Wait what? Exactly how much control do you have over that aspect? I mean if you're aiming for the end of the smashes you're either hoping that he's gonna just run into it/let go of his shield, either of which is a mistake anyone playing a Zelda shouldn't ever do.
Or after a spotdodge or a roll or when they're in the air, lagging from an attack. You know, some of us don't just throw Fsmash and Usmash out randomly.
None of which Zelda can do really effectively, Ness can float out of Fsmash range, and it's not like Zelda has the speed to go running after Ness.
It's not like Ness can camp so well Zelda
has to run after him. Wow, he's got PK Fire and PK Thunder. Umm... yah.
1) I'm pretty sure most Ness's are aware that absorbing is pretty situational and that it's 210983019823 times easier to just spotdodge/airdodge it. And I'm pretty sure everyone knows that Din's Fire has a ridiculous hitbox at full length, so I don't really understand why anyone would be fooled by a fakeout. I dunno, maybe I've just gotten too used to Din's.
2) Oh I dunno, if you pop em up and follow up with another Din's, that sounds like a perfect oppurtunity in which to Psi Magnet, to me considering it slows down momentum, etc etc.
3) Din's Fire isn't all that useful to begin with. If anyone is basing this matchup on Din's Fire at all that's just silly.
1) Fake-out = Releasing it not when people expect us to release it, like too soon or too early. Or releasing it while we're close to the opponent, forcing an airdodge and then punishing with an aerial.
2) Not if he
died from it. And why can Ness magically PSI magnet now when he couldn't earlier?
3) Exactly. It's just one aspect of Zelda's game. People speak as if Ness being able to absorb it destroys Zelda's game. Well, I guess Ness is a Space Animal and Lucario counter, too, then!
1) Dash attack and uptilt have little enough lag that you are able to follow up, and even Usmash at decent percentages can knock Zelda up so high that it's not hard to follow up with. To turn your argument around on you, If Ness is so horribly bad at getting opponents in the air when he wants to where he really shines, why is he not Garbage Tier?
2) Ness can kill Zelda at nearly the same percents Zelda can kill Ness. Hello Ness's backthrow. And is it just me or do Zelda's moves scream HAI GRAB ME cause of their ridiculously long duration?
1) I'm sorry, I said he's
horrible or even
bad at doing this when? I said "not
that good". People are saying things like he can juggle Zelda across the stage, to death, etc. Also, DA and U-tilt into a juggle? How is this impressive?! It's just
one move into an aerial juggle of, what, 2-3 hits, tops?
ZOMG! 3-4 hit combo! Noes! Poor Zelda!
2) "Nearly"? No she can't. Good Zeldas won't spam the moves which will allow people to grab her. DeDeDe is much slower than Zelda, yet are you seeing
him getting grabbed all the time? Also, Ness' backthrow kills at roughly 120%-ish, apparently. Zelda's Uair kills at roughly
80% (after the hit). Her Fair and Bair kills at around 90%-ish and her Usmash can kill around there, too.
Yeah... roughly the same percent, yeah... I love it how the Ness fanboys are distorting facts.
You forgot PKT2, which I thought was ******** until I actually played a Ness main that killed me with it nearly every stock. Which by the way can kill Zelda at like 50-60% If hit at the right time. Also Bair's are NOT hard to hit with. Heck I've killed with Bairs on accident. Bthrow does kill at 120% though I'm not sure stage placement doesn't count as Levitas claims. Usually I have to be near the edge of the stage for it to kill at 120%, but that might be because I abuse Dthrow like no other.
What kind of garbage people would get hit by PKT2 every single stock (also, Fsmash)? Who
said Bairs are hard to hit with?! I just said "Why are we assuming Ness will always hit Zelda with his strongest KO moves at every stock, yet not assuming the same for Zelda"? Zelda's Fair and Bair isn't that hard to hit with if the Zelda is good and knows the spacing, yet people assume she won't hit with it often.
Ouch, they're killer. But I've got to say, not quite as often as Ness's aerials.
Wait, wait? They're
stronger than Ness' aerials. They inflict
more damage and
more knockback. How the
hell could they not be as "killer" as Ness'?! Every single one of her aerials, except Nair, kills (only Dair is just a Meteor Smash).
I'm on the total opposite fence. I don't think it's a landslide in Ness's favor. I think it's pretty even too, but I think Ness has a bit more going for him than Zelda does. The whole reason I am here is because I feel as though Zelda users are just spouting Zelda's strengths that every character has to deal with. "Downsmash/Nayru's/Dtilt ***** Ness" well awesome, they tend to do well against every other character in the game as well.
No, that's the Ness' fanboys' doing. I'm refuting them and adding a few things.
Zelda has many tools, she's among the Top 10 characters in the game (in my and many others' opinions ATM). Her "generic tools which work on everyone" are thus better than Ness' "generic tools which work on everyone" (since Ness
isn't among the Top 10). It's more valid to say "Zelda has good KO:ing moves" than "Ness can combo people" since Ness can combo everyone else and Zelda can KO everyone else well but Zelda's strengths put together are better than Ness'.
Why do they work so well/so badly against each other in this specific matchup? Each side must motivate this. So far, no one has pointed out
anything that makes it a bad matchup for Zelda or even a hard one or even one where she doesn't have the advantage except "Well, there's PSI magnet". Why, he must counter Fox, Falco, Wolf, Lucario and Pit then.
Meanwhile, Zelda just has better tools than Ness. She is one mean edgeguarder and Ness' recovery is predictable. This is
bad. So what if Ness' recovery is bad generally speaking? At least against other people, he stands a pretty good chance of at least not outright dying from an edgeguard at 60%.
Also, Zelda's strengths
do work well against Ness because they're just
that good. Ness' strengths do not work better against Zelda than against other characters and Ness' tools aren't as good as Zelda's. What does this mean?
Zelda's tools = Better than Ness'
Zelda tools = Work against Ness
Ness' tools = Work against Zelda
Zelda's tools = 10
Ness' tools = 8
10 vs. 8, meaning that, yes, when we say "Zelda has this and this and this on Ness", even if it's generic, it's better than Ness' generic strengths. Also, Ness is not a heavy-weight and is thus not magically absolved from dying at ridiculously low %s against Zelda, Ness cannot super-camp, screwing Zelda over and making her life harder, thus, she can play largely the same against him as everyone else (and she does it so well), Zelda
cannot be comboed by Ness better than the average character, meanwhile, Zelda can edgeguard him better than the average character and he gets easier edgeguarded than the average character. Zelda outranges Ness, but Ness outprioritizes her in the air... then again, she still outranges him for the most part. So if he whiffs, she can just throw out a quick Fair or Bair and it'll hit because he's still lagging.
It's not like we're gonna have both characters jump at each other at close range and throw out aerials so Ness can constantly outprioritize Zelda here.
Her aerials do kill at ridiculously low percents, it's true. But Uair is obscenely easy to see coming, and dodge, and Fair/Bair are obscenely hard to hit with. Her easier KO moves (AKA smashes) actually tend to kill at around the same percents as Ness's KO moves, especially when you consider they'll be decayed cause they're conveniently her best damage builders/defensive weapons as well.
You don't randomly Uair, you mixup and try to trick them into airdodging and then punishing the airdodge.
Fair and Bair are obscenely hard to sweetspot? Funny how I consistently sweetspot with them, once doing 5 consecutive sweetspots in a tournament match (needless to say, I won that set). And I do it
often. If it's humanly possible, it can be learned.
Because of damage decay, good Zeldas will use only one move to build up damage and the other for KO:ing since Fair and Bair are largely the same, only with Bair being faster but with less range. This will allow for damage building
and KO:ing. Also, Zelda has many KO moves, many of which are ridicilously low KO%-moves while others KO around the same time as Ness does. But that doesn't change the fact that
she can KO Ness way before he can KO her.
Anyways, like I said I'm not here to argue a landslide case. You said you're here cause Ness users are only spouting Ness's basic strengths? Well I'm doing the same for Zelda users.
Only I'm doing more than that. I can't be held responsible for what other people do. Now stop saying "Well, others do it to!" and use real arguments.