn't send Waluigi one, but he showed up anyway, and he's here to cheat his way to victory. This includes bashing people over the head with his own shield, locking them in the assist trophy that once held him, throwing his own stock icons at his opponent's UI to build up percentage, etc.Theme: Breaking the rules of Smash Brothers
Chorus Kids
One of the icons of the Rhythm Heaven series, the Chorus Kids attack using a unique rhythm based mechanic. They have a similar mechanic to several of Bayonetta's moves, where holding the attack button down will cause additional effects. But in this case, you're following a rhythm, precisely pressing ahd holding buttons in unison to the kid's singing in order to increase their attack power. Mastering this ability will result in insane amounts of damage, but they'll have to start their song over if they're interrupted by attacks.Theme: Combo based rhythm fighter
Micaiah
The Main Character of Radiant Dawn; also know as the Divine Silver Maiden/Silver-Haired Maiden, and the Priestess of Dawn. Micaiah fights using her tomes, which allow her to have additional range in her attacks. Like in her original game; Micaiah is quite slow; and its extremely vulnerable to damage because of her low constituion, making her quite difficult to use. She compesates this having access a many ranged attacks that allow her to maintaint distance with her adversaries, and she is actually faster in air, so don't be afraid of trying an approach with an aerial attack!. Micaiah's Light (Neutral) can be charged to have different effects. Thani (Side) can break shields, and Sleep Staff (Down) it's her ultimate punish tool, making people sleep and allow her to start a combo. Her Final Smash "Great Corona and RexAura" can pull the other players before landing for it's final explosion.Theme: Versatile Glass Cannon
- Provide a short description of what your character can do in Smash (you can refer to one or more Smash Fighters to give a clearer idea of what they can do).
- Provide a Theme for that character
- You are not (technically) limited to the number of characters you can write proposals for, though I suggest no more than four per post (please do not double post).
- You can write a proposal for a character who has already been written for, but do not copy another's proposal wholesale.
- Characters already confirmed for Smash are, naturally, off the table.
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