DigiboyGaming
Smash Cadet
- Joined
- Feb 6, 2016
- Messages
- 26
Smash is a fun game, filled to the brim with characters. 58 now, right? That being said, Nintendo is a game maker: Not a miracle maker, so I can't expect the game to be completely balanced. Here's my list of what I think needs to be fixed to knock certain characters off their high-horse of untouchable broken-ness.
Note, this is no particular order.
I'm posting this in Online, due to most of my hours being FG.
1) Mario. I don't actually mind that Mario is broken. He's the go-to character for people new to the game. That being said, it's not fun at ALL when skilled players use him and know how to exploit him. It's like using training wheels long after you've mastered riding a bike.
What I think needs to be fixed: Landing lag on all moves.
I don't care how, but end the "D-throw u-tiltx3 u-air u-b" 0 to 50 combo. I know you can DI, but that's 30 damage at least, and it can be used at high %.
End cape-turns. This is possibly the easiest, and least deserved, way to kill someone recovering. Reduce the active period for reflecting projectiles.
This last one is so unbelievably BS I don't even know how I'd fix it, but the Fireball. It makes landing super-safe, halts enemy advancement (And unless you're one of the 4 people to have a decent projectile, this is RAGE INDUCING).
2) Captain Falcon.
Where to even begin with this guy. He has possibly two flaws: Minimal landing options, and no projectile (if that even counts as a flaw). Everything else is absurdly good to the point even a 4 year old is irritating to fight when using him.
What I think needs to be fixed: His complete lack of friction upon grabs. Captain Falcon has the two easiest meteor smashes in the game, his u-tilt and his d-air. Given that he can run-grab you and slide all the way to the edge makes setting these low-percent kills extremely easy.
Nerf the meteor effect of u-tilt. This meteor takes almost no skill or timing to preform, and, coupled with his slide-grab mentioned above, easily leads to 0% Grab-to-death.
Nerf f-smash range. I don't know about you guys, but I'm pretty sure elbows shouldn't outreach swords. Captain Falcons does, as his f-smash easily out-ranges Link's jabs. And probably kills him too because it's also extremely strong.
3) Zero Suit S(p)amus.
Spamus's, Spamus's everywhere. If you're going to give a character a potential 0-to-death combo that's not the easiest to DI out of, do NOT give said character a safe stun move.
What I think needs to be fixed: Nerf the power, bury effect, and meteor smash of her d-b. Not only does this move A) Boost her recovery and B) Require a perfect shield to even THINK about punishing, but it's insane how much damage this move does. If I remembered the link, I'd show a YouTube video of a 5-second kill that was just a shorthop zair and her d-b to kill.
Nerf her u-b. That move has SERIOUS K-O potential, and it's not that bad of a recovery move, either. Coupled with her d-b, and ZSS can come back from nearly anything, and probably meteor smash you if you try and punish it.
4) Yoshi. If you don't know at least one reason he's on this list, either you're a Yoshi main in denial or have had the good fortune to have never run into a FG Yoshi.
What I think needs to be fixed: D-air. If pulled off properly, this is a 0 to 30/40 move, that is impossible to perfect shield due to it's multiple hits, if you DO shield it it will take away roughly 40% of your shield, and, due to it's very low landing lag, is impossible to punish. This is possibly the single most damaging move in the entire game, and it is nonpunishable.
Remove the jump from his u-b. I like the super-armor they gave Yoshi's second jump. It makes him less vulnerable to recovery punishes. However, he did NOT need a recovery move, not to mention one that is a great projectile on its own.
His power in general. Yoshi is a fast character with, as mentioned above, a good projectile. Despite this, Yoshi has the Trifecta of OP when it comes to his moves: Speed, Range, and Power. Yoshi probably wouldn't be on this list if 2 d-airs and an f-smash couldn't kill half the roster.
5) Sonic. There is absolutely no skill to playing sonic. Every single Sonic I've ever met has done this: D-b charge, charge you, jump, n-b, repeat. Projectiles don't do anything since his d-b technically makes his whole body an attack and destroys projectiles, and Homing attack is a strong attack that pretty much does all the work for you, requiring a spotdodge to even hope of punishing.
What I think needs to be fixed: Increase miss/bounce lag of Homing attack, so that dodging grants more time for a punish and shielding it doesn't bounce him 5 miles away.
Decrease the flow of his "d-b hit jump u-air u-b u air" combo, as for lighter characters that means death and heavier characters have a hard time DI'ing out of it.
I would do more, but there are A LOT more, and I already skimmed over some stuff for characters already listed. (Like Mario's d-air have -3 landing lag frames).
Note, this is no particular order.
I'm posting this in Online, due to most of my hours being FG.
1) Mario. I don't actually mind that Mario is broken. He's the go-to character for people new to the game. That being said, it's not fun at ALL when skilled players use him and know how to exploit him. It's like using training wheels long after you've mastered riding a bike.
What I think needs to be fixed: Landing lag on all moves.
I don't care how, but end the "D-throw u-tiltx3 u-air u-b" 0 to 50 combo. I know you can DI, but that's 30 damage at least, and it can be used at high %.
End cape-turns. This is possibly the easiest, and least deserved, way to kill someone recovering. Reduce the active period for reflecting projectiles.
This last one is so unbelievably BS I don't even know how I'd fix it, but the Fireball. It makes landing super-safe, halts enemy advancement (And unless you're one of the 4 people to have a decent projectile, this is RAGE INDUCING).
2) Captain Falcon.
Where to even begin with this guy. He has possibly two flaws: Minimal landing options, and no projectile (if that even counts as a flaw). Everything else is absurdly good to the point even a 4 year old is irritating to fight when using him.
What I think needs to be fixed: His complete lack of friction upon grabs. Captain Falcon has the two easiest meteor smashes in the game, his u-tilt and his d-air. Given that he can run-grab you and slide all the way to the edge makes setting these low-percent kills extremely easy.
Nerf the meteor effect of u-tilt. This meteor takes almost no skill or timing to preform, and, coupled with his slide-grab mentioned above, easily leads to 0% Grab-to-death.
Nerf f-smash range. I don't know about you guys, but I'm pretty sure elbows shouldn't outreach swords. Captain Falcons does, as his f-smash easily out-ranges Link's jabs. And probably kills him too because it's also extremely strong.
3) Zero Suit S(p)amus.
Spamus's, Spamus's everywhere. If you're going to give a character a potential 0-to-death combo that's not the easiest to DI out of, do NOT give said character a safe stun move.
What I think needs to be fixed: Nerf the power, bury effect, and meteor smash of her d-b. Not only does this move A) Boost her recovery and B) Require a perfect shield to even THINK about punishing, but it's insane how much damage this move does. If I remembered the link, I'd show a YouTube video of a 5-second kill that was just a shorthop zair and her d-b to kill.
Nerf her u-b. That move has SERIOUS K-O potential, and it's not that bad of a recovery move, either. Coupled with her d-b, and ZSS can come back from nearly anything, and probably meteor smash you if you try and punish it.
4) Yoshi. If you don't know at least one reason he's on this list, either you're a Yoshi main in denial or have had the good fortune to have never run into a FG Yoshi.
What I think needs to be fixed: D-air. If pulled off properly, this is a 0 to 30/40 move, that is impossible to perfect shield due to it's multiple hits, if you DO shield it it will take away roughly 40% of your shield, and, due to it's very low landing lag, is impossible to punish. This is possibly the single most damaging move in the entire game, and it is nonpunishable.
Remove the jump from his u-b. I like the super-armor they gave Yoshi's second jump. It makes him less vulnerable to recovery punishes. However, he did NOT need a recovery move, not to mention one that is a great projectile on its own.
His power in general. Yoshi is a fast character with, as mentioned above, a good projectile. Despite this, Yoshi has the Trifecta of OP when it comes to his moves: Speed, Range, and Power. Yoshi probably wouldn't be on this list if 2 d-airs and an f-smash couldn't kill half the roster.
5) Sonic. There is absolutely no skill to playing sonic. Every single Sonic I've ever met has done this: D-b charge, charge you, jump, n-b, repeat. Projectiles don't do anything since his d-b technically makes his whole body an attack and destroys projectiles, and Homing attack is a strong attack that pretty much does all the work for you, requiring a spotdodge to even hope of punishing.
What I think needs to be fixed: Increase miss/bounce lag of Homing attack, so that dodging grants more time for a punish and shielding it doesn't bounce him 5 miles away.
Decrease the flow of his "d-b hit jump u-air u-b u air" combo, as for lighter characters that means death and heavier characters have a hard time DI'ing out of it.
I would do more, but there are A LOT more, and I already skimmed over some stuff for characters already listed. (Like Mario's d-air have -3 landing lag frames).