ahh, meh. I'll do the post now.
Ok people's, because i love LoZ:LttP so very much, i have decided to do a stage from that game.(i'm sure there's room for two stages in SSB4). This stage will be set in *drum roll* Death mountain!
(sorry i could only find the light world version of the bridge)
This fight will take place in a few different places. The first place we have is the bridge. Players will be fighting on the bridge, with the cloud around and below. Occasionally, the clouds will part, revealing the ruined world below, and if you look hard enough, you might just be able to see the odd monster, jumping around or shooting out rocks. Every so often, lightning will streak through the clouds, threatening to harm the players(man this makes me want to do my FF stage again
). However, the lightning is energy, and can be deflected by fox's reflector or absorbed by lucas/ness' Psi Magnet, and so on. After a while, the bridge will break( either by a catalyst like on bridge of eldin, or by the players like on shadow moses island), sending the players tumbling down to the cliff faces.
Here the screen scrolls along in a mushroomy kingdom style, but a tad slower, like on DKs Bramble Blast(or maybe it's bramble waterfall or something
an't remember if it takes then name from the series or is a mix or something.), going slowly up while the players fight on platforms near doors in to various caves. Players can go through these caves and appear in others, and there's even a cave or two that will put the players in a new area. While climbing, the players will experience tumbling rocks going over the cliffs that may cause some damage, but they can be avoided, shielded, or destroyed. If the characters go in to one of the two 'entrance' caves they will experience 1 of 2 situations:
1. The players are put in a cave that consists of mostly spikes. on one end is the entrance, and on the other is a small chest(the player that hits this chest unlocks a good item such as a hammer, a star, a smash ball, a pokeball, all three dragoon pieces, an assist trophy, or another good item that may be added to SSB4, to be used by anyone that picks it up of course. After a while, a black circle quickly closes in on the centre of the screen and transports the players back outside(back to where they were, and they cannot go in the cave again until next time the level comes around to the area.
note: for any cave, only 1 player has to go in to activate the scene(or just a transportation cave((think of it like the pipes in mushroomy kingdom in SSB 64)) for that matter), and to go in to a cave, the player must press shield and then up(the cave is almost in the background, like SSE).
2. The players are taken to a fairy room(which will automatically cue cave fairy music) where there is a pool of water and several fairies flying about. Any player to touch these fairies recieves a 10% decrease in precentage, but there are only 5. After a while, the big fairy will come to you and ask you to relax, creating a small area where any characters in it automatically fall asleep, but also completely heal their HP(high risk, high reward). Like the other cave, after a while the players are taken back to the climbing area where they were.
At the top of the cave area, the players will be pushed on to turtle rock, where they will battle as best they can. Once in this area, a portal will appear that will briefly teleport all players to the light world turtle rock, where multiple rocks are there to pick up and throw at one another, but the characters are soon taken back to the dark world, when suddenly, the ether plate is activated! The turtle mouth opens and the camera flies in to the mouth of the cave, where the players are teleported to the inside of the dungeon!
The players go through yet another bridge, but this one is moving, and will not break. No, the danger here are the eyes on the side, which will occasionally open and shoot lasers at the players! As the players go to the end of the room, they will see the big door unlock itself and the players go to the boos room, where they must avoid the three headed serpent as it attacks them!
Do this for long enough and the three headed monster explodes! This will automatically transport the players up to(and i know this is a long stretch, but we can't have the level go on forever) the top of ganon's tower. At the very top the players will battle. The clouds are dark, lightning flashes across the sky(behind them this time) and it begins to rain heavily(making it a pretty epic place to battle).
The tower will flash colours below the players, and every so often, Agahnim will appear and try to cast magical balls of energy at you(which can be deflected with any timed attack, and also dodged). Eventually, Agahnim will fall, and the tower will crumble, sending the players falling down until they hit the base of the tower. Then the screen moves on in a mushroomy-kingdom fashion until the players reach the bridge, and the cycle begins again!
Tracks for the stage:
Legend of Zelda- A Link To The Past-
Dark World(brawl version)
Legend of Zelda- A Link To The Past-
Death Mountain(brawl version)
Legend of Zelda- A Link To The Past-
Final Battle
Legend of Zelda- Ocarina of Time-
Temple of Time(a note on this one: You may think it doesn't fit the mood, but i can imagine it doing so quite efficiently. It's the serenity of the dark storm, something you can listen to rain and thunder to. Oooh, it's hard to explain!)
Legend of Zelda- Twilight Princess-
Ganon's Tower
Legend of Zelda- Twilight Princess-
Puppet Zelda which leads in to
Dark Beast Ganon, which leads in to
Ganon on Horseback and finally to
Dark Lord Ganon. These 4 songs should be linked together in to the ganon boss epic(or some collective name).
And of course, as the two tracks that will play when you go in to the caves, we have:
1.
LoZ: LttP Cave theme
and 2.
Fairy cave theme.
Sorry if it seemed like a poor selection of music. Feel free to add your own and i'll test it to see whether it fits. But yeah it's just it was surprisingly hard to think of good tracks for this one.
How do you like it?