Shmeckie
Smash Cadet
- Joined
- Feb 4, 2015
- Messages
- 61
- NNID
- shmeckie
Yeah, but the general tradeoff of his overall design is he has poor recovery to balance the fact that his killing power can negate the option for his opponent to have a chance to recover. And really, only his horizontal recovery is bad. Vertically he's kind of nuts. Dude can go deep and still make it back. Also I get the feeling the devs think his aerials protect him from edgeguard attempts enough to leave his recovery alone.Even with all of these changes though, Ganondorf still pretty much needs the aid of Wizard's Dropkick and Dark Fists for his normally bad recovery.
Honestly, there's only one buff I want. One buff I think he should have. Not even an extended grab range, either, because I get the logistics behind that. he has two command grabs by default that have some pretty good range themselves. So they figure he gets shorter range on his normal grab to compensate. Still, I wouldn't mind at all if they buffed that.
A faster jab would be nice, but currently his jab seems to be used for spacing. It has better range than his f-tilt and does more damage at the hand. Maybe it's just me, but I've never found myself in a situation going "aw, man, if only that jab came out faster".
No, what I want more than anything is universal Flame Choke follow-ups. This character-specific nonsense just feels unprofessional. At the very least make d-tilt work on every character.