Luminario
Smash Lord
Smash needs to be a bit more Fashion Forward~
Style Savvy, or New Style Boutique as it's called over here in Europe, is a Fashion Sim game where you can work as a Boutique Manager, Make-up Artist, Hair Stylist, Designer, and Model. Customers come to you on advice on outfits, hair styles, and make up choices, and you help them out by listening to what the want and trying to find the right look for them. You can sell your own fully customised clothes, and model them on the catwalk.How would a Style Savvy rep fight?
Due to being from a game dominated by fashion, hair, and make-up, it seems clear to bring such vital aspects of the game over to Smash. She can fight with clothes and accessories, use make-up products as projectiles, use hair-styling equipment with a variety of different effects, the possibilities are truly untouched in the Smash world. Here's a moveset I created that shows off what could be a main gimmick to a Style Savvy rep, changing outfits to switch up specials:This specific idea for a Style Savvy rep focuses on variety rather than power. Due to being able to work as a Fashion Designer, Hairdresser, and Makeup Artist, I incorporated these 3 jobs into this moveset (with the modelling aspect added into her general moveset), allowing this character to switch between the 3 jobs with unique specials to counter different playstyles on the go. While her moveset has incredible variety, she has to take time to switch outfits and has a hard time getting kills to balance it out. For convenience, I chose the name Sophie as she is the first character you meet in Style Savvy: Fashion Forward and has presence throughout the game.
Entrance: A changing room curtain appears before swiftly opening and Sophie twirls onto the battlefield. Default outfit is the Fashion Designer. Always holds a handbag with the strap at her elbow.
Idle animation: 1) She takes out her phone and interacts with it. 2) She brushes dust off her outfit.
Jab: 2 slaps with the handbag. Good range.
Ftilt: Horizontal sweep forward with a hanger holding a dress.
Utilt: Spins a bowler hat into the air. 3 hits and good vertical range.
Dtilt: Swipes along the ground with a stiletto in her hand.
Dash: Spins forwards at an angle holding scissors in one hand and a comb in the other. 3 hits.
Fsmash: Summons a mannequin in front before accidentally letting it fall over. Deceptively powerful but kinda laggy.
Usmash: Poses towards the camera with one hand pointing straight up with the other hand on her hip. Hitbox on her arm pointing up.
Dsmash: Poses towards the camera as 2 stage lights appear on either side of Sophie facing her. The stage lights turning on are the actual hitboxes. Hits foes the opposite direction of the attack.
Nair: swings the handbag around in a wide circle.
Fair: Takes out her phone and takes a picture forwards. The flash of the phone is the hitbox.
Bair: Takes out her phone and takes a selfie. The flash extends past Sophie to an area behind her.
Uair: strikes across upwards with a stiletto. Pretty quick.
Dair: Digs into the handbag and drops a small accessory. Power varies depending on the item (it can be lipstick, a coin purse, compact mirror, etc) but the difference in negligible. Can be reflected. Essentially a projectile so great range downwards.
Grab: Attempts to grab the opponent by the hand. Less than average range but not too bad.
Pummel: Bops the opponent on the face with a powder puff.
Fthrow: Takes the opponents picture that blasts them away.
Bthrow: Spins the opponent around before taking a picture of them behind her.
Uthrow: Stage lights appear on either side of the foe before flashing on and shooting them upwards.
Dthrow: Drops a perfume bottle underneath the foe that explodes in a pink cloud.
Down B: Outfit Switch. A curtain falls around Sophie for a second as she switches outfits. Switches outfits between Hair Stylist (Jacket and trousers), Make-up Artist(T-shirt and Skirt) and Fashion Designer(Sleeveless dress). Each outfit comes with it's own B moves. Can only be used on the ground.
Hair Stylist
B: Hair Clip Bite. Throws out a hair clip onto the ground in front. If the clip is stepped on or attacked it snaps shut, potentially doing damage. 1 onscreen at a time.
Side B: Show-me-the-back Mirror. Holds out a mirror in front of her to reflect projectiles. If a physical attack hits the mirror it breaks and requires a certain amount of time before it can be used again.
Up B: Blow Dry Boost. Holds a hair dryer below her before it shoots out a gust of wind, propelling her upwards. Weak spike right at the point the hair dryer shoots out the gust. Can be angled slightly.
Make-up Artist
B: Perfume Bomb. Sophie throws a perfume bottle in an arc that explodes in a pink cloud on contact with the ground or an enemy. Charging the move throws it in a wider arc.
Side B: Makeover. Command grab. Sophie pulls out a makeup bag as a sparkly circle appears in front of her. If an opponent is inside the circle then they are stunned as she pats their face with a powder puff(which obscures their face in a swirly cloud) then quickly goes to work with mascara and lipstick before finally taking a photo of her work, which blasts the opponent away. The command grab is rather quick in execution, and the entire attack lasts around like 3-4 seconds. If Sophie misses the grab she is left with notable endlag which can be punished easily.
Up B: Lipstick Swipe. After a small startup, Sophie takes out a lipstick and starts swiping it in the direction chosen 3 times. Has little endlag.
Fashion Designer
B: Show-me-the-outfit Spin. Counter move. She takes a stance that if hit during she spins and poses, stunning the opponent. The stronger the opponents move the longer the stun.
Side B: Stiletto Strike. Sophie throws a stiletto heel forward that flies back boomerang-style. Unlike Link's Boomerang this attack simply flies out ahead a few feet, does multihit damage, before shooting the opponent above her on return. Follows Sophie's momentum no matter what direction she's heading in (so it'll always stay perfectly horizontal to her) but can be reflected, where it'll hit her away on return. Can't be acted out of until the shoe returns.
Up B: Iconic Pirouette. Spins straight upwards surrounded by sparkles. Has good vertical range and multihits opponents upwards with her but very predictable.
Final Smash: Fashion Forward. Upon pressing B, Sophie strikes a pose and all characters in an area around her are transported to the end of a catwalk. Sophie walks out doing multiple poses before reaching the edge of the stage, striking a final pose, which deals heavy damage and knockback to the opponents.
Taunt 1: Sophie takes a selfie.
Taunt 2: She does multiple poses.
Taunt 3: She takes out a compact mirror and checks how her make-up is holding.
Entrance: A changing room curtain appears before swiftly opening and Sophie twirls onto the battlefield. Default outfit is the Fashion Designer. Always holds a handbag with the strap at her elbow.
Idle animation: 1) She takes out her phone and interacts with it. 2) She brushes dust off her outfit.
Jab: 2 slaps with the handbag. Good range.
Ftilt: Horizontal sweep forward with a hanger holding a dress.
Utilt: Spins a bowler hat into the air. 3 hits and good vertical range.
Dtilt: Swipes along the ground with a stiletto in her hand.
Dash: Spins forwards at an angle holding scissors in one hand and a comb in the other. 3 hits.
Fsmash: Summons a mannequin in front before accidentally letting it fall over. Deceptively powerful but kinda laggy.
Usmash: Poses towards the camera with one hand pointing straight up with the other hand on her hip. Hitbox on her arm pointing up.
Dsmash: Poses towards the camera as 2 stage lights appear on either side of Sophie facing her. The stage lights turning on are the actual hitboxes. Hits foes the opposite direction of the attack.
Nair: swings the handbag around in a wide circle.
Fair: Takes out her phone and takes a picture forwards. The flash of the phone is the hitbox.
Bair: Takes out her phone and takes a selfie. The flash extends past Sophie to an area behind her.
Uair: strikes across upwards with a stiletto. Pretty quick.
Dair: Digs into the handbag and drops a small accessory. Power varies depending on the item (it can be lipstick, a coin purse, compact mirror, etc) but the difference in negligible. Can be reflected. Essentially a projectile so great range downwards.
Grab: Attempts to grab the opponent by the hand. Less than average range but not too bad.
Pummel: Bops the opponent on the face with a powder puff.
Fthrow: Takes the opponents picture that blasts them away.
Bthrow: Spins the opponent around before taking a picture of them behind her.
Uthrow: Stage lights appear on either side of the foe before flashing on and shooting them upwards.
Dthrow: Drops a perfume bottle underneath the foe that explodes in a pink cloud.
Down B: Outfit Switch. A curtain falls around Sophie for a second as she switches outfits. Switches outfits between Hair Stylist (Jacket and trousers), Make-up Artist(T-shirt and Skirt) and Fashion Designer(Sleeveless dress). Each outfit comes with it's own B moves. Can only be used on the ground.
Hair Stylist
B: Hair Clip Bite. Throws out a hair clip onto the ground in front. If the clip is stepped on or attacked it snaps shut, potentially doing damage. 1 onscreen at a time.
Side B: Show-me-the-back Mirror. Holds out a mirror in front of her to reflect projectiles. If a physical attack hits the mirror it breaks and requires a certain amount of time before it can be used again.
Up B: Blow Dry Boost. Holds a hair dryer below her before it shoots out a gust of wind, propelling her upwards. Weak spike right at the point the hair dryer shoots out the gust. Can be angled slightly.
Make-up Artist
B: Perfume Bomb. Sophie throws a perfume bottle in an arc that explodes in a pink cloud on contact with the ground or an enemy. Charging the move throws it in a wider arc.
Side B: Makeover. Command grab. Sophie pulls out a makeup bag as a sparkly circle appears in front of her. If an opponent is inside the circle then they are stunned as she pats their face with a powder puff(which obscures their face in a swirly cloud) then quickly goes to work with mascara and lipstick before finally taking a photo of her work, which blasts the opponent away. The command grab is rather quick in execution, and the entire attack lasts around like 3-4 seconds. If Sophie misses the grab she is left with notable endlag which can be punished easily.
Up B: Lipstick Swipe. After a small startup, Sophie takes out a lipstick and starts swiping it in the direction chosen 3 times. Has little endlag.
Fashion Designer
B: Show-me-the-outfit Spin. Counter move. She takes a stance that if hit during she spins and poses, stunning the opponent. The stronger the opponents move the longer the stun.
Side B: Stiletto Strike. Sophie throws a stiletto heel forward that flies back boomerang-style. Unlike Link's Boomerang this attack simply flies out ahead a few feet, does multihit damage, before shooting the opponent above her on return. Follows Sophie's momentum no matter what direction she's heading in (so it'll always stay perfectly horizontal to her) but can be reflected, where it'll hit her away on return. Can't be acted out of until the shoe returns.
Up B: Iconic Pirouette. Spins straight upwards surrounded by sparkles. Has good vertical range and multihits opponents upwards with her but very predictable.
Final Smash: Fashion Forward. Upon pressing B, Sophie strikes a pose and all characters in an area around her are transported to the end of a catwalk. Sophie walks out doing multiple poses before reaching the edge of the stage, striking a final pose, which deals heavy damage and knockback to the opponents.
Taunt 1: Sophie takes a selfie.
Taunt 2: She does multiple poses.
Taunt 3: She takes out a compact mirror and checks how her make-up is holding.
Why should Style Savvy have a playable fighter?
Apart from the clear gimmick she could bring to the game mentioned above, a Style Savvy rep would be seen as a left field choice similar to WFT. There's also a lack of characters from series that are primarily advertised towards girls and characters from Sim games, as the only character that ticks both of those boxes so far that I can think of is Villager. A Style Savvy rep would also aesthetically add something to the game no other character can add, thanks to the focus of fashion, make-up, and such in their main games, as the only other character who would be as feminine as this character is Peach.Signature banner done by vaanrose
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