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New sakurai interview

StarshipGroove

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Still sounds like an excuse. I bet that the real reason is the need to rush this game out to save their floundering new console.

On the other hand SSE was a failure gameplay-wise and the cutscenes weren't funny although they were pretty interesting.
 

Mind Ranger

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Smash Bros. is back to having absolutely no incentive to play the game's single player again. Wonderful. Just wonderful.
I have similar thoughts on it. Its not like there is one team dedicated to doing the game, different teams doing different things.
And so what if it got leaked online quickly? Everything does.....
Hopefully the challenger approaching signals will include cut scenes that take advantage of the wiiU's power and the games new color scheme.
 

Ulevo

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So I guess the tl;dr is that Smash Bros. is back to having absolutely no incentive to play the game's single player again. Wonderful. Just wonderful.

How about it being just fun? Melee's single player was a blast to play. And it had trophies as an incentive. Might have had a couple of characters to unlock if I recall correctly as well.
 

MasterMushroom

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Look at the bright side, this gives a bit more room for a larger roster, more game modes and trophies, as well as polished gameplay. Think of smash 64 or melee but on max content and polish. Who wouldn't want that? I do think its pathetic though for him going out of his way and saying that the Tales Director will make this the best story he can make (when smash was announced) then coming back now and saying this. It's like giving candy to a little kid and then taking it away to him, slapping his wrist, an ignoring him completely. Only big mistake on his part, nothing else

In honesty though, I don't think this is the true reason. He is trying to make the both versions enjoyable as equally as possible, and the 3DS isn't capable of holding all those cutscenes that would take so much time from their own development process and resources. Imagine squeezing that with the roster and other stuff on a handheld, it's insane. He's already having enough trouble putting characters with complex abilities like Ice climbers and Olimar on the 3DS, due to the stress the AI will be putting on the processing power. Some might blame the 3DS holding back this new smash bros overall potential, and I agree to some degree. Whether the true reason of making a 3DS version was his idea as he said, or Iwatas orders as some people are saying now, we won't know that until much later

But let's be real here, what else can ANY fan do but moan, groan, and cry (or spam his twitter account)? Nothing. Expect the worse and hope for the best is all anyone can do now.
 

Fatmanonice

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And to those saying "oh this gives them more time to work on the game" or "oh now they don't have to work on those CG cutscenes and can finish the game faster" - you do realise there are most likely different teams dedicated to handling different things, right? The lack of super sexy CG cutscnes changes absolutely nothing apart from the fact that now there aren't any more super sexy CG cutscenes.
You do realize that even if different teams are making the cutscenes that they still cost a lot of money and take a lot of time to make, right? Sakurai's budget isn't unlimited and animation takes a lot of time to do. While Sakurai isn't an animator himself, he's still the director so he would have to take time out of working on the game to steer the cutscenes in the direction that he wants them to go as well as consult the various developers working on the game to make sure that the characters are being portrayed the way Nintendo/the third parties wants them to.
 

Smashoperatingbuddy123

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When I heard it was because of people uploaded the sse cutscenes is why he's going back to melees type of adventure u was like

GOOD LORD EVERYBODY POST CUTSCENES FROM EVERYGAME

But the good news I kind of liked melees adventure mode anyway and I love the fact that each and every character is going to get a cutscene probably after you beat classic/all-star mode you see that characters cutscene
 

PlayerXIII

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You do realize that even if different teams are making the cutscenes that they still cost a lot of money and take a lot of time to make, right? Sakurai's budget isn't unlimited and animation takes a lot of time to do. While Sakurai isn't an animator himself, he's still the director so he would have to take time out of working on the game to steer the cutscenes in the direction that he wants them to go as well as consult the various developers working on the game to make sure that the characters are being portrayed the way Nintendo/the third parties wants them to.

Quoted for truth. Nothing goes forward with Sakurai saying so. With Sakurai paying attention to the cutscenes, the rest of the game can't be developed as fast and as efficiently as it should. I would guess that if there was no SSE Brawl would be way more polished.
 

DraginHikari

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My viewpoint on it is I don't mind reduced content as long as there something there to make up the difference. The Cutscenes don't really have much meaning to me so that may be a slightly biased statement. Yes, Sakurai's statement was strange and is probably not the way I would have approached that answer, but as long as there is some substance to make up for the lack of a massive 1P mode, I'm perfectly fine with it.
 

RomanceDawn

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Sakurai just means he wanted players to have more incentive to play through the story mode. To him, if they just watch the scenes over the Internet then what's the point? I get where he is coming from even though it is a bit silly.

Still if Subspace was candy given to us and now taken away I say great! That candy was bitter and it busted my teeth. I'd rather have nothing in the place of something that is a boring chore. Especially when it means Sakurai's attention is focused on things we can compete with like more characters, and more modes like hit the targets where we can really compare scores and such.
 

Fatmanonice

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Overall, I think this is hilariously ironic because Sakurai insisted that Brawl needed this over-the-top story mode to entice people to buy the game while Miyamoto was like "nah brah, VS mode is where it's at; focus on that, brah." Supposedly they fought about this a lot during the entire course of Brawl's development and, in a way, I see this turnaround as Sakurai eating a giant slice of humble pie.
 

κomıc

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I myself always wanted a game where Nintendo characters come together with this grand story. SSE was nice and I thought the cutscenes were okay but I can totally see where he's coming from.

Smash Bros. doesn't necessarily need a deep story... At all. Maybe some Nintendo RPG crossover will happen someday for those who would rather have that. Like someone said here, having some "Metroidvania" Adventure Mode will be fine by me. Entering different portals that take you to different worlds of Nintendo characters should work fine without any need of an explanation.

Oh, and base it in Peach's Castle. And them portals- let them be paintings :3

Maybe that's asking for too much...
 

RomanceDawn

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Overall, I think this is hilariously ironic because Sakurai insisted that Brawl needed this over-the-top story mode to entice people to buy the game while Miyamoto was like "nah brah, VS mode is where it's at; focus on that, brah." Supposedly they fought about this a lot during the entire course of Brawl's development and, in a way, I see this turnaround as Sakurai eating a giant slice of humble pie.
I believe that was referring to the original Smash, right? Either way your point still stands.
 

SKM_NeoN

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Overall, I think this is hilariously ironic because Sakurai insisted that Brawl needed this over-the-top story mode to entice people to buy the game while Miyamoto was like "nah brah, VS mode is where it's at; focus on that, brah." Supposedly they fought about this a lot during the entire course of Brawl's development and, in a way, I see this turnaround as Sakurai eating a giant slice of humble pie.
Interesting, I did not know that.

Sakurai is a great developer, but Miyamoto is a legend who singlehandedly brought gaming back from near extinction. This is one time where Sakurai should have just shut up and listened.
 

~ Valkyrie ~

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I kinda find it very sad that this means another missed opportunity to fix what went wrong in SSE and deliver us some good Nintendo crossovering goodness that wasn't limited to fighting.

In anycase though, I just wish that what they have in store in place is enough to entice me enough to not think we're just getting "Melee 2.0" in means of single-player content.
 

Fatmanonice

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I kinda find it very sad that this means another missed opportunity to fix what went wrong in SSE and deliver us some good Nintendo crossovering goodness that wasn't limited to fighting.

In anycase though, I just wish that what they have in store in place is enough to entice me enough to not think we're just getting "Melee 2.0" in means of single-player content.
Except improving the SSE would be extremely hard given its content. Trying to mash together a comprehensive story using 39 characters from 19 different franchises with more than 30 years worth of collective history was probably just as hard as it sounds. With a premise like that, it's almost impossible to get anything beyond something that resembles bad fan fiction.
 

~ Valkyrie ~

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Except improving the SSE would be extremely hard given its content. Trying to mash together a comprehensive story using 39 characters from 19 different franchises with more than 30 years worth of collective history was probably just as hard as it sounds. With a premise like that, it's almost impossible to get anything beyond something that resembles bad fan fiction.

I know. Which is why I thought that why they couldn't have gone with somewhat whimsicalish style from Uprising. Now that was done well. SSB4 would have taken some cues from it, seeing how many Nintendo's games are bit in the same line (aside from FE, Metroid, etc.) And build the story into something more serious near end.

I mean, SSE didn't really need to be all super-serious, and so on. Remember what SSB64 was anyway? Just bunch of dolls fighting each other and that stuff.

SSE though could have been better though if some things would have been done otherwise. Setting could have been a good start.
 

MasterOfKnees

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The game is better off without a Subspace-esque adventure mode. I loved the cutscenes and interactions between the characters across their different universes, like Lucas and Pokémon Trainer forming some form of friendship, Ganondorf and Bowser uniting to take over the world, Diddy Kong just dragging Fox and Falco along the ride, and the hilarious Olimar and Captain Falcon duo. However, in reality the mode took way too many resources and development time to be worth it. I think it was nearly half of Brawl's in-game data size that is filled by the SSE, the development time for it severely cut down the time Sakurai had to focus on other things, possibly balancing and maybe even character inclusions. Yes, the adventure mode was fine and all, but only for one time really, Smash Bros will first and foremost always be a multiplayer game, so there should never be wasted as much time, energy and resources on an adventure mode as there was.

That should be his real reasoning, I'm kind of baffled by his current explanation, it just took too much time and data size to be worth it and it does make me a bit itchy that he doesn't see that as the real problem. The Melee adventure mode sucked and we'll likely get something akin to that again, but it'll probably be entertaining when playing multiplayer nonetheless.
 

Ixbran

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what I'm going to miss most is traveling in the various different stages and fighting common enemies. unlike most people, i liked the series original baddies, and found the story mode to be very castlevania-esq. i loved going back to finished stages to re-do them, and finding hidden rooms with the new trophies in them.

I'm just afraid that the single player they will do will just be another boring, linear, version of adventure mode from Melee. Oh well, it would be better than nothing I guess
 

Pyra

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I'm a little disappointed that cutscenes won't happen as much but hey, it's good a huge bloated story mode won't be in the game. More space for cool stuff I'd say.

Edit: you people calling him an idiot are being babies. Honestly.
 

Smashoperatingbuddy123

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I'm a little disappointed that cutscenes won't happen as much but hey, it's good a huge bloated story mode won't be in the game. More space for cool stuff I'd say.

Edit: you people calling him an idiot are being babies. Honestly.
Each character is getting on cutscene probably for winning classic/adventure be ause no sse in sm4sh/all star mode maybe 3 cutscenes per character
 
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what I'm going to miss most is traveling in the various different stages and fighting common enemies. unlike most people, i liked the series original baddies, and found the story mode to be very castlevania-esq. i loved going back to finished stages to re-do them, and finding hidden rooms with the new trophies in them.

I'm just afraid that the single player they will do will just be another boring, linear, version of adventure mode from Melee. Oh well, it would be better than nothing I guess

Yeah, but wouldn't you like to be able to play those various stages in multiplayer mode? Would you like to play with more characters? Then this move is for the best, albeit the reasoning is odd.

Personally, I had more fun with Adventure Mode than SSE. I didn't need to think or dig deep for some profundity within the characters, I just got there and started to fight. Cut Scenes and interactions in fighting games are just the middle man that ultimately lead to the characters fighting. However, I will admit watching the scenes were pretty cool, but I won't miss them. Besides, if I want to see cut scenes ill just watch them again in Brawl.
 

Stupid Yoshii

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That's alright. I just hope we get little intro videos for each character, or an improved melee adventure mode.
 

Smashoperatingbuddy123

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That's alright. I just hope we get little intro videos for each character, or an improved melee adventure mode.
Only newcomers are getting intro videos on the web and veterans and newcomers are getting 1 to 3 cutscenes probably get each one for beating one of each mode classic/adventure/all star mode
 
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