So, are these ALL assists or fighters? If so, I think Tauros should be moved to an assist, mainly because it will be a little TOO clunky of a character, but instead maybe Zebstrika as a somewhat quick and long-range fighter, or Girafarig as a spacer. As for Staraptor, I almost said maybe just assist, but constant flight may mean that instead of good blocking, it will be good at dodging attacks. Here are all my ideas on your fighters: Escavalier: Quick attacks, but not quick movement, making it good as a sort of spacing wall; Sawk: Close quarters power, with all around prowess, and, while not having long-range options, can dodge long-range attacks; Armaldo: Somewhat quick in certain circumstances, and hits hard; Gallade: More long range options than other close range combatants, but revolves around forcing opponents into optimal circumstances, going along with some of his fencing attributes; Bisharp: While a little slow, Bisharp can cover a lot of ground with his attacks, and has a good amount of defense breakers, but can be left open if he doesn't hit; Breloom: Very quick, and covers a large amount of ground with his attacks; Heracross: Slow, but good grappling, shield-breaking, and armored attacks that can hit hard; Seviper: Low health and decently quick, but can dodge most of everything and hit hard, long and short range; Zangoose: Quick, powerful, and can take a decent amount of hits, but little long range options, making it a tactical rusher; Barbaracle: Extremely good grappling, and can break open defense a lot, but suffers in long-range options; Chesnaught: A defensive pokemon, can hit hard, but has to rely on his opponents hitting him first sometimes; Noivern: Long range options galore, and good close-range options, along with flight, however with low health; Manectric: Fast, Hits Hard, and is pretty balanced, but becomes really powerful with boost-up moves.