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Just to clarify, so a RAR thunder is not a combo, but if we jump and then input thunder and the opposite direction like you said, it'll be a true combo?I think this is something everyone should start learning because it does give us a guarantee thunder if we read their DI. Also this isn't exactly a RAR thunder. I did a frame by frame breakdown of it and the inputs for it are slightly different. You need to jump first, then input thunder and the opposite direction during the jump squat frames.
Oh, okay, thanks for clarifying.I'm saying it's not a "RAR" thunder technically. RAR implies we turn around first, but we can't do that during an initial dash. The backwards input happens during your jump squat. You can't even do it after the jump squat either or you'll do a wavebounce thunder.
The easiest way to do this is to Tap buffer your run first > jump > thunder using a down-back input instead of down
The tap buffer run (just tapping forward to run, not holding it ) is important for this as it gives you less momentum on your dash making the down-back thunder cancel just enough momentum to get hit by your own thunder.
If you want to use hold run buffer then you have to do down thunder to back input during your jump instead. This gives you a little more distance than the other method, but is harder to do imo.
Did ESAM say this? And which method is he going to use? Your RARing method or the aerial pivoted thunder method explained above?So ESAM is going to use this method from now on, proving my point that this technique is faster than the standard double jump technique. I'm glad you guys are digging it c:
I would say it's a matter of preference.Quick question, is it better to test this out on 2/3 speed on Training until you can get it done, then go to normal speed?
Wait, but that's what I was testing out before. It wasn't a true combo.@ A10theHero There's a video of it on the first post.
CPUs in Training mode rarely DI if they're set to "Stop". What I did was first grab a Lv 9 CPU, switch it to "Attack" and then throw it upwards. It will DI then. However, for some reason, the CPUs will never try to air dodge the Thunder, so the combo counter will always count it as a true combo.A "how-to" video would do wonders.
So far I'm trying this out on middleweight characters. Training mode CPUs can't DI right? smh
If you set them to attack and level 9 they will.A "how-to" video would do wonders.
So far I'm trying this out on middleweight characters. Training mode CPUs can't DI right? smh