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Muster

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The change from Chibi to full grown adult style is exactly what he's pointing at.

Changing art style for an Assist Trophy actually is something Sakurai stated he did not desire to do back in Brawl. Not only that but it goes against what assist trophies represent, which is representing the game they came from.

As for the reasoning why it does not look like TP guards its because this Zelda is not supposed to be "TP Zelda", otherwise she would not use things like Din's Fire or Nayru's Love. She's a representation of all Zeldas. If you wanted to represent Phantom Hourglass Zelda would you not include the same armor she uses in that game and adjust it to fit with the art style decided upon instead of using a completely different armor?

Also Sheik is not in TP. Just because Zelda puts on a face mask does not mean its Sheik.

Now, don't get me wrong, none of this means Sheik was cut or that the Phantom is a new move, there is no conclusive evidence yet but it does mean that your reasoning as to why it can't be a move is flawed.

I myself do believe it is a new move.

PS: Also someone care to give an explanation as to why Zelda is doing an specific pose while the Phantom attacks? No AT makes you do specific poses (after you've summoned it).
-he isn't changing the art style, he's updating it graphically, full models obviously couldn't be used in the ds games, compare toon link to his gcn counterpart. Using a blocky, tiny phantom model would just look unprofessional and lazy
-Zelda never uses those spells in game, they're taken from link in Oot, and have stuck with zelda since melee which used her Oot art style. It's been a staple of her smash character, along with sheik.
-I said Shiek had a TP art style, not that she was a character in the game. Artwork was made for a TP style shiek so she can stay up to date with TP Zelda.
-It's her assist trophy summoning pose, not gonna copy and paste the pics again. why would she be using her pose for summoning an assist trophy when supposedly using a new move?
 

Chiroz

Tier Lists? Foolish...
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-he isn't changing the art style, he's updating it graphically, full models obviously couldn't be used in the ds games, compare toon link to his gcn counterpart. Using a blocky, tiny phantom model would just look unprofessional and lazy
-Zelda never uses those spells in game, they're taken from link in Oot, and have stuck with zelda since melee which used her Oot art style. It's been a staple of her smash character, along with sheik.
-I said Shiek had a TP art style, not that she was a character in the game. Artwork was made for a TP style shiek so she can stay up to date with TP Zelda.
-It's her assist trophy summoning pose, not gonna copy and paste the pics again. why would she be using her pose for summoning an assist trophy when supposedly using a new move?

The Phantom in the picture has a completely different art style than Toon Link or than the Phantom Hourglaas phantom. It's the same concept (armor) with a different art style.

Toon Link is literally using his HD WW model with a few touches here and there to fit with the Smash cast, yet no difference in his art style.

I know she doesn't use them in OoT but said spells represent OoT Zelda. Those apells are never seen in TP, the point I was trying to make is that just because a spell or ability is not from TP does not mean she can't use it.

I fail to see how saying Sheik has a TP artstyle is in any way relevant to wether the Phantom is an AT or not. What I gathered from your post was that you thought that Zelda should only use abilities pertaining to the TP universe as Smash Zelda is TP Zelda and thus she shouldn't summon a Phantom, but apparently I was wrong and that wasn't the point you were trying to convey.

How would she stay in her summoning pose for enough time for the AT to be summoned, run towards the enemy and then slash the opponent. Unless ATs now lock you in your summoning pose until they dissapear I doubt that she is in her summoning pose. If anything it looks more like her down taunt than her summoning pose.

Also could you pose a picture of her summoning an AT in Brawl, because I kind of remember her summoning ATs upward and not in front of her, but I don't play much with items so I could be wrong on that one.
 

Muster

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The Phantom in the picture has a completely different art style than Toon Link or than the Phantom Hourglaas phantom. It's the same concept (armor) with a different art style.

Toon Link is literally using his HD WW model with a few touches here and there to fit with the Smash cast, yet no difference in his art style.

I know she doesn't use them in OoT but said spells represent OoT Zelda. Those apells are never seen in TP, the point I was trying to make is that just because a spell or ability is not from TP does not mean she can't use it.

I fail to see how saying Sheik has a TP artstyle is in any way relevant to wether the Phantom is an AT or not. What I gathered from your post was that you thought that Zelda should only use abilities pertaining to the TP universe as Smash Zelda is TP Zelda and thus she shouldn't summon a Phantom, but apparently I was wrong and that wasn't the point you were trying to convey.

How would she stay in her summoning pose for enough time for the AT to be summoned, run towards the enemy and then slash the opponent. Unless ATs now lock you in your summoning pose until they dissapear I doubt that she is in her summoning pose. If anything it looks more like her down taunt than her summoning pose.

Also could you pose a picture of her summoning an AT in Brawl, because I kind of remember her summoning ATs upward and not in front of her, but I don't play much with items so I could be wrong on that one.
Toon link has a completely updated model from WWHD.

vs

A pretty big jump, considering them being on the same console

and to compare, there's

this

vs
this

They're even in the same game and the two toon links are Far apart graphically, of COURSE updating the phantom's garphics will make it look different. (also note leg height also differs between the two)

With shiek i was talking about how absurd people's claims were that impa were to replace her, not only because she'll be a replacement scrappy like i mentioned before, but her art style isn't TP updated like shiek's already is.

this is her summoning pose, it's already earlier in the thread but w/e



We don't know how assist trophies work yet, so you're in no place to be assuming how long the pose will last and where the phantom will spawn.
And also, her down taunt is also earlier in this thread along with most of her moveset.
 

Big-Cat

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Why does everyone think they're using models from other games to export in Smash with texture updates? I don't recall seeing those Mario character models anywhere else.
 

Mario & Sonic Guy

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Why does everyone think they're using models from other games to export in Smash with texture updates? I don't recall seeing those Mario character models anywhere else.
Certain Brawl models are reused, but with some of them being altered. Smash 4 Mario pretty much looks like Brawl Mario, but with the damage expression being different, and the textures are not as highly detailed.
 

Big-Cat

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I see a big difference between the two. They only look "the same" because Mario's art style has been the same for about ten years now.



The texture change is obvious, but it's likely that a new model had to be made or upscale the Brawl one for the HD resolution.
 

mygamecube

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Mario's head isn't too big in the Smash 4 model, unlike Brawl's. You can easily tell with most of Smash 4's models, they based them off of Brawl's, but they aren't just copy and paste.
 

APC99

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Mario's head isn't too big in the Smash 4 model, unlike Brawl's. You can easily tell with most of Smash 4's models, they based them off of Brawl's, but they aren't just copy and paste.
Bobblehead Mario's awesome though.
 

Sonicguy726

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Nope, Nintendo of Europe has been improving pretty well on their releases these past few years so I'm pretty sure we will be getting the games closer to Japan and America this time around. :upsidedown: At least they better be...
Why did it take so long before, you don't need to translate anything from the american version
 

Big-Cat

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You have to localize for European Spanish, French, German, and Italian at the very least for one. Heck, you even have to do another localization for a British release. Then there's the process of converting the game to PAL framerate whereas the US and Japanese games are in NTSC.
 
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