Sonicninja115
Experiment. Innovate. Improve.
- Joined
- Jul 8, 2015
- Messages
- 2,429
New-Haa
Dthrow-Monkey Flip Kick-Uair/Fair
Lately the New-Haa (named by D1 and accepted because the orignal name takes ten minutes to say) has been making some waves, and people are dubious if it actually works and just how good it is. First off, it works. Here is a video made by @Orocket detailing how it is done.
The New-Haa combo is not the easiest combo in the game, but it is not the hardest either. Think about ZSS's Uair chain and it is a bit harder then that. After the Dthrow, Diddy kong needs to jump into Monkey Flip. Afterwich he needs to buffer the Kick so that it comes out as soon as possible. Following the Kick, simply jump into an aerial. Even Dair is possible, but it won't true combo. The only ones that will are Nair/Fair/Bair. Keep in mind that DI will change the point the Diddy kong needs to MF. and that down and up are hard to do unless the DI is predicted.
On most medium-super heavyweights characters, they need about 10% for the New-Haa to work. So try going for a Banana-Dtilt-New-Haa or doing a Dthrow-Bair first.
To further dispel disbelief, I have made a list of what percents the New-Haa combo works on each character. Soon it will be finished, probably 2-4 weeks.
I added a new number called Best Range. This range is the best time to pull off the New-Haa as it will work the best then and cover most of the DI options.
I am going to keep updating this, but I won't be able to for a while, probably next month.
Note: the DI is for both the Throw and MFK. So if the opponent DI's back then the kick will not connect. And with Forward/Up/Down the kick will connect and combo into an aerial at the percents listed below.
ZeRo used the New-Haa at PAX-
I had a discussion with @MVD on the viability of the New-Haa.
Key-
X- Doesn't work at any percent
Fair- The finisher to the combo is Fair
Uair- The finisher to the combo is Uair
Up- The opponent DI's up from the throw until the aerial
Down- The opponent DI's down from the throw until the aerial
Back- The opponent DI's back from the throw until the aerial, the New-Haa will not work in this DI direction as the kick will not connect
Forward- The opponent DI's forward from the throw until the aerial
Best Range- This is the best range of percent to do this combo, remember, it will also work in a percent window besides this one, just not guaranteed/with one option out.
Incomplete
Dthrow-Monkey Flip Kick-Uair/Fair
Lately the New-Haa (named by D1 and accepted because the orignal name takes ten minutes to say) has been making some waves, and people are dubious if it actually works and just how good it is. First off, it works. Here is a video made by @Orocket detailing how it is done.
The New-Haa combo is not the easiest combo in the game, but it is not the hardest either. Think about ZSS's Uair chain and it is a bit harder then that. After the Dthrow, Diddy kong needs to jump into Monkey Flip. Afterwich he needs to buffer the Kick so that it comes out as soon as possible. Following the Kick, simply jump into an aerial. Even Dair is possible, but it won't true combo. The only ones that will are Nair/Fair/Bair. Keep in mind that DI will change the point the Diddy kong needs to MF. and that down and up are hard to do unless the DI is predicted.
On most medium-super heavyweights characters, they need about 10% for the New-Haa to work. So try going for a Banana-Dtilt-New-Haa or doing a Dthrow-Bair first.
To further dispel disbelief, I have made a list of what percents the New-Haa combo works on each character. Soon it will be finished, probably 2-4 weeks.
I added a new number called Best Range. This range is the best time to pull off the New-Haa as it will work the best then and cover most of the DI options.
I am going to keep updating this, but I won't be able to for a while, probably next month.
Note: the DI is for both the Throw and MFK. So if the opponent DI's back then the kick will not connect. And with Forward/Up/Down the kick will connect and combo into an aerial at the percents listed below.
ZeRo used the New-Haa at PAX-
I had a discussion with @MVD on the viability of the New-Haa.
Me-What do you think of the Dthrow-MFK-Fair/Uair combo? I have done the numbers and ZeRo has even used it at a tournament, but people still doubt that it works and are discarding it as a gimmick and a bad combo. What do you think?
MVD- Dont think its too viable, depends on too many things going wrong for the opponent. Much rather go for guaranteed things
Me- Thanks! Is is okay if I post your thoughts in the New-Haa thread?
What are the things that go wrong? I know about DI'ing back and how that breaks the combo, but that also makes it easier to do Dthrow-Dair or Uthrow-Dair. Is it the reaction needed to get the MFK off?
Sorry if I'm being annoying I just want to know your opinion and why, you don't have to answer and I am sorta expecting you not too. I was surprised you answered in the first place.
MVD- sure u can, I just simply like to optimize and try to get the most out of my throws. MFK is a mixup option, but I dont think it is super reliable
Me- So you would use MFK if you know that the opponent would DI in a certain way and that they are expecting a combo like Uthrow-Dair instead?
And I totally agree that as a top player you have to go for the best option and MFK is rather easy to mess up, it has the same difficulty as ZSS Uair strings or Meta knights but it is not nearly as profitable.
Waiting for a reply but here is conversation so far. In a nutshell, a good mix-up but not really reliable. And as a top player he needs to go for the most optimal option.
So for lower level players trying to wow your friends this is a good combo or if you are playing at your nearby local this would work, but not necessarily at high or top level. We just have to wait and see how the metagame progresses.
MVD- Dont think its too viable, depends on too many things going wrong for the opponent. Much rather go for guaranteed things
Me- Thanks! Is is okay if I post your thoughts in the New-Haa thread?
What are the things that go wrong? I know about DI'ing back and how that breaks the combo, but that also makes it easier to do Dthrow-Dair or Uthrow-Dair. Is it the reaction needed to get the MFK off?
Sorry if I'm being annoying I just want to know your opinion and why, you don't have to answer and I am sorta expecting you not too. I was surprised you answered in the first place.
MVD- sure u can, I just simply like to optimize and try to get the most out of my throws. MFK is a mixup option, but I dont think it is super reliable
Me- So you would use MFK if you know that the opponent would DI in a certain way and that they are expecting a combo like Uthrow-Dair instead?
And I totally agree that as a top player you have to go for the best option and MFK is rather easy to mess up, it has the same difficulty as ZSS Uair strings or Meta knights but it is not nearly as profitable.
Waiting for a reply but here is conversation so far. In a nutshell, a good mix-up but not really reliable. And as a top player he needs to go for the most optimal option.
So for lower level players trying to wow your friends this is a good combo or if you are playing at your nearby local this would work, but not necessarily at high or top level. We just have to wait and see how the metagame progresses.
Key-
X- Doesn't work at any percent
Fair- The finisher to the combo is Fair
Uair- The finisher to the combo is Uair
Up- The opponent DI's up from the throw until the aerial
Down- The opponent DI's down from the throw until the aerial
Back- The opponent DI's back from the throw until the aerial, the New-Haa will not work in this DI direction as the kick will not connect
Forward- The opponent DI's forward from the throw until the aerial
Best Range- This is the best range of percent to do this combo, remember, it will also work in a percent window besides this one, just not guaranteed/with one option out.
Bowser
Fair:
Best Range: 5-30%
Donkey Kong
Fair:
Best Range: 0-24%
King Dedede
Fair:
Fair:
Fair:
Best Range:0-17%
Fair:
Up- X
Down-0-48%
Back- X
Forward- 6-30%
Uair:Down-0-48%
Back- X
Forward- 6-30%
Up- 10-15%
Down- 0-42%
Back- X
Forward- 5-13%
Down- 0-42%
Back- X
Forward- 5-13%
Best Range: 5-30%
Donkey Kong
Fair:
Up- X
Down-0-59%
Back- X
Forward- 0-50%
Uair:Down-0-59%
Back- X
Forward- 0-50%
Up- 0-24%
Down- 0-45%
Back- X
Forward- 0-19%
Down- 0-45%
Back- X
Forward- 0-19%
Best Range: 0-24%
King Dedede
Fair:
Up- 0-18%
Down-0-47%
Back- X
Forward- X
Uair:Down-0-47%
Back- X
Forward- X
Up- 0-20%
Down- 0-27%
Back- X
Forward- X
Best Range: 0-20%Down- 0-27%
Back- X
Forward- X
CharizardFair:
Up- 0-10%
Down-0-48%
Back- X
Forward- 0-30%
Uair:Down-0-48%
Back- X
Forward- 0-30%
Up- 0-7%
Down- 0-48%
Back- X
Forward- X
Best Range: 0-10%Down- 0-48%
Back- X
Forward- X
GanondorfFair:
Up- 5%
Down-0-58%
Back- X
Forward- 0-23%
Uair:Down-0-58%
Back- X
Forward- 0-23%
Up- 0-17%
Down- 0-40%
Back- X
Forward- X
Down- 0-40%
Back- X
Forward- X
Best Range:0-17%
Zelda
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Up- X
Down- 0-40%
Back- X
Forward- 8-19%
Uair:Down- 0-40%
Back- X
Forward- 8-19%
Up- 0-10%
Down- 0-27%
Back- X
Forward- 8%
Best Range: 0-19%Down- 0-27%
Back- X
Forward- 8%
ShiekFair:
Up- X
Down- 0-49%
Back- X
Forward- 5-20%
Uair:Down- 0-49%
Back- X
Forward- 5-20%
Up- 0-15%
Down- 0-35%
Back- X
Forward- X
Best Range: 0-15%Down- 0-35%
Back- X
Forward- X
FalcoFair:
Up- 0-9%
Down- 0-33%
Back- X
Forward- X
Uair:Down- 0-33%
Back- X
Forward- X
Up- 0-17%
Down- 0-18%
Back- X
Forward- X
Best Range: 0-17%Down- 0-18%
Back- X
Forward- X
Little MacFair:
Up- 0-10%
Down- 0-42%
Back- X
Forward- X
Uair:Down- 0-42%
Back- X
Forward- X
Up- 0-17%
Down- 0-18%
Back- X
Forward- X
Best Range: 0-17%Down- 0-18%
Back- X
Forward- X
ZSSFair:
Up- X
Down- 0-36%
Back- X
Forward- X
Uair:Down- 0-36%
Back- X
Forward- X
Up- 0-13%
Down- 0-27%
Back- X
Forward- X
Best Range: 0-13%Down- 0-27%
Back- X
Forward- X
Meta KnightFair:
Up- 0-13%
Down- 0-45%
Back- X
Forward- 0-12%
Uair:Down- 0-45%
Back- X
Forward- 0-12%
Up- 0-20%
Down- 0-13%
Back- X
Forward- 0-5%
Best Range: 0-12%Down- 0-13%
Back- X
Forward- 0-5%
FoxFair:
Up- 0-20%
Down- 0-30%
Back- X
Forward- X
Uair:Down- 0-30%
Back- X
Forward- X
Up- 0-25%
Down- 0-25%
Back- X
Forward- X
Best Range: 0-25%Down- 0-25%
Back- X
Forward- X
PikachuFair:
Up- 0-10%
Down- 0-43%
Back- X
Forward- 7-10%
Uair:Down- 0-43%
Back- X
Forward- 7-10%
Up- 0-20%
Down- 0-28%
Back- X
Forward- 7-10%
Best Range: 0-10%Down- 0-28%
Back- X
Forward- 7-10%
OlimarFair:
Up- X
Down- 0-40%
Back- X
Forward- X
Uair:Down- 0-40%
Back- X
Forward- X
Up- 0-4%
Down- 0-18%
Back- X
Forward- X
Best Range: 0-4%Down- 0-18%
Back- X
Forward- X
Rosalina & LumaFair:
Up- X
Down- 0-35%
Back- X
Forward- 6%
Uair:Down- 0-35%
Back- X
Forward- 6%
Up- 0-4%
Down- 0-25%
Back- X
Forward- 6-23%
Best Range: 6-23%Down- 0-25%
Back- X
Forward- 6-23%
KirbyFair:
Up- X
Down- 0-36%
Back- X
Forward- 0-25%
Uair:Down- 0-36%
Back- X
Forward- 0-25%
Up- X
Down- 0-16%
Back- X
Forward- 0-4%
Best Range: 0-25%Down- 0-16%
Back- X
Forward- 0-4%
Mr. Game and WatchFair:
Up- X
Down- 0-29%
Back- X
Forward- 0-10%
Uair:Down- 0-29%
Back- X
Forward- 0-10%
Up- X
Down- 0-12%
Back- X
Forward- 0
Best Range: 0-10%Down- 0-12%
Back- X
Forward- 0
Mewtwo
Fair:
Fair:
Fair:
Up- X
Down- 0-45%
Back- X
Forward- 0-18%
Uair:Down- 0-45%
Back- X
Forward- 0-18%
Up- 0-8%
Down- 0-23%
Back- X
Forward- X
Best Range: 0-8%Down- 0-23%
Back- X
Forward- X
JigglypuffFair:
Up- X
Down- 0-26%
Back- X
Forward- 0-5%
Uair:Down- 0-26%
Back- X
Forward- 0-5%
Up- X
Down- 0-15%
Back- X
Forward- 0-3%
Best Range: 0-5%Down- 0-15%
Back- X
Forward- 0-3%
Incomplete
Bowser Jr.
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
SamusDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
IkeDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
WarioDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
R.O.B.Down-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Captain FalconDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
LinkDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
YoshiDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
RyuDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
ShulkDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
MegamanDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
LucarioDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Down-
Back- X
Forward-
Mario
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Dr. MarioDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
VillagerDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
LuigiDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Wii Fit TrainerDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
PitDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Dark PitDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
RobinDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
SonicDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
RoyDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Pac-ManDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
GreninjaDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
NessDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
LucasDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Toon LinkDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Diddy KongDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
PalutenaDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Duck Hunt DogDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
MarthDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
LucinaDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
PeachDown-
Back- X
Forward-
Fair:
Up-
Down-
Back- X
Forward-
Uair:Down-
Back- X
Forward-
Up-
Down-
Back- X
Forward-
Down-
Back- X
Forward-
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