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My Shoddy team

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
I've been getting back into shoddy a bit. And, with Reaper's help, I think I actually got a 1/2 good team going. I haven't done any damage calcs or anything (not that I really need to), but this is what I have so far:



Azelf @Choice scarf
Levitate
Timid
4 HP/ 252 Sp. Atk/ 252 speed

-Trick
-Flamethrower
-Thunderbolt
-U-Turn

Real baisic setup and a relativly good poke to start out with. Usually starts with a trick to trade over the scarf, catching taunters and suporters off guard first thing. Otherwise it has enough speed to use anything fast. If all else fails, it can run like the dickens via U-turn.

I was thinking of replacing U-Turn with signal beam to take advantage of it's Sp. Atk stat and a slightly boosted atack power, but I personally think U-Turn works better.




Lucario @ Focus slash
Steadfast
Jolly
4 HP/ 252 Atk / 252 Speed

-Sword dance
-Close combat
-Extremespeed
-Stone edge

I can't make a single team without a fighting type of some sort. Another baisic set; attacks as much as it can, sword dancing if an opening shows up. It's a good revenge-killer and, if for some reason I get extremly unlucky by the next poke and entry hazards are absent, it can survive at least one OHKO and hopefully finish off whatever is next via extremespeed.




Tyranitar @ Lum berry
Sandstream
Lonely
84 HP/ 244 Atk / 180 speed

-Dragon Dance
-Flamethrower
-Stone edge
-Earthquake

Very similar to my Lucario, only a bit bulkier and more attack bassed. Dragon Dance, then it starts the barrage of attacks. The Lum berry guerantees at least one stat is absorbed (as well as giving it a chance to dance). And, as my current team is a meh sandstorm team that was modified, most of my pokes (save Azelf and Zapados) are immune to sandstorm.




Zapados @ Choice Scarf
Pressure
Timid
80 HP/ 252 Sp. Atk / 176 speed

-Thunderbolt
-Heat Wave
-U-Turn
-HP Ground

The love child of TTar and Azelf. Somewhat standard Scarfados; does whatever it takes to kill, using U-Turn to score cheap hits, and runing if it's an endless TBolt against Electrivire and the like.




Gliscor @ Leftovers
Sand Veil
Impish
HP 172 / Atk 86 / Def 252

-Taunt
-Ice fang
-Roost
-Earthquake

My "Death to the fighting types" Poke from my old sandstorm team as well as my main defensive poke. Can switch into a variety of situations and preform well. Taunt shut downs any setups (as well as roar/ whirlwind users), then it goes to town with STABed EQs and ice fang, healing and taunting where necesary

Oh, and advice to an earlier chalanger; don't Tbolt gliscor.




Scizor @ Leftovers
Technician
Adament
4 HP/ 252 Atk / 252 speed

-Sword dance
-Bullent Punch
-X-scissor
-Superpower

My all out attacker. Similar to lucario but with a movesent ment for attacking. Sword Dance, then lay out attacks until Scarftran and other fire types say hi.

That's my team right now. I'd love to hear some feedback if there is any.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
I've been getting back into shoddy a bit. And, with Reaper's help, I think I actually got a 1/2 good team going. I haven't done any damage calcs or anything (not that I really need to), but this is what I have so far:



Azelf @Choice scarf
Levitate
Timid
4 HP/ 252 Sp. Atk/ 252 speed

-Trick
-Flamethrower
-Thunderbolt
-U-Turn

Real baisic setup and a relativly good poke to start out with. Usually starts with a trick to trade over the scarf, catching taunters and suporters off guard first thing. Otherwise it has enough speed to use anything fast. If all else fails, it can run like the dickens via U-turn.

I was thinking of replacing U-Turn with signal beam to take advantage of it's Sp. Atk stat and a slightly boosted atack power, but I personally think U-Turn works better.

No stealth rocks? other than that its okay


Lucario @ Focus slash
Steadfast
Jolly
4 HP/ 252 Atk / 252 Speed

-Sword dance
-Close combat
-Extremespeed
-Stone edge

I can't make a single team without a fighting type of some sort. Another baisic set; attacks as much as it can, sword dancing if an opening shows up. It's a good revenge-killer and, if for some reason I get extremly unlucky by the next poke and entry hazards are absent, it can survive at least one OHKO and hopefully finish off whatever is next via extremespeed.

I would change Stone Edge to Crunch so you can hurt those **** ghosts (Rotom and Dusknoir) and Physics (Cressie)


Tyranitar @ Lum berry
Sandstream
Adament
76 HP/ 252 Atk / 180 speed

-Dragon Dance
-Crunch
-Stone edge
-Earthquake

Very similar to my Lucario, only a bit bulkier and more attack bassed. Dragon Dance, then it starts the barrage of attacks. The Lum berry guerantees at least one stat is absorbed (as well as giving it a chance to dance). And, as my current team is a meh sandstorm team that was modified, most of my pokes (save Azelf and Zapados) are immune to sandstorm.




Zapados @ Choice Scarf
Pressure
Timid
80 HP/ 252 Sp. Atk / 176 speed

-Thunderbolt
-Heat Wave
-U-Turn
-HP Ice

The love child of TTar and Azelf. Somewhat standard Scarfados; does whatever it takes to kill, using U-Turn to score cheap hits, and runing if it's an endless TBolt against Electrivire and the like.

I would change HP Ice into either HP Ground (for Heatran and Lanturn) HP Grass (for Swampert and those Lanturn) or HP Fighting (Tyranitar, Weavile, Heatran and all those other fun stuff lol)


Gliscor @ Leftovers
Sand Veil
Impish
HP 172 / Atk 86 / Def 252

-Taunt
-Ice fang
-Roost
-Earthquake

My "Death to the fighting types" Poke from my old sandstorm team as well as my main defensive poke. Can switch into a variety of situations and preform well. Taunt shut downs any setups (as well as roar/ whirlwind users), then it goes to town with STABed EQs and ice fang, healing and taunting where necesary

Oh, and advice to an earlier chalanger; don't Tbolt gliscor.
Kinda standered okay i guess



Scizor @ Leftovers
Technician
Adament
4 HP/ 252 Atk / 252 speed

-Sword dance
-Bullent Punch
-X-scissor
-Superpower

My all out attacker. Similar to lucario but with a movesent ment for attacking. Sword Dance, then lay out attacks until Scarftran and other fire types say hi.
Personally, I would go Brick Break over SP, but what ever. This is okay i guess
That's my team right now. I'd love to hear some feedback if there is any.
Not bad of a team, but you do have a slight ScaftTran Problem but over all this team is kinda well rounded =D
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
What would you sugest to deal with Scarftran? Heck I could also see Skymin as another huge threat.
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
Edited to HP ground. I also gave tyranitar flamethrower to deal with scizor and the like.
 

roy is my boi

Smash Journeyman
Joined
Mar 30, 2007
Messages
362
Location
<3 Tifa Lockheart
really? you took out his AMAZING STAB attack for flamethrower ;_; makes me sad lol.
Personally if I wanted Flamethrower I would take out EQ or maybe Stone Edge because I dont like missing >.> (but i would use Fire Punch instead =D)
 

A_man13

Smash Master
Joined
Apr 6, 2008
Messages
3,535
Location
Auburn, Al
That's what I was thinking. It might be unmentionably stupid, but I could try fire punch.

Crunch only deals with psychics and ghosts, anyways. Most of them carry psychic (not a threat) or focus blast anyways.
 

sonic 12111

Smash Journeyman
Joined
May 10, 2008
Messages
213
Location
Kaneohe
teach scizor pursuit for pesky dusknors, alakazam, espeon, mismagius and azelf lol. because of technition pursuits power is double to 80. and if it hits a psycic or ghost then it has a power of 160. if the unlucky ghost or psycic triest to switch out it will have a whooping 320 base power. amazingly effective because of technition. use that and u will scare away a lot of pokemon
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Smogon said:
When this Pokémon uses a move that has 60 base power or less, damage is increased by 50%. STAB and effectiveness modifiers are not counted when deciding whether the ability activates. If a move has variable base power and would have 60 base power or less when used (Avalanche, Hidden Power, Natural Gift, Payback, Pursuit, and Revenge), it is also boosted by 50%.
That's what your link says. Pursuit's BA becomes 80, so Technician would not work. 80 is still better than 60, though.
 

sonic 12111

Smash Journeyman
Joined
May 10, 2008
Messages
213
Location
Kaneohe
c told u. but sorry about the double power boost on technition, i was thinking of adaptability lol. but u should put that move in there
 
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