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Naners

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
Okay, so let's confirm...

it's:


(setup)
Footstool
aerial Down toss
Drift to chase trip animation
Air Catch

(loop)
Down toss (+ land)
instant Footstool (on a tripped Diddy)
Air Catch
aerial Down toss
Drift to chase trip animation
Air Catch



And repeat.

The landing downtoss may or may not be initiated on the ground; doesn't matter.

Mentally wrapping my head around the groupings of the Air Catches will be tough for me. That Down toss is arranged before the first Air Catch, because that Air Catch refers to that Down toss, despite how I want to see this queue.


The key is ... well, the Air Catches. First, you have to grab one off the Footstool. This relies on how the banana bounces up when it's thrown down. Second, you have to fit the down toss AND second Air catch in that footstool, which has to be a short footstool.
And through it all, you have to chase Diddy.


How do you predict which way he moves?


*~*~*~
I wonder if this stuff will bring Diddy down the tiers. Only we can Banana Choke, but anyone with a similar air physics should do this air catch, right?

Then again, Ganon is neither floaty nor a fast faller, really. Link wouldn't get both air catches, Game & Watch arcs too slowly.... could Pit do this?
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
This is not gonna get Diddy down, too situational.
And most MK's (the character that has the most change actually performing an SNL) are too bored too learn it.
How are you supposed to get a foostool out of nothing?
 
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