weslo
Smash Apprentice
ok. so i don't think this is actually new. i think i saw something similar in a video a long time ago. but in the event it already exists. i've done a lot more exploration on it. for Luigi at least. not really sure what to call it so i just called it a non impact land.
here's the video: http://www.youtube.com/watch?v=7t94_pKNm4k
first of all, a regular drop through a platform takes 3 frames. from here, if you drop 18-20 frames then jump, Luigi just sorta lands on the platform. there's a 3 frame window to do this. those frames, no matter which frame you jump on, you land on the ninth frame after the double jump.
you can drop through the platform at an angle. but if you choose too steep of an angle on the drop, it could result in not landing. i'd recommend keeping the joystick at an angle favoring the direction down, at least until after the jump.
note: if you drop at an angle, you have to jump on frame 19-20. 18 you won't land.
aerials appear to be the main attraction to this. the nair is pretty full-proof. all you have to do is learn the timing of the l cancel. it's pretty abrupt and hard to tell when you're actually going to be landing the move. it's pretttttty fast. at least for a Luigi aerial. the real attraction is, if you manage to hit it, you can l cancel it a frame after it connects. so they aren't very likely to finish up with their lag before you are. especially at higher damages. some damages, even with di, you have the time to combo into pretty much anything. maybe even a shoryuken? i haven't used it on someone who di's. so it's hard to know what all it would combo into. the fair, the bair, and the uair are all possible. but a bit harder. if you time it to early or space it wrong, the attack might hit the opponent to early. and **** up your landing. feel free to play around with it. there's no real frame data to give. sense it deals mainly with spacing, and the timing is different every time. the dair is in fact not a possibility. it just can't come out in the frame window you have. not even with frame perfect timing.
along with dropping through at an angle, it is very possible to pop up through on the other side, and down smash them the very frame you land. it looks slow in the video, but that was my fault. it can be done faster. but the dvd recorder i was using gave me buttloads of lag.
this really isn't the most useful tech in the world. not even close. but for luigi it really isn't a bad option in some situations. and if you connect, a nair can offer a pretty hefty reward.
note: sorry about any typographical errors... **** spelling.
here's the video: http://www.youtube.com/watch?v=7t94_pKNm4k
first of all, a regular drop through a platform takes 3 frames. from here, if you drop 18-20 frames then jump, Luigi just sorta lands on the platform. there's a 3 frame window to do this. those frames, no matter which frame you jump on, you land on the ninth frame after the double jump.
you can drop through the platform at an angle. but if you choose too steep of an angle on the drop, it could result in not landing. i'd recommend keeping the joystick at an angle favoring the direction down, at least until after the jump.
note: if you drop at an angle, you have to jump on frame 19-20. 18 you won't land.
aerials appear to be the main attraction to this. the nair is pretty full-proof. all you have to do is learn the timing of the l cancel. it's pretty abrupt and hard to tell when you're actually going to be landing the move. it's pretttttty fast. at least for a Luigi aerial. the real attraction is, if you manage to hit it, you can l cancel it a frame after it connects. so they aren't very likely to finish up with their lag before you are. especially at higher damages. some damages, even with di, you have the time to combo into pretty much anything. maybe even a shoryuken? i haven't used it on someone who di's. so it's hard to know what all it would combo into. the fair, the bair, and the uair are all possible. but a bit harder. if you time it to early or space it wrong, the attack might hit the opponent to early. and **** up your landing. feel free to play around with it. there's no real frame data to give. sense it deals mainly with spacing, and the timing is different every time. the dair is in fact not a possibility. it just can't come out in the frame window you have. not even with frame perfect timing.
along with dropping through at an angle, it is very possible to pop up through on the other side, and down smash them the very frame you land. it looks slow in the video, but that was my fault. it can be done faster. but the dvd recorder i was using gave me buttloads of lag.
this really isn't the most useful tech in the world. not even close. but for luigi it really isn't a bad option in some situations. and if you connect, a nair can offer a pretty hefty reward.
note: sorry about any typographical errors... **** spelling.