Delphiki
Smash Champion
OK I may eventually turn this thread into a compilation of different possible desynchs, but for now I would like to mention four recent finds. Please let me know if any more explanation is required on any of the techniques.
*Please note that the discoverer is the member who brings the technique to the community's attention. These techniques may have been discovered by other players but not revealed to others.*
1. Quad Ice Block, discovered by Wobbles the Phoenix
This technique, akin to its name, is a way to fire four ice blocks in succession. By wavedashing off of a platform and firing an Ice Block before you leave the platform, the Ice Blocks will be canceled allowing you to fire more blocks or to do any technique, such as a landing desynch. Also, this technique can be used to do the Solo Ice Block Chaser. Simply cancel one block with a single Climber and chase after it, just like the standard Ice Block Chaser.
Solo Triple Ice Blocks: Platform cancel an ice-block, wavedash backwards to ice-block, slide off platform and ice-block a third time. The timing and spacing is pretty tricky to learn, but it's useful as a defensive spam tactic.
2. Solo Shield Squall, discovered by Mr. Derp
When shielding, a short hop followed IMMEDIATELY by a Forward+B will result in a Solo Squall, leaving the Climbers desynched. This can easily lead into a Nanapult then a grab. You can also have Nana charge a Smash attack while you are pummeling your opponent with the squall. Very useful for opponents who use a lot of aerials.
3. Leash Dance Desynch, discovered by Delphiki
This desynch is done directly from a dash-dance. A dash, dash, followed by a command will catch Popo in his sliding animation but Nana will take the command. I have coined it leash dance desynching because it must be done during a dash dance while Nana is within her 'leash'(or command bubble, as some call it). Very useful for Ice Block chasers, Blizzards, or charge smashes. This technique allows the player to use Ice Blocks, any Smash that isn't U-smash, and any tilt. Note: desynching on the second dash will have you facing the opposite direction you started from, the third dash will have you facing the same direction. Keep this in mind.
4. Leash Dance Dash Attack Desynch, discovered by Delphiki
I just discovered this one today. It starts out just like a Leash Dance Desynch, but instead, just after Popo turns around, jab (tap 'A' IMMEDIATELY after turning around, as fast as you can WITHOUT pivoting). Popo will jab, and Nana will enter her sliding animation. Unlike a regular Leash Dance Desynch, the LDJB allows Nana to do ANY ATTACK!!!! This includes Nanapults, SHFFLed aerials, Ice Blocks Chasers, WD Jabs, and wavesmashes! You can now Nanapult directly out of a dash dance, whilst attacking with a dash attack if your opponent strays too close! Also, one can have Nana short hop an aerial (preferably a Bair, also a Nair) to keep a moving hitbox just behind Popo as he dash dances. Very useful for stopping your enemies' pesky running short hop Nairs.
Try out these desynchs for yourselfs! Many possibilities abound for our noble Climbers!
*Please note that the discoverer is the member who brings the technique to the community's attention. These techniques may have been discovered by other players but not revealed to others.*
1. Quad Ice Block, discovered by Wobbles the Phoenix
This technique, akin to its name, is a way to fire four ice blocks in succession. By wavedashing off of a platform and firing an Ice Block before you leave the platform, the Ice Blocks will be canceled allowing you to fire more blocks or to do any technique, such as a landing desynch. Also, this technique can be used to do the Solo Ice Block Chaser. Simply cancel one block with a single Climber and chase after it, just like the standard Ice Block Chaser.
Solo Triple Ice Blocks: Platform cancel an ice-block, wavedash backwards to ice-block, slide off platform and ice-block a third time. The timing and spacing is pretty tricky to learn, but it's useful as a defensive spam tactic.
2. Solo Shield Squall, discovered by Mr. Derp
When shielding, a short hop followed IMMEDIATELY by a Forward+B will result in a Solo Squall, leaving the Climbers desynched. This can easily lead into a Nanapult then a grab. You can also have Nana charge a Smash attack while you are pummeling your opponent with the squall. Very useful for opponents who use a lot of aerials.
3. Leash Dance Desynch, discovered by Delphiki
This desynch is done directly from a dash-dance. A dash, dash, followed by a command will catch Popo in his sliding animation but Nana will take the command. I have coined it leash dance desynching because it must be done during a dash dance while Nana is within her 'leash'(or command bubble, as some call it). Very useful for Ice Block chasers, Blizzards, or charge smashes. This technique allows the player to use Ice Blocks, any Smash that isn't U-smash, and any tilt. Note: desynching on the second dash will have you facing the opposite direction you started from, the third dash will have you facing the same direction. Keep this in mind.
4. Leash Dance Dash Attack Desynch, discovered by Delphiki
I just discovered this one today. It starts out just like a Leash Dance Desynch, but instead, just after Popo turns around, jab (tap 'A' IMMEDIATELY after turning around, as fast as you can WITHOUT pivoting). Popo will jab, and Nana will enter her sliding animation. Unlike a regular Leash Dance Desynch, the LDJB allows Nana to do ANY ATTACK!!!! This includes Nanapults, SHFFLed aerials, Ice Blocks Chasers, WD Jabs, and wavesmashes! You can now Nanapult directly out of a dash dance, whilst attacking with a dash attack if your opponent strays too close! Also, one can have Nana short hop an aerial (preferably a Bair, also a Nair) to keep a moving hitbox just behind Popo as he dash dances. Very useful for stopping your enemies' pesky running short hop Nairs.
Try out these desynchs for yourselfs! Many possibilities abound for our noble Climbers!