SSJ4Kazuki
Smash Champion
Now this may have been thought of before, but I think that it is in fact a great idea.
What it basically should appear as before it's active, is a golden proximity mine. You pick it up, then throw it. It can be stuck to other players. Once the mine is thrown, your character still has the detonator in their hand, which is used with A.
You can also throw the detonator with Z, and if THAT hits anyone, the mine explodes, and the detonator disappears. The thrown detonator does 9% when thrown hard, and has little knockback. It is slow-ish when moving through the air, so it can be caught,
and used by someone else.
If the detonator is thrown offstage, the mine explodes.
If the det touches the ground, anyone can pick it up. If the tagged person picks it up,
they can press A to disarm the mine that is on them.
The detonator just sort of appears in the hand after the mine is thrown.
The mine explosion is a tad weaker than a regular proximity mine.
It could make for some killer edgeguard.
What it basically should appear as before it's active, is a golden proximity mine. You pick it up, then throw it. It can be stuck to other players. Once the mine is thrown, your character still has the detonator in their hand, which is used with A.
You can also throw the detonator with Z, and if THAT hits anyone, the mine explodes, and the detonator disappears. The thrown detonator does 9% when thrown hard, and has little knockback. It is slow-ish when moving through the air, so it can be caught,
and used by someone else.
If the detonator is thrown offstage, the mine explodes.
If the det touches the ground, anyone can pick it up. If the tagged person picks it up,
they can press A to disarm the mine that is on them.
The detonator just sort of appears in the hand after the mine is thrown.
The mine explosion is a tad weaker than a regular proximity mine.
It could make for some killer edgeguard.