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Nair

Pye

Smash Journeyman
Joined
Sep 20, 2006
Messages
496
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Montreal. PM me if you're on the island! I need op
Hey,

So recently I've noticed my Marth getting much better. I now have instincts on when I should use Marth's different moves, which allows me to string nice combos together...

...except for when it comes to Marth's nair. I've heard it's a great move, and a lot of Marths have told me it's their favorite of his moves. I deffinitly don't doubt this, but I never really see openings for his nair. In certain situations, I'll use his other aerials on instinct, but I never see a situation and think "nair is the best aerial to use right now".

I guess I have trouble using this attack effectively, to sum it up. Right now, pretty much all I use it for it ledgehopping it to clear away anyone trying to edgeguard. What are some other ways it can be used, and why is it such an effective move?
 

pdk

Smash Lord
Joined
Jul 20, 2006
Messages
1,320
approaches, combo finishing if they're not close enough to the ground for an fsmash/utilt
 

Kada

Smash Journeyman
Joined
Feb 15, 2007
Messages
297
Location
Waterloo, Ontario
Yeah, what pdk said. I find a shuffled nair to be one of my favourite approaches. I don't actually use it very often outside of that, but in certain situations it can be a great combo finisher, as it has a really nice knockback.
 

KyloWinter

Smash Ace
Joined
Aug 17, 2005
Messages
780
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Omaha, NE
It's valuable on the approach because if your opponent sidesteps, he will be caught with the second hit in the Nair. It's good for killing at high percents as well. Try using it when you would use the Fair but you want more knockback.
 

Pye

Smash Journeyman
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Messages
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Montreal. PM me if you're on the island! I need op
Approaching with nair works? I tend to get shieldgrabbed. I guess I'm just not spacing it right.

I'll be playing some smash in a few hours, so I'll try approaching with nair in my games and see if I can set up or finish combos with it, or catch someone who sidesteps too much with it.

Thanks for the replies, much appreciated.
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
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N.C, Bladenboro
At higher damages, marth has trouble comboing into any of his kill moves really and his needed killers are on the ground, his air game lacks a good kill move, its mostly for comboing into another move, but if you tipper with the nair, it will do the job.
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
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London, England
For stages with platforms (DK64 in particular), when your opponents are above you, you really don't have any other choice but to use it. It's also more of a defensive move like almost every other Nair, and I think it's better when used retreating.
 

Stryk9

Smash Journeyman
Joined
Jan 5, 2007
Messages
286
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Victoria, BC and Yukon
At higher damages, marth has trouble comboing into any of his kill moves really and his needed killers are on the ground, his air game lacks a good kill move, its mostly for comboing into another move, but if you tipper with the nair, it will do the job.


thats exactly what i was going to say



example


against a shiek at like 150% or more this is like the only thing you have to kill her other than like dolphin slash cuz none of your grabs are worth **** when their that high
 

tw0 side

Smash Apprentice
Joined
Mar 22, 2007
Messages
134
It's also more of a defensive move like almost every other Nair, and I think it's better when used retreating.
I agree, if your opponent is getting constant hits on you, it is a good way to clear space.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
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Orlando Florida
^^That and since it lack a sweet spot you can use it to move through your opponent. You hit them up close with the first hit and then DI to the other side of them for the second hit. If you SHFFL it you can also get a free grab on most characters. I like to do it on shielding opponents so I can land behid them and still give them some extra shield stun so I can move before they can even jump out of thier shield.
 

tw0 side

Smash Apprentice
Joined
Mar 22, 2007
Messages
134
It also makes for a nice taunt when SHFFLing, after you kill your opponent.
 

UMBC Super Smasher

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Oct 12, 2006
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University of Maryland Baltimore County
It also makes for a nice taunt when SHFFLing, after you kill your opponent.
I don't know if it's so much a taunt as feeling comfortable and fluid. If you want a taunt, particularly after a good kill, then use the one already provided in the game. Perhaps doing this sikes out the opponent, in which case it would be good as a taunt.

The nair has the most knockback of any of marth's aerials other than a tippered dair. It extends above marth which makes it an alternative to the uair for attacking opponents on platforms. It is particularly good on opponents on a platform because the move last longer than the utilt - it requires the opponent to keep their shield up longer, eating more of it away and making them have to go on the offensive for a while in order to restore it to full power. It is also easier to get a hit on the opponent's feet (or head) if their shield is small.

Uses of nair:
1. Aerial combo finisher
2. Approaching an opponent
3. Neutral movement short hopping to nair to hit approaching opponents
4. Short hop from ledge to stage with approaching nair, either to edgeguard or get on stage.
5. Hitting an opponent on a platform, such as when they recover from a tech.
 

metroid1117

Smash Master
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Sep 1, 2005
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As others have stated, NAir is a good attack to use on platforms; because of it's wide hitbox, you can use it to tech-chase when your opponent lands on a platform like in Battlefield or Dreamland 64.

You can also use the first hit of NAir close to the ground as a sort of aerial jab; FAir -> NAir in the same short-hop will only have time to get the first hit out, but at that range you can probably poke their feet if they shield the FAir.
 

Smash G 0 D

Leave Luck to Heaven
BRoomer
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Oct 5, 2005
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Charlottesville, VA
If your opponent is trying to sheildgrab, then you can Nair past them. That way, they either let go of their sheild (or just sheildgrab) and get hit, or keep their sheild up and stay completely helpless.
 
Joined
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thats exactly what i was going to say



example


against a shiek at like 150% or more this is like the only thing you have to kill her other than like dolphin slash cuz none of your grabs are worth **** when their that high
I wonder how many stocks you will have when you take that one stock off?

Marth needs to kill Shiek at earlier percentages,or he's screwed.
 

Brightside6382

Smash Lord
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Apr 27, 2006
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I wonder how many stocks you will have when you take that one stock off?

Marth needs to kill Shiek at earlier percentages,or he's screwed.
He wasn't saying "Get Sheik to 150% then KO with Nair"

He was simply saying if Sheik gets to a high % where she cannot be combo'd easily (very common) a Nair is one of Marth's stronger/quicker moves that he can use to set up possible KO and edge guard opportunities.
 

Nightblade

Smash Journeyman
Joined
Nov 9, 2006
Messages
260
I didn't see it yet, but ledge-hopped nairs are great. A lot of people will side-step or shield the first hit and get smacked by the second.
 
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