Angelglory
Smash Ace
As I'm sure nobody has known, I've been slowly working on Ridley as a Playable Character. However, I'm tired of slow progress, so now I'm looking for others to join up and work with me to get Ridley done.
Project Ridley
Major note: I want to complete Ridley over Green Alloy before porting him over another character. No if, ands or buts. May sound dumb, but that's how I want it since I don't like replacing characters just so I can play as a different one.
Team Members:
Leader: Angelglory
PSA Hackers: Angelglory + Open spots
Animators: Angelglory + Open spots
Other Jobs: Open spots
Version 0.1, Alpha release of Ridley
Download: http://www.4shared.com/file/BBe0drnn/Ridley__4-18-10_.html
(Includes: .pac, .pcs. moveset .pac, and motion .pac)
Features So Far:
- Basic movements are either done or halfway done.
- Includes a working Entry animation
- Includes working Win/Lose animations
- A few attack animations, but hitboxes don't match up yet.
Known Issues:
- Hurtbox is only around his chest
To make Ridley unique even as an Alloy, I've devised a few ideas.
Ridley's Special Features:
- Since he won't be able to grab ledges, he needs some way to safely get back to the stage, right? Ridley's Up Air with push him upwards and have super armor to keep him relatively safe during his ascent.
- And since he has no B moves, he'll have something called a Special Action via the Z button.
-- Special Action: Fury Howl: Ridley will reel back and let out a ferocious howl and push enemies away from him. He'll also have temporary super armor, but since the attack last a bit it's not advised to spam this unless you want to be a sitting duck. If you use Fury Howl in the air, Ridley will ascend a bit to help with his recovery.
[collapse=Moveset So Far]
Neutral Attack: Claw swipe x2, Tail-barrage
Dash Attack: ?
Forward Tilt: ?
Up Tilt: Stabs wings upward
Down Tilt: ?
Forward Smash: Lunges forward and bites
Up Smash: Bites upward
Down Smash: Swipes his tail around himself, hits a bunch of times before throwing the enemy behind him
Neutral Air: Spins around once
Forward Air: Claws forward with his feet
Back Air: Stabs his tail back then swings it down, first hit leads to second hit, 2nd hit is a meteor smash. Attack turns him around
Up Air: Spins and launches himself upwards
Down Air: Dives straight down
Ledge Attack <100%: ?
Ledge Attack >100%: ?
Grab: ?
Grab Attack: ?
Forward Throw: ?
Back Throw: ?
Up Throw: ?
Down Throw: ?[/collapse]
[collapse=Snapshots]
[/collapse]
[collapse=Character Art]CS Icon + In-Battle Icon
CSP
Render
[/collapse]
[collapse=Videos]Version 0.05: http://www.youtube.com/watch?v=VyvWCMZ4s60[/collapse]
Project Ridley
Major note: I want to complete Ridley over Green Alloy before porting him over another character. No if, ands or buts. May sound dumb, but that's how I want it since I don't like replacing characters just so I can play as a different one.
Team Members:
Leader: Angelglory
PSA Hackers: Angelglory + Open spots
Animators: Angelglory + Open spots
Other Jobs: Open spots
Version 0.1, Alpha release of Ridley
Download: http://www.4shared.com/file/BBe0drnn/Ridley__4-18-10_.html
(Includes: .pac, .pcs. moveset .pac, and motion .pac)
Features So Far:
- Basic movements are either done or halfway done.
- Includes a working Entry animation
- Includes working Win/Lose animations
- A few attack animations, but hitboxes don't match up yet.
Known Issues:
- Hurtbox is only around his chest
To make Ridley unique even as an Alloy, I've devised a few ideas.
Ridley's Special Features:
- Since he won't be able to grab ledges, he needs some way to safely get back to the stage, right? Ridley's Up Air with push him upwards and have super armor to keep him relatively safe during his ascent.
- And since he has no B moves, he'll have something called a Special Action via the Z button.
-- Special Action: Fury Howl: Ridley will reel back and let out a ferocious howl and push enemies away from him. He'll also have temporary super armor, but since the attack last a bit it's not advised to spam this unless you want to be a sitting duck. If you use Fury Howl in the air, Ridley will ascend a bit to help with his recovery.
[collapse=Moveset So Far]
Neutral Attack: Claw swipe x2, Tail-barrage
Dash Attack: ?
Forward Tilt: ?
Up Tilt: Stabs wings upward
Down Tilt: ?
Forward Smash: Lunges forward and bites
Up Smash: Bites upward
Down Smash: Swipes his tail around himself, hits a bunch of times before throwing the enemy behind him
Neutral Air: Spins around once
Forward Air: Claws forward with his feet
Back Air: Stabs his tail back then swings it down, first hit leads to second hit, 2nd hit is a meteor smash. Attack turns him around
Up Air: Spins and launches himself upwards
Down Air: Dives straight down
Ledge Attack <100%: ?
Ledge Attack >100%: ?
Grab: ?
Grab Attack: ?
Forward Throw: ?
Back Throw: ?
Up Throw: ?
Down Throw: ?[/collapse]
[collapse=Snapshots]
[collapse=Character Art]CS Icon + In-Battle Icon
CSP
Render
[collapse=Videos]Version 0.05: http://www.youtube.com/watch?v=VyvWCMZ4s60[/collapse]