camelot
Smash Ace
Death Boundary Mod V2[spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000
Death Boundary Mod Data [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
X=stage
Y=sub-id,(F=all)
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex
I know exactly how to do the byte count/stage, but I don't know how to do the hex values for the boundaries. They are 3 characters, I've only done it with 8 or 6.
If someone could help me out, that would be awesome. In case anyone's wondering, I'm trying to change the boundaries of Corneria, I'm using the Corneria size mod and it doesn't increase the boundaries, just the stage size.
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000
Death Boundary Mod Data [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
X=stage
Y=sub-id,(F=all)
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex
I know exactly how to do the byte count/stage, but I don't know how to do the hex values for the boundaries. They are 3 characters, I've only done it with 8 or 6.
If someone could help me out, that would be awesome. In case anyone's wondering, I'm trying to change the boundaries of Corneria, I'm using the Corneria size mod and it doesn't increase the boundaries, just the stage size.