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New Smash Modes? Super Classic Smash!

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
Remember that article I wrote way back when I wrote about <a href="http://smashboards.com/showthread.php?t=114867">Smash-isms</a>? I drew my inspiration from other respected fighting games such as the Street Fighter Series. It’s that time again, but this idea is a lot more practical and a lot more interesting.
<p align="center">  <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/sf018street-fighter-alpha-ryu-and-ken-posters.jpg" /></p>
If you’ve been reading the blogs, you should be aware of a few trends or patterns I adhere to. One of my running themes is..

<strong>You can’t build a strategy around the unpredictable. Because Brawl will sport more items than ever, there has to be a more organized way to include them in a match. Randomly falling from the sky doesn’t cut it. Like in any FPS, the weapons spawn in specific locations even if type of weapon changes between matches. Because the player knows what is where, they can plan accordingly to either seek the items in an offensive strategy, or defend against them. Any option where items aren’t random but planned yields better overall fun because of the added level of control and strategy. </strong>

If there is one item in particular that has me worried it’s the Smash Ball…

Every week or so the DOJO updates with another character’s final smash. Each one is unique and interesting. The first time I saw Mario unleash his Final Smash I thought “Smash has Supers now!?!” Many other 2D fighters feature special super powerful moves that are commonly called Supers. Traditionally, a character can only perform their super move once they’ve filled up their super meter by fighting. This  gave me an idea.

“The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item, indeed.” Sakurai.

According to Sakurai, we can only use our Final Smashes after grabbing the Smash Ball. As I’ve already said, if items are still randomly dropped into the stage, then we may never be able to properly build strategies around these amazing moves. So I suggest changing this rule by creating a unique mode called<strong> Super Classic Smash!</strong>
<p align="center">  <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/meter-places.jpg" /></p>
Basically, each character would have a “Smash Meter.” It can be positioned right underneath each characters picture (right below the percentage) or any of the other places I’ve indicated with the red arrows. By doing various things, this meter will fill up. Once it’s full, you can unleash your Final Smash without needing a Smash Ball!
<p align="center">  <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/super-meter-aw.jpg" height="129" width="188" />  <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/super-meter-aw2.jpg" height="151" width="201" /></p>
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/super-metere-aw22.jpg" height="227" width="303" /></p>

<p align="center">The Advance Wars Series used all sorts of meters. The stars are the best because they allow you to easily count and determine how much the meter has been filled. See how discrete they are?!
What if the players could choose how their Smash Meters filled up depending on their play style. A-style could fill up the meter best by using a variety of A moves. B-style would do the same but with B (special) moves. The possibilities for different styles are endless. What if you had a SM-style (Stale-moves-style). With this style, the more you successfully use one attack, the more your meter will fill up. In this way, the bonus awards from Melee could be incorporated into very interesting game types.

The Smash meter doesn’t have to only apply for Final Smashes. I’ve quoted the creator himself that you have to grab the Smash Ball to perform a Final Smash. So what if the Smash Meter let you do other things when full. Here are some quick ideas off the top of my head…
<ol>
<li>When full the meter will automatically activate and drain back down until empty in about 5 seconds. During this time you are unflinchable.</li>
<li>When the meter if full, the next smash attack/throw/Special attack will be twice as powerful. This may not seem like a big deal, but any extra power can turn the tide of any battle.</li>
<li>When the meter is full, an item of your choice drops near your character when you taunt. The item would be set before the match begins.</li>
<li>When the Meter if full, you become 1.5x faster for 5 seconds.</li>
</ol>
<p align="center"> <img src="http://smashboards.com/blog/wp-content/uploads/2007/10/street-metere-stuff.jpg" /></p>

Beyond these simple ideas, there are still more interesting possibilities. What if the Smash meter could had three layers so you can essentially fill it up three times before using it at all. What if you could use different amounts of meter at any given time. Using just 1 meter would be an item drop. Using 2 meters would be 2x power shot. And using all 3 meters would be a Final Smash.

Between these options and the different styles, matches can recreate a classic Street Fighter feel or a feel that can only come from the awesomeness that is smash.

“There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before.

I’ll explain this in great detail another time.”

Believe and Fight in the Streets!
 

mcs

Smash Cadet
Joined
Aug 27, 2007
Messages
38
Location
in chicago training for brawl
First Post

hmm.....i cant think of anything else to say....just that the possibilities would be limitless..might already be in brawl too..

edit1:what if when the meter is full you get powered up b (or smash) moves. what if all of this can be set to your character profile!?!?
 

tirkaro

Smash Champion
Joined
Jun 24, 2006
Messages
2,808
Location
but a pig in the sun
I've always recommended a mode like this, but everyone always told me "NO! SMASH ISN'T STREET FIGHTER!!!!!!!111!!!!"

I really like this method of using FS's better. I personally thought this was the way they should have been executed, minus the other effects.
 

garbage

Smash Journeyman
Joined
Sep 11, 2007
Messages
254
You should have to have the meter full AND pick up the Smash Ball. Good ideas.
 

SOJ

Smash Journeyman
Joined
Aug 30, 2006
Messages
448
Location
MD/VA
That would definitely fix items and make them more enjoyable. Great idea!
 

SpiritAshura

Smash Cadet
Joined
Jul 17, 2007
Messages
36
Good idea but it's already October it's not like they will legitimately add something this big if it isn't already implemented. Kind of sad =/
 

Undrdog

#1 Super Grimer!
BRoomer
Joined
Aug 24, 2004
Messages
5,587
Location
Aberdeen
Sadly it's not likely. The Smash franchise and Nintendo as a whole tries to be unique. The Wii and DS are testaments to that. Smash isn't like any other Fighter that's come before it, and I doubt we'll see things such as a Bar of any kind appearing in Smash.
 

mcs

Smash Cadet
Joined
Aug 27, 2007
Messages
38
Location
in chicago training for brawl
Good idea but it's already October it's not like they will legitimately add something this big if it isn't already implemented. Kind of sad =/
hey, were all here to speculate right?


Sadly it's not likely. The Smash franchise and Nintendo as a whole tries to be unique. The Wii and DS are testaments to that. Smash isn't like any other Fighter that's come before it, and I doubt we'll see things such as a Bar of any kind appearing in Smash.
well.....sakurai has been listening to our ramblings (lol) SUGGESTIONS so far and now we have special brawl.by the time the next smash (or a smash tribute) comes out they might find a way to fit this in.

also the bars in street fighter...are good. in smash(if they can be in) they would have customisible effects probably fixed to your battle profile.
 

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
Sadly it's not likely. The Smash franchise and Nintendo as a whole tries to be unique. The Wii and DS are testaments to that. Smash isn't like any other Fighter that's come before it, and I doubt we'll see things such as a Bar of any kind appearing in Smash.

This is the kind of lame reasoning that I can't stand. "tries to be unique?" It's still a game. There are plenty of things that smash has borrowed form other fighter and other games.

It's not like having a bar of some kind is the end of the world. Technically, there's already a bar for the enemies in the adventure mode.
 

konoha107

Smash Apprentice
Joined
May 31, 2007
Messages
154
This feature is probably already being implemented somehow in single-player. As for multi-player, that would be a great idea. And since it's only one game mode, the purists could still play and have fun. I wonder if Sakurai reads Smashboards...let's all hope he does. Also, if the game doesn't have it when it comes out, it's not the end of the world anymore. There's always online.
 
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