Lirok
Smash Journeyman
marth's spike is hard to land of course, and turning around makes it predictable. vertical spacing is probably the best way to do the spike, but its difficult also. spiking with marth is just about finding it, the deciding it is worth going for. also a mistake that people make is jump off the stag to get a spike, but then seeing that they dont have it, but going for it anyways. dont spike unless you know you are going to get it.
anyways, fast spikes are the most useful. i would stick to vertical spacing, spiking out of a ken-like combo, ledge hop spike, or simply just sprint out when they are near the stage and spike with the very front part of the hitbox. that is of course the hardest place to spike, but from experience, its also the best.
anyways, fast spikes are the most useful. i would stick to vertical spacing, spiking out of a ken-like combo, ledge hop spike, or simply just sprint out when they are near the stage and spike with the very front part of the hitbox. that is of course the hardest place to spike, but from experience, its also the best.