Yeah this is agreeable. It wasn't really you I was talking about though. And I wanted a reflector but didn't think thePMDT woukd be godlike enough to do it but connect the dots. But if Ganon got a Mewtwo style nair, he'd broken as hell. I kinda want a quake down smash and magic up smash no though
It's all good brother
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bold) You are probably right, so maybe just a set of punches that match the current hit boxes or same Nair we have right now but even more animation changes to make it more "brutish" and less "acrobatic" looking with some added darkness trails on the feet (see Fair darkness trail). The options are there and would keep the core move intact but just make it different than C.Falcon.
(underline) Those would not only make him more unique and represent his canon better but would just match his other unique moves as well. I don't know about anyone else but when I picture PM Ganon I think of; Fair, (new) Fsmash, (new) Bair, Up tilt, Flame choke, hover/reflect, Dair, Ftilt, Jab, and Wiz Kick.
All those moves share the same "theme" so to speak. They all look natural for Ganon to do and they make Ganon look like a beast (no pun intended) while doing them.
So what is missing?
Up smash, down smash, Nair, Up air, Up B (Dark dive) and Grab animation/pummel animation (maybe back throw too). These either don't fit with the theme of the other moves mentioned above or are just plain to acrobatic looking for our 7.5 feet, 400 lbs, clad in armor guy to be doing.
Up air - easy fix: make more brutish looking (like they did with Bair) maybe add some darkness or lightning effect. Perfect!
Up B - easy fix: PMDT should "follow suit" with what Smash 4 did. make the animation while Ganon is holding the enemy more fitting to Ganon and the "push back" animation after the explosion as well. (This was actually very well done in Smash 4 I think)
*NOTE* the hand swipe at the end is bad*** though!
Nair - easy fix: (posted above) maybe just a set of punches that match the current hit boxes or same Nair we have right now but even more animation changes to make it more "brutish" and less "acrobatic" looking with some added darkness trails on the feet (see Fair darkness trail).
Grab animation - easy fix: (besides the fact I think he still needs a buff to his grab range) His grab animation looks so wimpy... like Ganon is going "meh". That is just wrong! Ganon trying to grab someone shouldn't look like he is trying pet you. It should look intimidating as ****! Same for the pummel, the knees just look off :\ he should be punching the foe's stomach instead, with electricity effect coming out as he connects.
Up smash and Down smash should just be redesigned. The Uppercut from the Triforce mod just works so much better than his current one. And OoT ground punch... I don't think I need to explain that one.
Same goes for small animations as well like his (direct Falcon rip off) spinning kicks get up attack... like really? using his hands to swipe back and forth or even a small weak ground punch with a shock wave could work just as well if not better (see my post on the META thread).
And some throws as well; Down and forward throw are good, maybe some tweaking here and there. But Up throw and especially Back throw also just look off. And those can be just made to look better and/or more "in line" with his other unique animations.
All of these keep the same style of Ganon we currently have but just make him even more unique and/or better like with Up smash/Down smash. (Even if all this happens I would still like a some sort of stance change though
but I would be extremely content with Ganon at that point)