Metal Overlord
Smash Hero
I never got that either. Plotholes FTW?
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Exactly and yes a time traveling stage would be interesting.Yeah it is quite odd that Crisis City existed in Sonic Generations, despite the fact that Sonic 2006's story was erased.
Now that I think about it though, a stage that's based on Sonic Generations would be neat. It would play similar to Castle Siege in that as time passes, you'll fight on a different stage.
Preparing for Sonic Heroes to become Metal Overlord. Maybe they'll explain that. He did make 2 cameos in Sonic Adventure thoughWhat I wanna know is what the HELL Metal Sonic was doing during Sonic Adventure 1 and 2
Well Sega said that graphics were the problem for Sonic Generations. But I guess that could be saying that the Wii couldn't handle it or something. I doubt we will get a port for both sonic gen and sonic 4 ep 2.It's not graphics, it's the data and engine.
It was said that the Wii wouldn't be able to handle Episode II due to the sheer amount of content compared to Episode I.
Now, wait until the Wii U comes out. It might get a port there.
But they did it for 3ds,it was not the same,but still.Well Sega said that graphics were the problem for Sonic Generations. But I guess that could be saying that the Wii couldn't handle it or something. I doubt we will get a port for both sonic gen and sonic 4 ep 2.
Well, there are 4 new series represented in my roster, but yeah, I admit I could put more. I'll think about it when I update it.So you basically added to the existing franchises.
Not a lot of new ones. I don't like it.
Yeah, he'll surely USE his sword some, but labeling him a sword-wielder seems a bit much.Personally, I only see Isaac using his sword for a few Tilts, Dash Attack, and his Forward Smash being that leaping sword thing he does. I see him using Psynergy for his other attacks.
Funny. I was thinking the exact thing xD.Anyone have ideas for Isaac's throws?
I'm pretty sure he doesn't use MOVE like this, but I'd love to see him shoot out a giant hand for his grab, lol.
NO ESCAPE.