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Need feedback on Charge Shot Cancelling

RaigothDagon

Smash Journeyman
Joined
Mar 15, 2008
Messages
227
Location
Grove, Oklahoma
Been a long while since I've posted here guys! Anyway, I wanted to know if there is a charge shot cancel technique that has been discovered yet. I am aware of the charge cancel that Samus has, but the technique I am talking about is using the Charge Shot of Samus much like you would use her missle cancel.

If anyone has discovered how to do this, please let me know. I was playing around with her recently and I am pretty sure that when I accidently didnt do my missle cancel correctly straight into my charge shot, I did a charge shot straight into a charge shot. I'll look into it myself a little more and let anyone know if I think that I was just imagining things. But like I said, I think I did something similar to the missle cancel except with the charge shot.
 

KitsuneXXX

Smash Cadet
Joined
Sep 13, 2006
Messages
66
Location
ABQ
I don't play Brawl... But generally Samus's charge shot doesn't have enough lag afterwards to warrant a 'cancel'...

And if you could, it'd probably be pointless.
 

RaigothDagon

Smash Journeyman
Joined
Mar 15, 2008
Messages
227
Location
Grove, Oklahoma
No, Im almost positive now. I accidently messed up my missle cancel and instead did a charge shot cancel. The distance between the charge shot and missle when doing a missle cancel are roughly the same distance as when I accidently did the charge shot cancel to a charge shot.

I tried in training mode to compare the distance between a missle cancel to a charge shot and a charge shot to a charge shot, and the charge shot to a charge shot distance was significantly greater, which makes the impression to me that this technique does indeed exist. The thing is, this has happened to me before, but I shrugged it off thinking that my charge shot animation was interrupted by an enemy move with a low hitstun. But having happened enough to me when the enemy was nowhere close enough to have pulled off one of those moves, that option was ruled out.

I really think this technique does exist, I just don't know exactly how to pull it off, I just know that it seems to happen when I mess up my missle cancel to charge shot. It can not be wifi lag considering I don't play wifi, and it would have a use, maybe not very practical if it is too hard to pull off, but nevertheless, its combo usage would be great, similar to her missle cancelling.

So I encourage people to look into this, it could have an impact on how we play Samus.
 

Rohins

Smash Lord
Joined
Mar 18, 2006
Messages
1,585
Location
Winter Park, FL
NNID
Rohins
Hey welcome back :)

I use uncharged blast a lot depending on the situation. You say it canceled lag when you landed with it from the air? Hmm the only "technique" I've seen dealing with aerial based uncharged blast is making it lower than a standing one.

I can't test right now, getting ready to travel O_o If you get a vid of this I'll go ape shizzle.
 

Jasona

Smash Ace
Joined
Nov 7, 2003
Messages
975
Location
northest MD (21001)
maybe the charge has IASA frames. i'll give it a whirl the next time i get a chance. would be cool if this turned out to be something i could shuffle alongside the zair
lol, i hear undr in my head -> "its not shuffling if it auto-cancels"
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Okay chill for a second.

If you use the charge shot in the air as if you were trying to missile cancel, you can sometimes get a charge shot with no sfx. Is this what you're talking about? It's similar to Falco's silent laser. At most it only cuts 2 or 3 frames of lag.

In Melee, it is possible to edge cancel it. In Brawl, using the charge shot in midair stops all horizontal momentum, preventing edge cancels.
 

VirisKnite

Smash Journeyman
Joined
May 13, 2008
Messages
249
Location
South Florida
In Brawl, using the charge shot in midair stops all horizontal momentum, preventing edge cancels.
Okay kinda off topic and possibly stupid question, but then could cs be used like lucario's dair or like bombs in melee to lower horizontal knockback?
 

RaigothDagon

Smash Journeyman
Joined
Mar 15, 2008
Messages
227
Location
Grove, Oklahoma
Okay chill for a second.

If you use the charge shot in the air as if you were trying to missile cancel, you can sometimes get a charge shot with no sfx. Is this what you're talking about? It's similar to Falco's silent laser. At most it only cuts 2 or 3 frames of lag.

In Melee, it is possible to edge cancel it. In Brawl, using the charge shot in midair stops all horizontal momentum, preventing edge cancels.
No, but I do know about that. I'm talking about actually cancelling the proceeding lag that comes from the charge shot much like her missles cancel or Falco's laser cancels. When doing it that way the distance between a cancelled charge shot and a regular charge shot is roughly the same distance as if you had used a missle cancel to a charge shot instead.

And as for the previous comment, the charge shot does to an extent cancel horizontal momentum, but the time involved to turn around to do a charge shot midair is not worth it when you could just do an uair to cancel your momentum.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Uair does not change momentum, it's just Samus' fastest aerial by a margin of one frame. Please see this thread to learn about Using Attacks for Recovery: http://smashboards.com/showthread.php?t=192522

The charge shot (or any specials) can't be used until hitstun ends, so it wouldn't change anything. Also, even if you did use the attack while being sent flying, you would still propel backwards. This happens with Lucario's dair also. You can shoot a fully charged shot backwards to get a small boost in the air, but bombs are significantly better for that purpose. To recover, from a possibly fatal attack: Uair by holding diagonally+up+towards the stage+mashing A in order to use Uair. Once you use Uair, DJ immediately, then start bombing. Only use this if you REALLY need to live, like from Marth's tipper and not from MK's shuttle loop. Saving your double jump is very important.

Yeah, I know MK's shuttle loop is strong, but it actually has VERY small knockback growth rate (kgr). That means, it's knockback at 10% isn't much different than it's knockback at 90%. Think of it as Fox's Melee shine, only with 10x the range, power, gayness, and ability to combo into glair+dsmash.
 
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