Vashimus
Smash Master
"Very broken, but not completely"
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Hope you're not getting yourself into situations that allows Jiggs' setup for Rest; it's all on you if that's the case.And for reference that is Rest not her Bair.
Oh, it's this again.I still think Lucario shouldn't /start/ with meter. That's bullshit. That mechanic should be a reward, not a crutch.
Lets create a balanced, skill based game byThis topic is dumb. Here's a quick question for the OP. Why do you think invincibility causes planking?
"Oh M2K went to the edge to stall" What makes you think that less invincibility is going to take him off that edge? LOL that's the dumbest thing I've read. In fact, now he just SAFER and free to camp even longer. At least invincibility allows you that second to try and get him off.
Your logic basically goes "lets stop camping and slow game play by nerfing offense." Yeah that makes sense.
Try actually thinking before you post. Why even go to the edge in the first place?This topic is dumb. Here's a quick question for the OP. Why do you think invincibility causes planking?
"Oh M2K went to the edge to stall" What makes you think that less invincibility is going to take him off that edge? LOL that's the dumbest thing I've read. In fact, now he is just SAFER and free to camp even longer without the threat of someone with invincibility to take him off. At least invincibility allows you that second to try.
Circular logic. "We need invincibility because there's invincibility". Why not just go to the source of the problem and solve that? With shorter invincibility frames after respawning, you can simply get right to fighting on equal ground immediately. You know, just like how you start the beginning of every match!Your logic basically goes "lets stop camping and slow game play by nerfing offense." Yeah that makes sense.
You don't start each stock on equal ground.Circular logic. "We need invincibility because there's invincibility". Why not just go to the source of the problem and solve that? With shorter invincibility frames after respawning, you can simply get right to fighting on equal ground immediately. You know, just like how you start the beginning of every match!
lol. You still obviously don't understand the ledge. It's also funny that you think players ONLY go to the edge because they are scared of invincibility. Here's how the situation actually works out. M2K is on the ledge and your first stock gets destroyed. He just gimped you, he has the lead and never has to approach again, then decides to ledge camp the ENTIRE game and time you out, How do you get him off? Would your solution still be to get rid of respawn invincibility LOLTry actually thinking before you post. Why even go to the edge in the first place?
When someone respawns, you have two options. You can either stay on the stage and run away and hope he doesn't read your movement before you can fight back, or you can run to the edge where you're much safer due to your own invincibility frames from ledgegrabbing. The second option here is usually better, ESPECIALLY on small stages like Yoshi's Story where there is very little room to run away until his invincibility runs out.
Circular logic. "We need invincibility because there's invincibility". Why not just go to the source of the problem and solve that? With shorter invincibility frames after respawning, you can simply get right to fighting on equal ground immediately. You know, just like how you start the beginning of every match!
^^Exactly. "Equal" ground... really? I didn't realize starting up high and having the most predictable drop spot ever to booby trap is equal ground.You don't start each stock on equal ground.
Snake can booby trap the stage between stocks. Olimar will likely have 4 fully flowered Pikmin that matured over the course of the last stock. A large portion of the cast has some sort of charge attacks that they can pre-charge between rounds. The opponent also gets to choose their own positioning, while you're forced to start from the respawn platform (which is high in the air, meaning characters who are easily juggled would be screwed with no invincibility). The invincibility gives you a limited amount of time to regain your positioning, and prevents the opponent from using what they've prepared between rounds to take you on a ride right off the respawn platform. The game can't have respawning without having mechanics that allow respawning players an opportunity to regain their footing.
Stop being stupid. End this thread...Dumb thread will always be dumb.