Yink
The Robo-PSIentist
Ness Match-Up Rediscussion #1
Link vs. Ness
Link vs. Ness
Absorbable Projectiles: No
Normal Projectiles: Yes
The Link Board Match-Up Discussion: Click Me!
Link's Frame Data: Click Me!
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Terminology:
PKF = PK Fire
PKFL (PKFl) = PK Flash
PKT = PK Thunder (as the ball and tail itself)
PKT2 = PK Thunder 2 (where the ball has hit Ness, sending him flying)
PSIM - PSI Magnet
DAS = Double Aerial Shuffle...a technique used by Ness
AC = Auto-Cancel
SHAD = Short Hop Air Dodge
SH = Short Hop
FS = Footstool
Any other ones, like nair (Neutral Air) will not be explained, seeing as most people know what they mean. If you however don't know, just ask.
PKFL (PKFl) = PK Flash
PKT = PK Thunder (as the ball and tail itself)
PKT2 = PK Thunder 2 (where the ball has hit Ness, sending him flying)
PSIM - PSI Magnet
DAS = Double Aerial Shuffle...a technique used by Ness
AC = Auto-Cancel
SHAD = Short Hop Air Dodge
SH = Short Hop
FS = Footstool
Any other ones, like nair (Neutral Air) will not be explained, seeing as most people know what they mean. If you however don't know, just ask.
Summary:
Link:
Ness:Ness vs Link aye?
I've played this matchup quite a few times. Have you guys heard of Meteor Master? Anyways we tend to go pretty even in tourney matches and friendlies.
As for grab release stuff. Link's only got Grab to Dsmash. Which isn't as brutal as what other characters have but it will kill around 150 (probably less on Ness) even with good DI fresh.
I find that Link's spam works quite well against Ness.
Link's gotta watch out for those PK2 Thunder mind games, Man I got hit by them heaps, so instead of landing on stage go for the ledge.
I think using PK thunder offstage on Link is good.
Grabbing Link will be super easy, since alot of his moves can be punished and it helps with your ridiculous fast grabs.
Apparently Ness's Nair does good against Link, because Meteor's always like, oh yeah I forgot to N-air spam.
Wow I really have nothing...
Here's what I've got.
Scabe...PK Thunder off-stage is a bad idea, Gale Boomerang messes that up hardcore, I'd be really careful with using it, unless you really have to.
Try to powershield the projectiles maybe, get close enough to do some work with fair and nair. This really is a test of patience. We cannot out-camp you I wouldn't think but grabbing is what Ness should do. Fthrow does 11%, dthrow to a combo maybe.
As for Link's recovery, it's bad. He's easy to gimp (fairly easy anyways) and if he clawshots a lot, PK Fire does the job.
I want to place this around 55:45, Ness.
(I get most of my Link stuff from playing Legan, so...I think it's pretty good)
Power Shield everything Link throws at you.
I haven't tested this quite well, but if Link comes down with a Dair while Ness is right below him, you could PKT while Link is coming down, it'll push Link aside, while having all that lag from Dair. Punish with ease. Try it! ;-;
Don't give Link room to breathe and let him throw all those items at you, it'll be tough to get back.
I play M4ge a some-what daily basis, I think this MU is like 55/45 ; 60/40, Ness wins.
Match-Up Ratio:
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This is my first time doing this men, if there's anything you want me to add, please speak up. Let the discussion begin!