have bomb in hand
0%
short hop foward>bomb throw> arrow cancel>jab cancel>fsmash
The important point is when you throw the bomb and arrow cancel, the arrow should hit RIGHT after opponent is hit with the bomb. At 0%, the arrow hitting completely cancels the bomb's knockback(opponent should barely move). Momentum of the short hop foward then sets you up for fsmash, grab, dsmash, ftilt. With ridiculously good spacing you can throw in a jab cancel to something else.
At higher percents however, the canceled arrow's knockback will not be so negligible anymore, and will have to be followed up by a DAC.
But if you by luck timed it wrong, overshot the bomb and had the arrow hit first at high percents, bomb will the opponent back to you, setting up for other stuff. The bomb's knockback can toss the opponent anywhere depending where you threw it if you timed it wrong, so keep an eye out.
I don't have a live opponent to try this out on. You guys try it out.
0%
short hop foward>bomb throw> arrow cancel>jab cancel>fsmash
The important point is when you throw the bomb and arrow cancel, the arrow should hit RIGHT after opponent is hit with the bomb. At 0%, the arrow hitting completely cancels the bomb's knockback(opponent should barely move). Momentum of the short hop foward then sets you up for fsmash, grab, dsmash, ftilt. With ridiculously good spacing you can throw in a jab cancel to something else.
At higher percents however, the canceled arrow's knockback will not be so negligible anymore, and will have to be followed up by a DAC.
But if you by luck timed it wrong, overshot the bomb and had the arrow hit first at high percents, bomb will the opponent back to you, setting up for other stuff. The bomb's knockback can toss the opponent anywhere depending where you threw it if you timed it wrong, so keep an eye out.
I don't have a live opponent to try this out on. You guys try it out.