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New edge grab tech?

Jackie

Smash Journeyman
Joined
Jan 4, 2011
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214
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Tucson, AZ
I've done this for a while, and this works for more than one character, but it seems most useful with Falcon

This is a technique to grab the edge as fast as possible if your are far from the edge you want. Say you knee a Fox from the left side of FD and they go offstage on the right side. Dash and jump while holding right the entire time, until you land right next to the edge. Then hold left as you hit the ground, and you'll do a sort of edge cancel to turn and grab the edge.

The timing and spacing is very precise, since you have to know exactly where to jump so you can hold towards the edge the whole time during your jump. But it is possible to get a little consistently.

Has this tech been known, or have people been dismissing it due to its performance difficulty?

:phone:
 

taylosun

Smash Cadet
Joined
Dec 16, 2010
Messages
50
Location
Texas
I've heard of it before but people don't use it because it's too much trouble when you can just wavedash back or whatever onto the ledge more consistently.
 

Nova2X

Smash Cadet
Joined
May 30, 2012
Messages
41
Location
Tampa, Florida
Moonwalking is waaaay more effective than this and im sure easier to learn and practice too . . . plus its JUST SO DAMN SEXY lol
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
Messages
2,280
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Florida
Is he talking about that pivot to ledgegrab? I have been trying to practice that as well but it's really hard.
 

Jackie

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Jan 4, 2011
Messages
214
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Tucson, AZ
Moonwalking is waaaay more effective than this and im sure easier to learn and practice too . . . plus its JUST SO DAMN SEXY lol
Moonwalking is schmexy and provides more options, but I think this tech would be faster for the specific spacing you need to execute it.

The execution is difficult at first, but when I smashed a lot without practicing this I was able to perform it about 33% of the time. So I would think that technically capable players like Jeapie who actually practice would be able to get some valuable use from it.
 

Hax

Smash Champion
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May 8, 2007
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I need to learn how to do the PC with Falcon, as hard as it is. you'll always see me turning around quickly after an aerial that sent them offstage, then WD'ing offstage and fastfalling to get onto the ledge as fast as possible. PC'ing is faster.
 

Wizzrobe

Smash Champion
Joined
Mar 27, 2011
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2,280
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I need to learn how to do the PC with Falcon, as hard as it is. you'll always see me turning around quickly after an aerial that sent them offstage, then WD'ing offstage and fastfalling to get onto the ledge as fast as possible. PC'ing is faster.
What is PC'ing? or what does it stand for?
 

OldSchool09

Smash Cadet
Joined
Jun 16, 2012
Messages
25
Run across the stage and do the tree grab (crouch to stop dash, dash forward and pivot to turn around), but wavedash off the edge after pivoting instead of grabbing.

Lightning fast, much more practical, much easier, and spend the hours of your life saved practicing something that's actually going to improve your game.
 

Hax

Smash Champion
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I tried practicing it yesterday after I made that post, lmfao i don't think anyone is ever gonna consistently PC with falcon. forgot how borderline impossible it was
 

Gahtzu

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Jun 11, 2006
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Orlando, FL
I tried practicing it yesterday after I made that post, lmfao i don't think anyone is ever gonna consistently PC with falcon. forgot how borderline impossible it was
Did you only try it only while walking? Sometimes ill be dash dancing by the ledge and accidentally PC onto it. However i think getting consistent with that would only have a marginal benefit as opposed to the standard WD FF onto the ledge.

@Dinkerbob thx for the correction
 

Wizzrobe

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Yea, it probably could never be done consistently or would just not be worth it lol.
 

Hax

Smash Champion
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it would be EXTREMELY worth it if it could be done consistently. falcon has a lot of edgeguards that involve repeatedly getting on/off the ledge as fast as possible (especially on spacies), and PC'ing would save 20-30 frames each time
 

TheZhuKeeper

Smash Champion
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Jul 2, 2007
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Philadelphia, PA
it would be EXTREMELY worth it if it could be done consistently. falcon has a lot of edgeguards that involve repeatedly getting on/off the ledge as fast as possible (especially on spacies), and PC'ing would save 20-30 frames each time
i feel like dash dance wd is an ok substitute. does shaving off that little bit of time make that much of a difference?
 

Hax

Smash Champion
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yes it would. for example, say I DD WD onto the ledge and fox/falco up b's past me. a lot of the time I have to settle with a knee that sends them into the stage (which is fine at 80%+ cause it'll send them all the way to the other side and give me time to set up an edgeguard, but at lower % I can't follow up with anything) because there isn't enough time to ledgehop reverse knee after the DD WD.

i usually ledgehop single hit nair -> grab (rather than knee into the stage at low %) at that point simply cause it doesn't end the combo. i always opt for what has the potential to kill the opponent in 1 combo

having to settle with a knee into the stage rather than a reverse knee is the primary reason i'd love to be able to PC, but there are other situations where it would help
 

Wenbobular

Smash Hero
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May 26, 2006
Messages
5,744
I don't see how getting onto the ledge helps you against up-b when you're choosing to try and ledgehop knee, what if they just go to the ledge? <_<

Unless you're saying you ledgehop reverse knee them while still reacting to the toward the ledge option with a roll, in which case you've got me ... but I still don't see how being able to PC helps you with that

If you think they're going to up-b straight past you why don't you do something like pivot jump Bair while threatening to just fall onto the ledge? Or Bair edgecancel ledgehog haha
 

Mahie

Smash Lord
Joined
Aug 18, 2007
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Lille, France
That was a random example to illustrate how shaving off those frames can help. Faster's almost always better anyway.
 

Hax

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Unless you're saying you ledgehop reverse knee them while still reacting to the toward the ledge option with a roll, in which case you've got me ... but I still don't see how being able to PC helps you with that
yes to the bolded part

and it'd give me more breathing room/time to react. sometimes by the time i've WD'd onto the ledge, the spacies up-b has just started to move. i have to immediately react and choose between roll/ledgehop aerial of choice. it's hard

and what Mahie said
 

KidWithChemicals

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Jan 13, 2012
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66
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Long Island, NY
so i was actually i was just messing round with this technique. hax, you're 100% right. this is incredibly useful. (and for virtually any character) basically just be Falcon's running SH distance away from the edge and pivot right when you touch the ground in front of the edge. i'm only getting it like 50% of the time, but i've only been trying it for like 10 mins, so this is definitely possible to do consistently.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
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633
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Hyrule Honeymoon
Good ****, Jackie, first interesting thing to pop up on the Falcon boards since Ham10298 didn't post his Falcon review here NOW IF ONLY WE HAD A THREAD ON HOW TO WRECK WHITE *****ES AKA SHEIKS D8<

Edit: Wow, this is pretty slick! I'm not getting it with super-awesome consistency, but I'm doing it by fastfalling the shorthop (timing/spacing pretty much identical to an ordinary ledge-cancel). I'm actually not sure how useful it is, because you still need to have enough room between you and the ledge for you to dash -> shorthop -> fastfall -> ledge-cancel, and on smaller stages you might end up having to dash-dance in order to get that much room, in which case a moonwalk would be just as fast (or faster).
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
shiek ain't a problem

but falco
I haven't had many problems with Falco ever since I realized that no amount of laser spam can change the fact that he dies at 80% (lower if he's offstage), but regardless, I'm annoyed by the lack of Sheik tips on these boards and saw this thread literally right as I was about to create a Sheik MU thread, infraction points be damned.

Edit: ... Is "damn" seriously not blanked out by the censor?
 

Walt

Smash Ace
Joined
Mar 31, 2007
Messages
894
Location
Concord, CA
An edgegrab tech that I use a lot is dashing into a full run>hit backwards so you enter that awkward run turn around animation>wavedash backwards/the initial direction you were running.

It's basically just running to an edge, hitting back and WDing to edgegrab. Really easy, really consistent.
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
An edgegrab tech that I use a lot is dashing into a full run>hit backwards so you enter that awkward run turn around animation>wavedash backwards/the initial direction you were running.

It's basically just running to an edge, hitting back and WDing to edgegrab. Really easy, really consistent.
Pretty sure full run -> shield -> roll forward -> WD backwards is just as easy but faster.
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
I like run to the edge -> wd out -> pivot during the momentum -> wd back -> ledge grab. Obvs not used to get back on the edge during edgeguards but its tight.

I also main marth and it looks damn sexy
 

Hax

Smash Champion
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May 8, 2007
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pretty sure the fastest way other than PC'ing (this is what i do) is dashing towards the edge, doing a really long WD towards the edge, turning around quickly and doing a really long WD backwards
 
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