Phillyfanboy
Smash Apprentice
So, Ness is low- tier, thats old news. What makes him low-tier (aside from the lack of tourney players) and what can we to cancel or hide those weakness?
Strengths:
1. Fair
2. PKT
3. Dair
4. Bthrow
5. Bair
6. Uair
7. PSI Magnet
What is apparent is his air game is good. (Duh) I'd say to advance his metagame its going to take work in new use for his Yo-yo and PK Fire.
Weakness:
1. He can be infinte grab by Marth.
2. Chain-grab by most of the cast easily.
3. His third- jump can be gimp (bad)
As of Now thats all I've seen when playing as him. Please enlighting me!
Counters
1. Spot-dodge, stay in air (Marth F-Air
) play close to the stage's edge (can he grab-release Ness in to his D-Air?)
2. Same as above but less scary (barely)
3. Try not to use it. Be unreadable with your third. Use PSI Magnet to slow your fall and throw off their timing?
Any input from anyone would be godly!
Strengths:
1. Fair
2. PKT
3. Dair
4. Bthrow
5. Bair
6. Uair
7. PSI Magnet
What is apparent is his air game is good. (Duh) I'd say to advance his metagame its going to take work in new use for his Yo-yo and PK Fire.
Weakness:
1. He can be infinte grab by Marth.
2. Chain-grab by most of the cast easily.
3. His third- jump can be gimp (bad)
As of Now thats all I've seen when playing as him. Please enlighting me!
Counters
1. Spot-dodge, stay in air (Marth F-Air
2. Same as above but less scary (barely)
3. Try not to use it. Be unreadable with your third. Use PSI Magnet to slow your fall and throw off their timing?
Any input from anyone would be godly!