Ghirahim Moveset
Well here it is, pretty old, and I may or may not have posted it here before.
[COLLAPSE="Ghirahim Moveset"]
GHIRAHIM
Demon Lord
*~*~*~*~*~STATS~*~*~*~*
SIZE: 7 [Ghirahim is a tall being, being capable of looking down on his fated foe Link every time they clash blades.]
WEIGHT: 6 [Despite his height though, he is extremely scrawny and can be thrown around by strikes of the Goddess Sword.]
TRACTION: 8 [Though his incredible traction keeps him on his feet, even being able to grab the Chosen Hero's blade and tear it out of his hands in a struggle that hardly falters his fabulous composure.]
SPEED: 3 [Yet this very composure tends to make him quite stagnant and composed in his movements making him quite sluggish and prefers to savor the atmosphere of punishment for his opponents.]
AIR: 6 [But his speed picks up in the air, the wind exciting his blood thirst, flowing by his exquisite form with ease as he prepares to give pain from above. May there perhaps be a wild emotional self hidden under his aristocrat aura?!]
FALL: 5 [When struck in the air though, he slows down slightly as his movements become unintentional and the swiftness of his gliding tapers off.]
All in all, Ghirahim has the capability to perform adequate on land and on wind yet with average sagacity. Where he may be slow and not gifted in any particular area, he makes it up with the articulate and improvising moveset that allows him to do a large array of things depending on the situation, being a true weapon to the core while still keeping his style stunning. His play style isn't that linear to explain objectively for everyone, but the main points are that he relies on combo making in his strikes to build up damage, and his B attacks allow him to travel the stage and defend himself. Some of his moves, as a drawback to him, are slower or have greater lag because of his eccentric moves, hair-flipping, and poses, so combos that fail will leave you open, but as a result the combos that are successful... have such BEAUTY! *pose* Such form! *camera change* Such exquisite physique! Such stunning features! Yeah, he pretty much has it all.
*~*~*~*~*~SPECIAL MOVESET~*~*~*~*~*
Up Special: Dark Transportation Snap
When Ghirahim wants to make a quick escape from any present area, he calmly lifts up a hand and snaps his fingers, instantaneously breaking apart into gray fragments, and like Mewtwo's and Zelda's Up Special attacks, he shall reappear in a congruent manner after a moment's pause in the direction indicated by the controller stick with no damage involved to anyone nearby.. This is an amazing technique to wisp across the stage instead of his slower travelling speed, and his only good way of going a long distance in a tight spot; however, if he his hit in the middle of his rather prompt snapping, he will be interrupted and the DTS will not occur. The maximum distance covered is 2/3 the length of Final Destination, the least being a position adjacent to the one where it was activated.
Side Special: Blood Thirsty Assault
When his opponents are far away, Ghirahim's slow movements also come for a little more effort, requiring him to place the sword down by his side, bend his knees, growl slightly, and then run forth with a slight increase in speed (+2). If he runs into someone as he charges, his blade slings out dealing 13%. As long as Side B is held he goes forth, and once let go, his strike will swing out with a black veil pervades in its wake adding a beautiful element to his attack. His strike will flail in the direction last flicked before letting go of the rush.
Down Special: Weapon Armor Block
Ghirahim's arms in SSB4 are covered in his armor that he animates on his arms in the second battle with Link within the Fire Sanctuary. He holds his arms out to protect himself, and if struck he will bounce back unharmed like in his battle above the Sealed Grounds unless it is a projectile attack, which will rattle him and leave him open for a brief second before recomposing himself.
Down Special plus A: Demon Reversal
In addition to the close quarter blocking, if the A button is hit in close proximity to an opponent, Ghirahim grabs the target and rolls over him and ends up behind him and performs a round-house kick that does 10% damage. If the B button a different direction is chosen, he will also perform a different action, making this move a versatile close-quarters offensive defense.
Down Special plus Up: Endless Plunge
If while blocking he goes up, he will use a short version of his Dark Transportation after jumping up and appear in the angle chosen in the air with a second Ebony blade in his hands and crash down dealing 14% damage, but a considerable lag to recover as he lifts his blades out of the ground, stand straight up, and send his second blade away.
Down Special plus Side: Zweihander Counter
If the left or right direction is selected in the middle of blocking, he will summon the large sword with minimal lag into his hands and guard his body with it with 10 health, and if struck without being destroyed, it activates a counter with the blade and it soon perishes, but if destroyed, he leaves himself open in a moment of imbalance, dealing 9%.
Standard Special: Magical Crimson Projectiles
Being Ghirahim's single and only projectile attack, and being quite weak at that, it tries to overcompensate by versatility. During his various fights with Link, Ghirahim would commonly snap his fingers and call upon several floating blade-like projectiles that are quite small. This move can be tapped in order to send a single MCP forward that homes in on a target's direction (and does not follow) dealing 2% damage. It can be held, however, and produce up to four projectiles until finally becoming a spinning circle aura around him that deals 1% damage to anyone foolish enough to bump into him, and when B is tapped once more they scatter towards their targets. Only if they were starting to charge do they stay on his person, and can be destroyed easily, only bearing 1 HP. Like the other standard B chargeable moves, if he is hit while snapping his fingers for the MCP's, he will lose all of them produced immediately.
*~*~*~*~*~STANDARD MOVESET~*~*~*~*~*
Jab Combo: Black Cross Combo
Ghirahim combines a basic vertical slash in front of him, and if the A button is hit once more, a horizontal slash strike comes out fast enough to slice the black pervading the sword's strike, making a black + symbol for a brief moment in the attack animation, though of course that does nothing but simply look nice. The first strike deals 6% and the second faster one puts out 2%. The first attack, as could probably be guessed, has a small knockback, but the second does not and merely adds to the pain.
Dash Attack: Merciless Thrusts
Ghirahim's slow running is ended in a strike of great finesse that involves Ghirahim spreading his body out to increase his reach, the tip of his blade shooting forward and stabbing the forward target with 8% damage, and if the A is hit again like with the standard Jab Combo, while he lands on his feet he shall pull back his hand and cry out with extra oomph and stab once more tacking on an extra 4%.
Forward Tilt: Precision Slice
The Demon Lord leans forward and slashes diagonally in front of him with farther reach that his Jab dealing 7% damage, but the reason this is especially dubbed the Precision Slice, is if you tap A quickly, he will quickly slash backwards along the same diagonal line made, cleaning up the precise black line made by the previous strike adding 3% to his victim.
Up Tilt: Sinister Skyward Strike
In his last encounter with Link on the Sealed Grounds, Ghirahim mimics his opponent's ability to life up his sword, charge it, and fling a blast along the tip of his blade, however his is much weaker in that it is capable of being bounced back, and this is why a projectile standard attack is not too much. Not to mention it is similar to Ganondorf's Up Tilt where he stops and charges a slow attack before letting loose the fiery orange beam, and if it is struck it will return in the direction sent from, though the maximum amount of distance it shall cover is the length of Final Destination, and a crawl at that, thus making it easier to counter and avoid, even if trying to make it back upon the stage. 10% damage and minor lag upon hit.
Down Tilt: Feet Cutter
Among his many talents, Ghirahim may also crawl on all fours in a creepy manner, and with the tap of A, he will slash his black blade across to slice at someone's feet dealing 4%, and if tapped quickly again he will stop his crawl (movement during this is always stilled) he will bring his weapon up and stab it down once again striking at the enemy's feet but with more thrust and more lag unto the target, dealing a sick 6%.
*~*~*~*~*~SMASH ATTACKS~*~*~*~*~*
Forward Smash: Dual Death Deal
Ghirahim decides to stop toying with his opponent with a single blade and a second materializes in his spare hand for a brief moment long enough for him to bring them out to his sides and slash horizontally with one blade above the other dealing 7% for both blades, totaling 14% damage per forward smash.
Up Smash: Double Arc Slash
Ghirahim spins around elegantly slinging his blade up in an arc up above his head towards the opposite direction he is facing, and he swings his empty hand that obtains a temporary second blade that does a follow up surprise strike before disappearing once more. 8% for the first strike and 6% for the second.
Down Smash: Whimsical Kill Spin
He faces the screen and puts his arms quickly to his sides, animating a second blade as the common motif for his Smash Attacks, and then spins on one foot in place really fast, the blades angled downward and slashing like a top, dealing 13% per strike around the sword hitbox with large knockback, and 3% with no lag with hit by his upper body while spinning.
*~*~*~*~*~AERIAL STRIKES~*~*~*~*~*
Neutral Air: Beautiful Somersault Attack
Ghirahim grips his blade with both hands and curls up, spinning as the blade slices anyone who gets in its reach dealing 6%, and then sticking the landing with a smile.
Up Air: Skyward Impalement
The dark weapon stabs upward as he bends his feet back and setting aside his empty hand, posing perfectly while he impales the victim up above him with 9% damage and excellent juggling capability due to shooting the opponent up.
Forward Air: Agile Side-Kick
Pulling back his sword for once, he lifts up his back leg and then kicks with the front to push enemies away, and reminding him that he is lean and flexible, with excellent reach and martial arts capable, as shown in the battle with Link on the Sealed Grounds. This particular move does 8%, and if you hit A quickly, another combo is opened up: he now does an axe-kick by lifting his other leg and dropping it down, hitting an opponent from above by the heel dealing a rather soft spoke of 8% as well.
Back Air: Noble Pride
Without even turning the other direction, with a "Hmph," he puts the blade to his opposite side and stabs backwards with smaller range, smacking any fool behind him trying to catch him by surprise with 4%. Show a fool a little mercy, he thinks himself an equal! However, if Ghirahim finds that the foe is still persistent, he will growl. He has had enough of this foolishness! He will roar out and spin to the direction the Back Air was and see through the punishment of this pest by slashing for 10% and decent knock-back. Good for changing directions.
Down Air: Grave Digger
Similar to his Side-Upward Special Combo the "Endless Plunge", Ghirahim drives downward viciously, looking to end his foe here and there, like the Down Air of Game & Watch but deals much more and has a lag of having to pull out the single blade from the ground, being unable to be a spammable move like Toon Link's Down Air dealing 9% with strong knock-back potential. Strike with this move and you will fill Ghirahim's heart with rainbows! But if not, he will grow impatient and angry: it is a character flaw of his.
*~*~*~*~*~THROWS~*~*~*~*~*
Standard Grapple Attack: MCP Scrape/Royal Stomp
While gripping his opponent, all MCP's deal 1% damage per second in his hold by stabbing upon the command of A, dealing 5% if fully charged. If none are present, he stomps on his opponents foot dealing 1% damage instead.
Back Throw: Backward Rolling Push-Kick
Ghirahim reaches out with a hand and grabs his opponent around the neck, and if selected to throw him back he roll backwards, putting the opponent above him, but do not fear! Ghirahim's strength pulls through and as he finishes his roll, he kicks with his two legs and sends his victim backward as he rolls back onto his feet safely. 7% damage.
Downward Throw: Folly Swiper
The Demon Lord shoves his grappled opponent to the ground and then slashes his blade along the opponents body at close range causing the foe to bounce away distraught and dealt 9% damage.
Forward/Upward Throw: Aerial Projectile Target
Yes, that is right, he throws his target (2%) forward and high in the air and promptly snaps his fingers sending a volley of five projectiles (1% each). The same happens with the Upward except it is of course straight up, but this time no Projectiles are made, the ones that are floating on your person from your Standard B (if none are there, the move ends here) float up and home in on the body of the target and strike from all directions, dealing 1% each.
*~*~*~*~*~FINAL SMASH~*~*~*~*~*
Final Smash: Unsealing Demon King Demise
If Ghirahim strikes a Smash Ball and his B, a Seal Spike (that the Imprisoned is sealed with) will rise from his spot on the ground where he is, and he will become invulnerable for a moment as he then begins his ritual dance from the Sealed Grounds segment of Skyward Sword, disappearing and reappearing in the silly manner as well. Once finished Demise quickly appears from the seal with twice the height of Ghirahim and with the bulk of Bowser, and he will turn Ghirahim into his Dark Master Sword. He casts his hand to the side and the stage will temporarily transform to the Serene Battlefield where he is dueled in Skyward Sword (a flatland with no edges or empty pits to fall into) and lightning will randomly strike spots dealing 12% damage to enemies. You now control his unholiness.
The difference between this and most transformation moves (beyond the changed setting) is that it isn't timed, but rather Demise is given a health of 250, thus either becoming shorter or longer in use than the ones like Giga Bowser, Super Sonic, etc. He experiences no lag from hits and cannot be grabbed, and he cannot jump and run. He is a large target, but can deal out a lot of damage in his time with his small moveset.
Standard Combo: Dark Master Sword Offense
Like in his final battle with Link, Ghirahim in hand, he will strike (even while casually walking) diagonally (20%) and then diagonally once more (22%) before stopping to bring down a powerful vertical strike (24%).
Downward Special: Conductible Skyward Blade
He lifts up his weapon (opening himself briefly to attacks) and lightning crashes down upon Ghirahim, the blade being electrified with a blue sparking energy. His attacks will deal 3% more damage and have a minor stun, but at the end of the DMSO (Standard Combo) the vertical strike sends a beam of electricity out across until it disappears off the stage, stunning foes (going through them) and dealing 16% damage. The lightning that is called down can also strike foes trying to linger in the air to avoid him, and deals 12% like the normal hazard bolts.
Standard Special: Dark Master Sword Defense
He will hold out his blade in the direction he faces (capable of turning around while held) and move his arm around with the angle of the control stick to block any attack that strikes the large blade, being his sole ability to prevent damage on his set health. If it is electrified, any physical blocked attack from a foe will cause that foe 1% damage and stun.
Upward Special: Colossal Hurl
In the fight with Link, when Demise was knocked down, he expressed the capability of hurling his body great lengths into the air, curving in the direction indicated. He can do this upon command with pre-lag and upon landing he will lag greatly to recover from his great weight tossed around, but sends a short Imprisoned Foot Shockwave from both sides that Link faced while fighting his cursed form (the red reverberating ring) that deals 5% damage and small knockback. But anyone landed upon will be dealt 30%, and anyone hitting his body while he is hurling himself will be knocked away with 12%.
Forward Special: Colossal Dash
In the second phase of the duel between Link and Demise, he is capable of stepping off his feet and rushing forward and slashing at the end of the strike, which is what he does here, crossing half the length of the stage and swiping for 10% damage, but helps him travel with a minor bit less of lag compared to the Colossal Hurl.
When Demise is defeated he puts down the blade and disappears, the blade becoming Ghirahim once more, and if he ends up on land when the stage returns to normal he simply remains open for a couple of moments as he hunches over like in the battles with Link when stunned. If he ends up off stage he will unfortunately fall to his death.
*~*~*~*~*~EXTRAS~*~*~*~*~*
Entrance: "Positively Uncivil"
As one could guess, he transports onto the stage, but he does so in the fashion that he leaves Link after their first two encounters: he slowly swoops his sword around and points it straight up, except in the entrance it is reversed.
1st Taunt: "Frowns All Around"
Ghirahim hunches over and growls as he fumbles his hands around as he did when he spoke of Impa getting in the way of his plans, and finally he bubbles up too much and he cries out in anger waving his hands at his sides.
2nd Taunt: Tongue Lick
Throughout the battles with Link, Ghirahim commonly loses to his lust for blood and licks his blade confidently, and his second taunt lets him do just this and then he licks his lips afterwards with a grin as he does before he summons his blades in the Skyward Sword battles.
3rd Taunt: "Your world belongs to darkness!"
Ghirahim snaps out of his calm nature and begins to laugh maniacally with his hands out in front of him, fingers curled, homage to when he lets loose while Demise becomes unsealed at the end of Skyward Sword.[/COLLAPSE]