Player-1
Smash Legend
So the norm in every game including smash 4 has always been if Player A bans a stage during a set then neither player can CP that stage in the set, including Player A. Usually this has never been a problem in the past, usually if you would ever want to go to a stage that you banned is if your opponent brought out some surprise character that you didn't know he had when banning your stages which isn't too common especially at higher levels of play where most good players know what characters the other good players have.
However, I think with the addition of Omega stages changes things a bit. So right now the norm is to treat the Omegas as FD, banning FD also bans Omega stages and the same applies with DSR. It makes sense since although the Omegas are different in some ways, the differences are usually small enough in when you think of it in terms of MUs. i.e. The Duck Hunt Vs. Charizard MU probably won't change too drastically whether it's on Omega Windy Hill Vs Final Destination and the same applies for probably MOST MUs. Since the changes are usually not very significant, it's even weirder to think that you may want to ban FD/Omegas only to later want to CP a certain omega for the same MU.
I can't speak for other characters as I don't think I'm qualified to speak on their behalf, but as a Diddy/Villager player I think this particular rule affects Villager a fair amount. I think platforms are generally great for Villager so I usually end up banning FD/Omegas when I play as Villager. However, I do think walled Omega stages are pretty good for Villager in a lot of MUs and I'd say the changes from a non-walled stage to a walled one are significant even if the rest of the stage isn't changed. The walls make it so players can't just ride the underside of the stage to the edge which makes landing bowling balls as an edgeguard much more viable. There are definitely some MUs that I'd prefer to leave FD open so I can abuse a character's poor recovery, but at the same time want to ban it so the opponent can't take me to a non-walled stage and take advantage of not having platforms (Villager Vs. Duck Hunt comes to mind). Unfortunately, under the current ruleset I can't really do that (well I could if I lost first, so they use their bans and not ban FD and then I could CP there and then if I won I could use my bans to ban FD after that, but there's nothing there for if I win first).
So I find it sort of unfair that when I want to ban FD/Omegas, I have to ban the ones that are also good for me. The whole point of stage bans and CPs is to ban the stages that your character doesn't fair too well on and to CP to a stage where your character might be better.
So I would like to get this rule modified or changed at tournaments to account for this in the future. Right now I've thought of 2 things to do.
1. When you ban a stage only your opponent cannot CP this stage, but you still can (unless of course, your opponent uses their bans to ban the stage).
2. When you ban FD/Omega only your opponent cannot CP to FD/Omega, but you still can (unless your opponent uses their bans on FD/Omegas too).
These modifications were just the first things that came to mind, but if someone has a better suggestion then I'd like to hear it.
However, I think with the addition of Omega stages changes things a bit. So right now the norm is to treat the Omegas as FD, banning FD also bans Omega stages and the same applies with DSR. It makes sense since although the Omegas are different in some ways, the differences are usually small enough in when you think of it in terms of MUs. i.e. The Duck Hunt Vs. Charizard MU probably won't change too drastically whether it's on Omega Windy Hill Vs Final Destination and the same applies for probably MOST MUs. Since the changes are usually not very significant, it's even weirder to think that you may want to ban FD/Omegas only to later want to CP a certain omega for the same MU.
I can't speak for other characters as I don't think I'm qualified to speak on their behalf, but as a Diddy/Villager player I think this particular rule affects Villager a fair amount. I think platforms are generally great for Villager so I usually end up banning FD/Omegas when I play as Villager. However, I do think walled Omega stages are pretty good for Villager in a lot of MUs and I'd say the changes from a non-walled stage to a walled one are significant even if the rest of the stage isn't changed. The walls make it so players can't just ride the underside of the stage to the edge which makes landing bowling balls as an edgeguard much more viable. There are definitely some MUs that I'd prefer to leave FD open so I can abuse a character's poor recovery, but at the same time want to ban it so the opponent can't take me to a non-walled stage and take advantage of not having platforms (Villager Vs. Duck Hunt comes to mind). Unfortunately, under the current ruleset I can't really do that (well I could if I lost first, so they use their bans and not ban FD and then I could CP there and then if I won I could use my bans to ban FD after that, but there's nothing there for if I win first).
So I find it sort of unfair that when I want to ban FD/Omegas, I have to ban the ones that are also good for me. The whole point of stage bans and CPs is to ban the stages that your character doesn't fair too well on and to CP to a stage where your character might be better.
So I would like to get this rule modified or changed at tournaments to account for this in the future. Right now I've thought of 2 things to do.
1. When you ban a stage only your opponent cannot CP this stage, but you still can (unless of course, your opponent uses their bans to ban the stage).
2. When you ban FD/Omega only your opponent cannot CP to FD/Omega, but you still can (unless your opponent uses their bans on FD/Omegas too).
These modifications were just the first things that came to mind, but if someone has a better suggestion then I'd like to hear it.