I feel asleep
Smash Apprentice
Me and B-stick(one of the best marth players in AZ) were playing some friendlies.
we played a bunch of matches, then after a while, he countered one of my D-smashes, however, i was able to shield before the counter hit me. it got me thinking.
so we tested it out for a bit, and it turns out, if Marth or Ike counter D-smash, you can shield/shieldgrab them BEFORE they are able to move due to the counter animation.
I messed around in slo-mo a bit(since i don't have AR or any way to see hitboxes) and it turns out, Shielding cancels the D-smash -just- before what looks to be the hitbox fades. at least in looks and feel.
it also seems that shielding is able to be done quicker if the D-smash actually connects.
Now, i am throwing this out there as a possibility, not a definitive thing since i don't have the ability to get frame data.
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
we played a bunch of matches, then after a while, he countered one of my D-smashes, however, i was able to shield before the counter hit me. it got me thinking.
so we tested it out for a bit, and it turns out, if Marth or Ike counter D-smash, you can shield/shieldgrab them BEFORE they are able to move due to the counter animation.
I messed around in slo-mo a bit(since i don't have AR or any way to see hitboxes) and it turns out, Shielding cancels the D-smash -just- before what looks to be the hitbox fades. at least in looks and feel.
it also seems that shielding is able to be done quicker if the D-smash actually connects.
Now, i am throwing this out there as a possibility, not a definitive thing since i don't have the ability to get frame data.
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)