yes, i am saying just that, that brawl IS highly luck compared to melee
trading hits, random air dodge to the ground with no landing lag, random tripping, which can happen during DDD chain grabs, air tripping as well, there's tons more luck in brawl than there is in melee, and far less guaranteed things. You don't anticipate the moves of noobs, they do random things, in melee you just **** them by being better, but if they are a campy noob, they can still do decent by just being a shield camping ***got. Melee has infinite room for improvement, without even needing to play gay. Brawl, if you play gay and boring, you have a SIGNIFICANTLY bigger advantage, and that's extremely boring and ********. Lack of things you can master makes the game less fun with less replay value, which are things melee offered to a huge extreme.
You can do things randomly and not get punished for it nearly as bad as you would in melee, and that's a downgrade for competitive potential, where the best player isn't as guaranteed to win, especially in 3 stock matches. You suicide once it's over, in melee comebacks were easy cuz of death combos and stuff, brawl is more leveled out for the little kiddies, and that's more unfair for the better players. All the advanced tactics aren't hard to do, like shield cancel, it just takes getting used to, and it's extremely shallow, anyone can do it, and it's also really really really campy and that makes the game not fun. Brawl wasn't designed to be competitive, Sakurai did this on purpose, stop trying to make it competitive. Actually, that's what I'm trying to do, but it's not working, so just go back to melee, everyone's fine with that.
I don't want to argue about this, NOTHING anyone says will change or persuade my opinion at ALL unless I convince myself that with my own observations which hasn't even become semi close to happening. I'll play brawl cuz everyone else is, that's the only reason.
Blind predictions are the perfect way to describe the game.