MrBubbleTea
Smash Rookie
- Joined
- Sep 10, 2006
- Messages
- 8
READ IT ALL, I'm not ripping off of the other thread.
I was reading the Jiggly Boards (as well as the "Yoshi has a good wavedash") thread, where players are currently discussing how characters with high areal mobility can waveland ending in a shield. In Jiggly's (and all other characters with good aerial movement), this can end in a sheild grab, or alternatively some mindgames with shorthops or a spot dodge right after.
As described on the jiggly boards, these are the limiations of this "shield-waveland" AT:
I decided to try it out with yoshi a bit, since his aerial movement is the fastest in the game, and guess what? His waveland DOES NOT end up in a sheid. Essentially, Yoshi can waveland with few limitations, and as far as I know, is the only character who can do so.
This is how to do it (if you haven't picked up on it already)
With quick fingers, a player can SH Bair (Bair must finish before landing, QUICK FINGERS!), DI a direction in the air while doing the Bair, then airdodge in that direction to waveland the attack. This can be to retreat and throw an egg, or forward into an f-tilt/jab/Smash.
Of course the only restriction is that the distance of the waveland is dependent on how fast you are moving in the air when you airdodge, however, with yoshi's aerial acceleration, this is not too much of a problem.
I was reading the Jiggly Boards (as well as the "Yoshi has a good wavedash") thread, where players are currently discussing how characters with high areal mobility can waveland ending in a shield. In Jiggly's (and all other characters with good aerial movement), this can end in a sheild grab, or alternatively some mindgames with shorthops or a spot dodge right after.
As described on the jiggly boards, these are the limiations of this "shield-waveland" AT:
http://www.smashboards.com/showthread.php?t=212847 (Jiggly shield-waveland thread)Veril said:As to the wavedash, which is incredible, I'm calling it a fall-dash. It IS a wavedash with 3 major limitations:
1. You shield at the end of it. This is due to an automatic buffer, probably at least partially in place to prevent wavedashing. This limits our options out of it to: grab (OMG amazing potential), roll, spotdodge, jump (which can lead into anything really... I'll put more below), or waiting for the shield to go down (pretty fast but still some lag). The advantage to this is that we approach with only 2 frames of vulnerability, which means that most attacks will be perfect shielded instantly.
2. It is momentum dependent and thus trickier to use.
3. You can only use it just as you are about to land.
I decided to try it out with yoshi a bit, since his aerial movement is the fastest in the game, and guess what? His waveland DOES NOT end up in a sheid. Essentially, Yoshi can waveland with few limitations, and as far as I know, is the only character who can do so.
This is how to do it (if you haven't picked up on it already)
Due to Yoshi's unique air movement (great acceleration and speed in the air), Yoshi's movement options have gained a new layer of depth.1) Jump (SH or Full, does not mater)
2) While in the air, hold left or right to move in a direction. You can also do a moving jump if you wish.
3) Right before you hit the ground, airdodge in the direction you are moving to slide on the ground
4) Sho' me your moves!
*NOTE: Do not hold R too long when you air-dodge, you can accidentally buffer a shield.
With quick fingers, a player can SH Bair (Bair must finish before landing, QUICK FINGERS!), DI a direction in the air while doing the Bair, then airdodge in that direction to waveland the attack. This can be to retreat and throw an egg, or forward into an f-tilt/jab/Smash.
I THINK yoshi can switch directions as he is sliding, which allows you to jab right out of the waveland. Either that, or by holding forward, I'm simply having him switch directions out of the waveland, and then am jabbing. (I'll test in the morning)1) SH Bair in place/with slight forward momentum (bair must finish before landing)
2) jam stick forward/backward at any point during the Bair, the later the better.
3) Press R quickly RIGHT BEFORE YOU LAND to waveland
4) F-tilt, jab, F Smash, Pivot Grab, Throw Egg, the list goes on.
Of course the only restriction is that the distance of the waveland is dependent on how fast you are moving in the air when you airdodge, however, with yoshi's aerial acceleration, this is not too much of a problem.