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Customs sucks. Nobody uses that, Ness still the same, as always xP. I'm a Luigi main, so, Ness is a good char and don't get nerfed, so this patch was good for him lolSo they changed PK Fire Burst but they didn't fix Ness' other garbage moves like PK Freeze and PK Bonfire.
What does this changes?
no one uses customs because nintendo dropped the ball on getting them, setting em up, and selecting them for use in the character screen, if nintendo didn't suck and made them in the same way mk10 for example did in fighting styles I bet people would use emCustoms sucks. Nobody uses that, Ness still the same, as always xP. I'm a Luigi main, so, Ness is a good char and don't get nerfed, so this patch was good for him lol
They buffed PK Freeze? How?Rising Pk flash, psi vacuum, and Pk freeze I'm pretty sure got some buffs.
Rising for one is killing at 70% or so on people just doing a single jump in height when it hits. So not even at full power and it is powerful
Tested it in the 3ds tomadichi life. Full charged rising killed Mario at 45% in training. Normal Pk flash is at 40% or so from full charge. There use to be like a 20% difference in % kill ranges
no one uses customs because nintendo dropped the ball on getting them, setting em up, and selecting them for use in the character screen, if nintendo didn't suck and made them in the same way mk10 for example did in fighting styles I bet people would use em
Nah, I find it to be the same. And even if it came faster, it would still be a disrespect/online lag shenanigans move.Alright, I must be crazy, but I feel like standard PK Flash comes out a bit quicker now...
PKF doesn't activate on shield.Just thought about something... Does anyone know how much Shield Stun each variation of PKF has ? It could possibly give neat Shield Breaks
Though it doesn't activate on shield, it is a frequent occurrence that an opponent will powershield and hold, when ignited.PKF doesn't activate on shield.
If that's true, it's not too big, but remember up throw can kill on the platforms in Town & City and Dreamland (maybe Battlefield/Miiverse and probably Duck Hunt as well, but I've never tried it) so it makes a potential kill move a little stronger. That's somethingI read somewhere Ness got a (micro buff) having Mario die to "Up Throw" at 192% instead of 195%. Didn't bother to test it though as it seems useless.
Yes he can. It has always been like this. Only that the chances that your opponent is at 120% and for some reason he approaches to you on the top platform of Dreamland/Duck Hunt are like ZeRo %.If that's true, it's not too big, but remember up throw can kill on the platforms in Town & City and Dreamland (maybe Battlefield/Miiverse and probably Duck Hunt as well, but I've never tried it) so it makes a potential kill move a little stronger. That's something
But the bad news is that Gravitational Pull went untouched and Sheik is still around. And both can pressure Ness even harder courtesy of the new shields.Well I do love the fact that Ness did not get nerfed :D
Gravitional pull is the one move of Rosalina's that they should seriously nerf. Either make its range much less or put in some mechanic so you can't spam it all the time. Rosalina can literally spam GP all the way offstage like 3 times and gimp Ness like its nothing. I think there should be some sort of consequence of whiffing GP like not gimping Ness with it.But the bad news is that Gravitational Pull went untouched and Sheik is still around. And both can pressure Ness even harder courtesy of the new shields.
Not a pro of Rosalina or Ness, but I find it easier to do Gravitational Gimp with PSI Magnet than Gravitational Pull. Like, PSI Magnet just absorbs it, period, no questions asked, but gravitational pull spins around the bolt if it's done late while Ness recovers, allowing Ness to do it again. But if Rosalina can react again, she might as well GP again or use Dair/footstool for disrespect. There are certain positions offstage in which Rosalina will not recover or reach Ness at the beginning of PKT if she attempts to gimp Ness, but only CPUs pull that kind of BS and as I said, my timing is not the best because I'm no pro. And Dabuz/whatever pro Rosalina are still going to gimp Ness players for days and show why GP has to be nerfed or have it's mechanics altered.Gravitional pull is the one move of Rosalina's that they should seriously nerf. Either make its range much less or put in some mechanic so you can't spam it all the time. Rosalina can literally spam GP all the way offstage like 3 times and gimp Ness like its nothing. I think there should be some sort of consequence of whiffing GP like not gimping Ness with it.
I think that happened because Samus's hurtbox is stupidly big. Look up "Samus patch notes" in Youtube for reference. Try it with someone who is not big or belongs to the Marth family.Woah guys, I think down smash's hotbox size might've been increased. Maybe it's always been like this or maybe it's a glitch or something i don't know. Take a look
The video is a bit short and fast and at a weird angle so sorry :/
If you're on a computer though, you could slow down the speed of the video in the options maybe that'll help.
Ok, i kinda doubted we'd get buffed lolI think that happened because Samus's hurtbox is stupidly big. Look up "Samus patch notes" in Youtube for reference.
Actually wait scratch that. I think this is something else. I just tried recreating this with a human player and the same characters, but I wasn't able to pull it off. I freakin forgot to record the fight I'm so stupid >:Y Oh well, maybe it was just a one time thing :/Ok, i kinda doubted we'd get buffed lol
Thanks for clarifying
Then again Down Smash has some weird hitboxes and inconsistencies.Actually wait scratch that. I think this is something else. I just tried recreating this with a human player and the same characters, but I wasn't able to pull it off. I freakin forgot to record the fight I'm so stupid >:Y Oh well, maybe it was just a one time thing :/