TreeFire80
Smash Cadet
- Joined
- Nov 10, 2014
- Messages
- 45
I get that it may not be new and all, but there's no chatter around it and every guide I've seen (yours is fantastic by the way) only shows it used in the air in a "this is why you might have gone this way that you weren't expecting" context. I'm just specifically referring to a pre-meditated grounded PKT2 where Ness gets launched to the opposite direction than the PKT is travelling and its mix-up and offensive potential. I just think it's worthy of its own mention as this is a collection of Ness' techniques and this is indeed a pretty hard technique.That's called the phenomenon of full range PKT2, which simply means that the trajectory of PKT does not dictate the direction you are propelled.
It's been known since melee. You can get creative with it, but it's nothing new, just tricky. I talk about this in my PKT recovery guide as well.
I mean, the whole board is very quiet on the whole anyways. I think that since this is linked from the Saturn Valley sticky post, that it should/might be one of the resources new players would look to and learn from (like me), regardless of how dead it is. I also don't see how "not seeing it in competitive play, therefore no one knows it exists" is a good reason. If no one knows it exists, then yeah, you won't see it in competitive play until people talk about it and if no one uses it in competitive play, then people largely won't know it exists. That's a self-fulfilling prophecy.Nobody I've seen in competitive play uses it, so no one really knows it exists. No one even uses this thread anymore for reference, it's pretty much dead.
This is one of the places where people can learn of it's existence and then use it, right?!