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New Ganon combo???

Doctor_Hattitude

Smash Rookie
Joined
Jun 7, 2008
Messages
2
So I was experimenting with the down throw, you can definitely follow it up quite easily at higher percentages, but I recently found out if you d-throw short hop to side-b you hit them every time. You have to use side-b the SECOND you lift off the ground... if you use it while on the ground it doesn't grab them because they are still in the air during. Look quite comical to because you just pound their face right in the ****ing ground immediately after a throw. Can evolve a grab into a second grab to a tech chase. Not bad for low percent too, grab to side b deals about 18% right off the top.

The best thing about this though, if you grab them on the side of a stage you can free instant kill them with your side-b :D Good strat if they are coming back with 0% and you're sitting pretty at 120 or what have you.

Need to test some more, but I'm doing this combo on a live level 9 computer and it's working every time, have no human to test it with.

Let me know if anyone wants to further test! I'll just keep ganonciding my roommates, ahha.
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
Seems very usefull, if they can't dodge it. Can't test it with anybody here though.
 

Blad01

Smash Lord
Joined
Mar 2, 2008
Messages
1,476
Location
Paris, France
Escapable by DI... :s

And who is your opponent ? My opponent always aidodge this "combo". It works even better though, i catch them right after their airdodge.
 

Swoops

Smash Lord
Joined
Apr 28, 2008
Messages
1,000
Location
Tempe, AZ
NNID
SwoopsTii
I usually use ground Gerudo after dthrow, mainly because it catches airdodgers. I'll have to test out the aerial version, but like blad said, it should be escapable via DI. Although the opponent's DI out of dthrow is usually pretty recognizable. If they are DIing away you can catch them with wiz foot or DA. I think I'm gunna test more options out of dthrow :p.
 

Jekyll

Smash Ace
Joined
Aug 3, 2005
Messages
997
Location
Redwood City, CA
I can't count how many times I've gotten away with

Murder Choke -> D-Tilt(x1 or x2) then Murder Choke again after they airdodge. It's a beautiful thing.

...but yea, they can airdodge after d-throw, so you're better off waiting to followup.
 

Doctor_Hattitude

Smash Rookie
Joined
Jun 7, 2008
Messages
2
Yeaah, after trying it a bit more you guys are right :( got excited for nothing. However , at real low percents they'll usually dodge as soon as they can (the normal reaction of a human) and you'll hit them.
 

dlen06

Smash Apprentice
Joined
Jun 21, 2006
Messages
90
Location
NY
Mindgamezds your opponents into it. If you vary your attacks after d-throws they may not see it coming. I usually use the ground murder choke on my opponents so they might not see it coming, but if they do get used to it i could change it up and use the down b kick to get em then and they'll be all confused and shizz.
gf
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
You might as well do like any other throw, since down throw doesn't set up for anything really.

Forward throw does 13% and puts them off the stage. Bacl throw is pretty strong and can KO at higher percents whe close to the edge, and sets up for edge guarding. Up throw is the move to use to set up for anything, at least at mid percents. Follow them up, staying out of range, wait for the air dodge, then strike like a COBRA.
 

James177

Smash Rookie
Joined
May 18, 2008
Messages
24
they can usually double-jump right out of it, nothing new to me, figured out by myself too.

Unless you're spacing is good you will SD when they DI out. Somewhat usefull on ground though.
 
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