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New Game Modes? Smash Forge

kirbykid

BRoomer
BRoomer
Joined
Oct 21, 2002
Messages
486
Location
Texas
If you haven’t heard, there’s a little game that was just recently came out called Halo3. Love it or hate it, this game is packed with features, options, and modes that go so far beyond what other console games are doing that I have officially given Halo3 my NextGen Seal of approval. For those of us that are against everything toting two guns and grenades, it’s time we set aside our differences and learn something from one another. So what can Master Chief teach us about Smash?
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<!--more-->If you haven’t heard about it already, there’s a mode in Halo3 called <a href="http://gamevideos.com/video/id/15005">FORGE</a>. The video does a great job of explaining what the forge is so watch it now if you haven’t. Forge is basically a map editor mode where players can tweak tons of options in a map to play however they want. What’s also cool about this mode is, it’s also a game mode that can be played with friends. All players have the power to edit the level and drop in items as the match is being played. It’s pretty exciting.

What if Brawl had a mode like this. Sakurai loves options after all. Melee is a testament that fact. How many other games lets you mess with damage ratios AND player handicaps? If the Dojo updates have told us anything, we know that Sakurai is putting more options into Brawl than in any other of his games combined. He’s already letting us play with at least four different types of controllers while giving us the options to rearrange the buttons “however we like” (Sora). Some of us feel that such ideas so completely far fetched they will never see the day of light. What are the chances that Smash will have a Forge like mode?

What if I told you I’ve already played it? I call it <strong>Smash Forge</strong>!

Using AR and going into the debug/developer mode allows us to play Melee like never before. By hitting the D pad in different directions, a specific item/enemy/pokemon can be selected and essentailly equipped to the down direction. At any point in the battle, hitting Down will spawn that item/object near your character. It’s not exactly Forge, but keep in mind, this mode was technically created about six years ago. You know, last gen.
I’ve already blogged on how random spawning items aren’t the only way to go (Heck it’s not even the best way to go by far). Having items equipped or spawn in specific locations according to a timer would not only take Smash into new interesting directions, but it would eliminate the chance of randomly exploding in a match.

This option is the equivalent to how Bungie creates the complexities in Halo’s multiplayer. By adjusting weapon locations in the map and how quickly they respawn, the entire match is balanced. Because the location of these items don’t change, strategies can be built around going for them, or defending against them. Knowing what’s out there is key to developing a strategy. After all, how can you plan against something if you don’t know what it is? In the end, it doesn’t matter if the rocket launcher is overpowered, there’s only one of them on the stage, you have to go all the way out of your way to get it, and the number of shots you can take are limited. It would seem that Smash could take a few suggestions out of the Bungie/FPS book.

If you have access to AR, set up a match and try some of these modes. (Keep in mind, items have to be turned on to be able to spawn items. Otherwise only enemies will be available)

<strong>OCTOROCK-OUT</strong>
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In this mode, players get to duke it out in an exciting 1v1 match. I suggest starting on Final Destination to keep things simple. On each end of FD, span three Octorok. Now fight! The Octorok will continually shoot rocks at the players on a set rhythm. After learning the rhythms of the rocks in the heat of battle, crazy new combos can be set up. The rocks aren’t very strong, so the traditional style of combat is still very important. Beware, stray too close to the Octorok bunch and their jumping animations will send you flying away followed by a barrage of rocks.

Like with any Smash Forge mode, if you don’t like the way the items/enemies are set up, feel free to change it yourself. It’s as easy as attacking the Octorok. If you don’t want your opponent to camp the guns on Corneria, then put some Octorok down there. Remember though, everything is done in real time. If you take too long setting something up, or if you fail to put up a defense, your opponent can get the better of you. It’s a struggle for power, as each player tries to alter the field according to their own wishes. And with the power of Smash Forge, it’s possible.

<strong>Pokemon Duels</strong>
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In this mode, each player gets one Pokeball. Both players in this variant will have to play by honor rules (where each person follows the additional rules that are agreed upon that exist outside the videogame). Set the type of Pokemon before the duel by hitting Right on the D-pad. When both players are holding a ball, they can start fighting. Because when holding a Pokeball, you can’t use A attacks or grabs, players will have to strategize while being limited to B attacks. Perhaps you’re good enough to throw your ball in the air, attack get a few attacks off, and then catch it again. Because both players know what type of Pokemon will come out, they know how dangerous the situation can become and how far away they need to be to stay safe. Before the ball is thrown, it’s a struggle to see who will throw their ball first. Try knocking the Pokeball out of your opponents hands so they don’t have a chance to use it how they want. Try reflecting or catching their Pokeball so that you’ll have two monsters while your opponent has zero. After the Pokemon are all gone, it’s a straight 1v1 duel until someone is killed. Repeat.

If you try this mode, you’ll see that just a little knowledge and planning goes a long way in developing battle strategies. Before, Pokeball were too random. What I mean by this is when a Pokeball is thrown, there are too many possible Pokemon that can come out. Because no one knows what’s going to come out, it’s hard to develop a strategy around your Pokemon. By eliminating all the randomness out of the items in play, no one can complain about luck and who got the better Pokemon. That’s right! No complaining. You knew I had a Porygon2. In fact, you had one too!

<strong>Mine-games</strong>
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Just as the title suggests, this mode is all about motion sensor bombs. Each player can spawn and use unlimited motion sensor bombs. Because the bombs blow each other up if they get too close, there are bound to be safe areas somewhere on the stage. Don’t give your opponent a chance to set things up. Attack quickly! Put pressure on the situation by laying bombs on the sides of the stage. That ought to make your opponents think twice when recovering. If you die, quickly get back and use the invincibility to run through all the bombs you don’t like. If you have a projectile, use it to control which bombs you want on the stage and which bombs you don’t. Can you set up a bomb in secret? Mine-games!

These are just some of the possibilities for game types created in Smash Forge. These types of games aren’t possible with randomly spawning items. Even with Smash Forge in melee, you really have to appreciate all the hard work Bungie put into Halo3. And though Halo3’s Forge is limited to awkward dual analog controls, the Wiimote would give this mode far more accessibility. Imagine playing with the Wiimote and Nunchuk. Smashing your opponent off the stage would buy you a few seconds to use the Wiimote’s pointing capabilities to drop an item anywhere you want on the screen. It’s fast, simple, and intuitive.

Believe and Forge ahead into the Future!
 

Tanvis

Smash Cadet
Joined
Aug 13, 2007
Messages
25
Location
LA
What about creating multi player matches from the event matches in Melee?
Such as the pokeball fight where only the pokemon that come out of the ball actually do any damage, or even the polygon match where only legendaries come out (which is similar to your forge idea where the pokemon that come out can be altered)
Or the one where you can only kill the Kirbies with the warp star?
Why not an online tournament that only plays on trophy levels and the winner and possibly runner up get to keep the exclusive online trophy that the final match is fought on?

Other matches with specifics such as this would be a great add on to multiplayer, and not just available to the one event match.
 

Homelessvagrant

Smash Lord
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right here...at smashboards
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Love the idea of Forge Kirbykid. That seems like something Sakurai would o (we can only hope ;))

I think it would be cool the have the player automatically equipped with a smash ball during a forge match, that way if items are banned, Smash balls won't.
 

kirbykid

BRoomer
BRoomer
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Oct 21, 2002
Messages
486
Location
Texas
i'm sorry to say this is this......a mode in brawl....or....you guys want it in brawl?:confused:
Nothing like this has been confirmed for Brawl. The reason I posted different examples was because you could play like that using AR (Action Reply) to sort of "hack" into the game.

We can only hope Brawl has stuff like this.
 

Rx-

A.K.A. Disafter
Joined
Jul 7, 2007
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This sounds a lot like training mode revamped... it's far from original...
 

Kirby M.D.

Smash Journeyman
Joined
Sep 28, 2006
Messages
320
Hm, it seems interesting, an active version of Training as RX- said.

I'd dig it.
 

kirbykid

BRoomer
BRoomer
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Messages
486
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Texas
This sounds a lot like training mode revamped... it's far from original...
Well, calling the mode Forge and posting a video of Halo3's Forge kind of makes your statement already.

So your post is .... far from original.
 

PRINCESS PEACH 777

Smash Lord
Joined
Aug 28, 2007
Messages
1,045
Well, calling the mode Forge and posting a video of Halo3's Forge kind of makes your statement already.

So your post is .... far from original.

oh ...do you really think so?:confused:
i think it's kind of intresting..... you don't get ideas like that every day.
and about the topic.....
i don't think any of us knows what sakurai hides for us......
it seems like you liked Halo 3 alot.....
and i bit smash brawl will be awesome
you really shouldn't be jealous from other games.:)
 

MetaKnight'sSword

Smash Lord
Joined
Sep 5, 2007
Messages
1,750
Location
New England
Totally customizable options? Yea, I'd play that. Plus, it could put AR out of business. ;)

Well... maybe not. :\


You know what else would be a fun mode? If there were a mode where smoke balls would spawn from the sky and burst on the ground on their own.
yup..I can picture it now....The " Cant-See-anything-for S#!t" Brawl XDDDDD
 

MetaKnight'sSword

Smash Lord
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Sep 5, 2007
Messages
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New England
Kind of like... Invisible Brawl? Maybe?

I don't see a difference. Both seem equally fun. (Which is barely, but still the same amount.)
hmm probably....u kno what would really suck though???... A brawl with those two options on...everyones invisible....and smoke bombs XP......then every just keeps flling of the edge XP XDDD
 

ChozoChampion

Smash Apprentice
Joined
Aug 28, 2007
Messages
107
hmm probably....u kno what would really suck though???... A brawl with those two options on...everyones invisible....and smoke bombs XP......then every just keeps flling of the edge XP XDDD
i can see it now Blind mode. ultimate strategy set controller down and watch as opponents walk themselves to death. heh and it would be far worse on a moving stage.
 

X-x-Dyce-x-X

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Feb 27, 2007
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Some town in New Jersey Mains: Link, Falco, Ganond
i can see it now Blind mode. ultimate strategy set controller down and watch as opponents walk themselves to death. heh and it would be far worse on a moving stage.
Or, there can be a mode where the screen flashes bright hues of red and blue so quickly that you get seizures and your eyes fry in your skull. And then when you're writhing on the floor screaming because you've lost vision, the Wii will command all your Wii-mote/Nunchuks to crawl over to you and gouge your eyes out.


...that would be so cool.:chuckle:
 

MetaKnight'sSword

Smash Lord
Joined
Sep 5, 2007
Messages
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New England
Or, there can be a mode where the screen flashes bright hues of red and blue so quickly that you get seizures and your eyes fry in your skull. And then when you're writhing on the floor screaming because you've lost vision, the Wii will command all your Wii-mote/Nunchuks to crawl over to you and gouge your eyes out.


...that would be so cool.:chuckle:
no....because in Japan it'll be the great Pokemon Seizure all over again...............
 

Burning Lava

Smash Journeyman
Joined
Jan 19, 2005
Messages
492
Location
NE
Sora? Do people STILL believe Sora is developing this game? Well, I guess if you count Sakurai alone as making up the entire studio. Nintendo MIGHT include Sora in the credits, but unless the still secret studio working on Brawl joins Sakurai under his name "Sora", it isn't likely.
 

Max780

Smash Apprentice
Joined
Oct 5, 2007
Messages
192
Sweet and Nice blog I just joined didn't know y'all had that.
I'll check it out!
 

ChozoChampion

Smash Apprentice
Joined
Aug 28, 2007
Messages
107
nooo losing abilites to type must comment on awsomeness of fox's FS and emissary updates......must complain about wednesdays pixel wtf crap......but no threads to do it on WHY!?!!?!?!

back to topic.... ummm.....

actually i think alot of these ideas kirbykid has been coming up with are great but would probably need regular maintenence. so that would probably mean we would have to pay to play these features and i don't see nintendo doing that. we can always hope for it though
 

MetaKnight'sSword

Smash Lord
Joined
Sep 5, 2007
Messages
1,750
Location
New England
nooo losing abilites to type must comment on awsomeness of fox's FS and emissary updates......must complain about wednesdays pixel wtf crap......but no threads to do it on WHY!?!!?!?!

back to topic.... ummm.....

actually i think alot of these ideas kirbykid has been coming up with are great but would probably need regular maintenence. so that would probably mean we would have to pay to play these features and i don't see nintendo doing that. we can always hope for it though
I agree it's like WTH ppl We want new updates!!!

ok...back on topic now (^^)V
 
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