• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

New to combos

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
Too much D-Air, laughably easy to DI out of. A lot of times simple teching sufficed. You missed a couple Z-cancels. DJC N-Air is an interesting thing to be using at this stage...I'd suggest learning what DI is before you go around spamming D-Air.
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
Yeh I agree with AA, to me combos are strings of attacks where the opponent has zero chance to get out of, which is why I try to avoid pikas Fair unless I'm working up my opponents percentage so I can hit a combo.
 

SSBPete

Smash Lord
Joined
Aug 11, 2009
Messages
1,700
Location
melbourne, australia
thanks and like i said, still practicing. i can beat most of the people in our server with these combos cept you 2 but i beat aa's link today with this sorta stuff.
 

asianaussie

Smash Hero
Joined
Mar 14, 2008
Messages
9,337
Location
Sayonara Memories
You did, but remember, I 3 stocked you with Falcon right after. I have to practice my Link more.

Out of everyone on the server, it's me, ciaza, Judas, Sweet and Kuro who really apply DI (maybe Rom, Leo). You should work more on DJCing and using eggs better. Sweet has a good Yoshi, try and play him sometime.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
would recommend more djc uairs, and if you dair you need to do a fastfall djc dair or really close to the ground, i really dont dair for the damage against people who can di, but to bring them down to the ground for a utilt > more uairs or a finisher. also, practice your z cancels, missing one can be fatal.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
None of those are combos. See the combo-meter... it must never reset unless the opponent hits a wall or gets grabbed. Dont let him touch the floor
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
look at a few of prince's yoshi videos. and unfortunately yoshi combo's that begin with a utilt get destroyed by jigglypuff :p as you already know
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
look at a few of prince's yoshi videos. and unfortunately yoshi combo's that begin with a utilt get destroyed by jigglypuff :p as you already know
actually. if both yoshi and jigglypuff are on the ground. Up tilt can lead to Up air and occasionally f-air.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
even on 0% i dont think it can lead directly into fair, and you can out prioiritise the uair with a fastfalldair (i think)
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
up-tilt has constant knockback, so it changes nothing whether puff is at 0% or 100% or 999%. The knockback and hitstun is the same.
that is why it matters whether Jigglypuff would be on the ground.

if Jigglypuff is even slightly in the air, the up tilt to up air won't work.
 

blaze3927

Smash Ace
Joined
Aug 12, 2009
Messages
832
Location
Melbourne
gotchya
and just checked, yoshi's utilt can not lead directly into a uair for jiggly puff, even when on the ground
 
D

Deleted member

Guest
you can pivot up-tilts so its impossible to escape the wrath of up-tilt even if you are a great DI-er
 
Top Bottom