So now that some players have dropped out and their types are no longer in use, I've decided to try out their types for myself. Here's what I have
MONO-GRASS
Jumpluff@Heat Rock
Timid/Chlorophyll
252HP/252Spe/4Def
-Sunny Day
-Memento
-Sleep Powder
-Stun Spore/Leech Seed
My lead, a Suicide Sunny Dayer. The idea is to get sunny day up, be faster than everything in the entire game and try and bother as much of the other team as possible. Sleep one thing, stun another and then harshly drop the stats of something and give myself a free switch in. Leech Seed is for when im using this team on ladder as it has often been useful to gain back some health on my switch in.
Tangrowth@Life Orb
Naive/Chlorophyll
200Atk/80SpAtk/228Spe
-Power Whip
-Rock Slide
-HP Fire
-Earthquake
Moderately Mixed Mojonbo, and screw ancient power. I honestly believe smogon only has it on the mixed set so it can have more than one special attack. Rock Slide on this thing is awesome as with the speed boost in the sun it can really get some use out of the flinch rate.
Exeggutor@Choice Specs/Life Orb
Modest/Chlorophyll
252SpAtk/252Spe/4Hp
-Solar Beam
-Energy Ball
-HP Ice
-Psychic/Ancient Power
It may seem odd to run Specs on this but honestly, the huge power combined with huge speed is just plain awesome. Energy Ball+Solar Beam is because if im using this on ladder I can't just start throwing out Solar Beams as TTar would love to come in and wall me and he really doesn't like a choice specs Energy Ball. Psychic vs Ancient Power depends on what Im doing with this set. Psychic itself doesn't have amazing type coverage, but lends itself well to choice specs and can deal with threats like Infernape and Heracross who otherwise wall me, however Ancient Power works well with Life Orb as the chance for an all stat increase is just too good to pass up.
Celebi@Leftovers
Jolly/Natural Cure
178HP/80Atk/252Spe
-Swords Dance
-Baton Pass
-Seed Bomb
-Zen Headbutt
Yeah, it's SD passing Celebi, you got a problem with that? Max speed because it's max speed.
Sceptile@Choice Band
Jolly/Overgrow
252Atk/252Spe/4Hp
-Leaf Blade
-Dragon Claw
-Earthquake
-Brick Break
I pass SD's to a choice bander. I tend to try and pass it an SD while absorbing a hit that will put it in the Overgrow health area as an 800+ attack stat plus overgrow Leaf Blade hurts everything alot.
Shaymin@Heat Rock
Bold/Natural Cure
252Hp/78Def/180SpDef
-Sunny Day
-Seed Flare
-Earth Power
-Synthesis
Something bulky that can run Sunny Day, I went with this guy. Seed Flare is awesome even without serene grace and synthesis gets a boost to 75% under sun.
MONO-FIRE
Rapidash@Heat Rock
Jolly/Flash Fire
252Atk/252Spe/4Hp
-Sunny Day
-Flare Blitz
-Megahorn
-Iron Tail
Mono-Fire REALLY likes having sun on it's side. I chose Rapidash as a lead as it learns Megahorn, which can 2HKO Lead TTar that tries to set up Stealth Rocks thinking I'll switch.
Infernape@Wide Lens
Jolly/Blaze
252Atk/252Spe/4Hp
-Swords Dance
-Close Combat
-Blaze Kick
-Stone Edge
Unlike most SDape's this one doesn't rely on Close Combat as it's main form of attack as Blaze Kick under the sun has (slightly)more power. Wide Lense over anything else because missing is gay like brawl.
Typhlosion@Choice Specs
Timid/Blaze
252SpAtk/252Spe/4Hp
-Eruption
-Overheat
-HP Ice
-Focus Blast
I 2HKO'd a Latias Switch in with this thing. I <3 typh so much.
Moltres@Leftovers
Bold/Pressure
248Hp/148Def/112SpDef
-Roost
-Substitute
-Toxic
-Flamethower
Oh how I wish I could use HP Ice on this instead of toxic
Unfortunately my team has little to no ways around certain water like pokemon so Toxic is where it's at.
Heatran@Leftovers
Modest/Flash Fire
252SpAtk/252Spe/4Hp
-Substitute
-Fire Blast
-Earth Power
-Toxic
Toxic Stall Heatran > Scarftran, always. Comes in with ease and scares **** off giving it a chance to set up a sub. From there it's all a matter of stalling and letting the poison do the work.
Arcanine@Life Orb
Jolly/Flash Fire
252Atk/252Spe/4Hp
-Howl
-Extreme Speed
-Flare Blitz
-Iron Head
Because apparently SD Arcanine is illegal or something. Iron Head over Thunder Fang because **** tyranitar.
I have a mono-ghost team as well, but I can't post them now as I must go to work
MONO-GHOST
Drifblim@Focus Sash
Timid/Unburden
252Hp/252Spe/4Def
-Stock Pile
-Baton Pass
-Shadow Ball
-Hypnosis
Lead Drifblim, made to pass stockpiles. I've been thinking of switching the EV's to 252SpAtk/252Spe/4Hp to actually lower my defenses to activate the Focus Sash and unburden making it easier to pass.
Spiritomb@Leftovers
Bold/Pressure
252HP/252Def/4SpDef
-Calm Mind
-Dark Pulse
-HP Fire
-Rest
First recipient of Stockpile, Spiritomb becomes stupid hard to kill with +1 in both defenses and with his ever increasing SpDef he becomes hella walrus. Calm Mind up and rest off damage, if there's something I can't kill, I can pressure stall it. HP Fire because SD scizor is still dangerous to this set.(Thinking of changing to HP Fighting to cover TTar)
Dusknoir@Leftovers
Adamant/Pressure
252Hp/252Atk/4Def
-Substitute
-Focus Punch
-Fire Punch
-Sucker Punch
Other possible recipient of Stockpile, Dusknoir is a bit more of straight up sweeper. With stockpile it hits 459 in both defenses and Base 100 Attack is nothing to hold your nose at, especially with the unresisted Fighting/Dark/Fire combination(Fighting/Dark is only resisted by Heracross and Toxicroak)
Gengar@Life Orb
Timid/Levitate
252SpAtk/252Spe/4Hp
-Shadow Ball
-Energy Ball
-HP Ice
-Thunderbolt
yeeeeeeeeeep. It's gengar.
Rotom-H@Light Clay
Bold/Levitate
252Hp/78Def/180SpDef
-Reflect
-Light Screen
-Overheat
-Shadowball
If the first Stockpile pokemon dies it's always nice to have another way to get those defense boosts, which is why this guy is here. Thunderbolt omitted because honestly, i doesn't afraid of water types.
Mismagius@Life Orb
Timid/Levitate
252SpAtk/252Spe/4Hp
-Substitute
-Calm Mind
-HP Fighting
-Shadow Ball
Meh, filler mostly.
MONO-GRASS

Jumpluff@Heat Rock
Timid/Chlorophyll
252HP/252Spe/4Def
-Sunny Day
-Memento
-Sleep Powder
-Stun Spore/Leech Seed
My lead, a Suicide Sunny Dayer. The idea is to get sunny day up, be faster than everything in the entire game and try and bother as much of the other team as possible. Sleep one thing, stun another and then harshly drop the stats of something and give myself a free switch in. Leech Seed is for when im using this team on ladder as it has often been useful to gain back some health on my switch in.

Tangrowth@Life Orb
Naive/Chlorophyll
200Atk/80SpAtk/228Spe
-Power Whip
-Rock Slide
-HP Fire
-Earthquake
Moderately Mixed Mojonbo, and screw ancient power. I honestly believe smogon only has it on the mixed set so it can have more than one special attack. Rock Slide on this thing is awesome as with the speed boost in the sun it can really get some use out of the flinch rate.

Exeggutor@Choice Specs/Life Orb
Modest/Chlorophyll
252SpAtk/252Spe/4Hp
-Solar Beam
-Energy Ball
-HP Ice
-Psychic/Ancient Power
It may seem odd to run Specs on this but honestly, the huge power combined with huge speed is just plain awesome. Energy Ball+Solar Beam is because if im using this on ladder I can't just start throwing out Solar Beams as TTar would love to come in and wall me and he really doesn't like a choice specs Energy Ball. Psychic vs Ancient Power depends on what Im doing with this set. Psychic itself doesn't have amazing type coverage, but lends itself well to choice specs and can deal with threats like Infernape and Heracross who otherwise wall me, however Ancient Power works well with Life Orb as the chance for an all stat increase is just too good to pass up.

Celebi@Leftovers
Jolly/Natural Cure
178HP/80Atk/252Spe
-Swords Dance
-Baton Pass
-Seed Bomb
-Zen Headbutt
Yeah, it's SD passing Celebi, you got a problem with that? Max speed because it's max speed.

Sceptile@Choice Band
Jolly/Overgrow
252Atk/252Spe/4Hp
-Leaf Blade
-Dragon Claw
-Earthquake
-Brick Break
I pass SD's to a choice bander. I tend to try and pass it an SD while absorbing a hit that will put it in the Overgrow health area as an 800+ attack stat plus overgrow Leaf Blade hurts everything alot.

Shaymin@Heat Rock
Bold/Natural Cure
252Hp/78Def/180SpDef
-Sunny Day
-Seed Flare
-Earth Power
-Synthesis
Something bulky that can run Sunny Day, I went with this guy. Seed Flare is awesome even without serene grace and synthesis gets a boost to 75% under sun.
MONO-FIRE
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Rapidash@Heat Rock
Jolly/Flash Fire
252Atk/252Spe/4Hp
-Sunny Day
-Flare Blitz
-Megahorn
-Iron Tail
Mono-Fire REALLY likes having sun on it's side. I chose Rapidash as a lead as it learns Megahorn, which can 2HKO Lead TTar that tries to set up Stealth Rocks thinking I'll switch.

Infernape@Wide Lens
Jolly/Blaze
252Atk/252Spe/4Hp
-Swords Dance
-Close Combat
-Blaze Kick
-Stone Edge
Unlike most SDape's this one doesn't rely on Close Combat as it's main form of attack as Blaze Kick under the sun has (slightly)more power. Wide Lense over anything else because missing is gay like brawl.

Typhlosion@Choice Specs
Timid/Blaze
252SpAtk/252Spe/4Hp
-Eruption
-Overheat
-HP Ice
-Focus Blast
I 2HKO'd a Latias Switch in with this thing. I <3 typh so much.

Moltres@Leftovers
Bold/Pressure
248Hp/148Def/112SpDef
-Roost
-Substitute
-Toxic
-Flamethower
Oh how I wish I could use HP Ice on this instead of toxic

Heatran@Leftovers
Modest/Flash Fire
252SpAtk/252Spe/4Hp
-Substitute
-Fire Blast
-Earth Power
-Toxic
Toxic Stall Heatran > Scarftran, always. Comes in with ease and scares **** off giving it a chance to set up a sub. From there it's all a matter of stalling and letting the poison do the work.

Arcanine@Life Orb
Jolly/Flash Fire
252Atk/252Spe/4Hp
-Howl
-Extreme Speed
-Flare Blitz
-Iron Head
Because apparently SD Arcanine is illegal or something. Iron Head over Thunder Fang because **** tyranitar.
I have a mono-ghost team as well, but I can't post them now as I must go to work
MONO-GHOST
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Drifblim@Focus Sash
Timid/Unburden
252Hp/252Spe/4Def
-Stock Pile
-Baton Pass
-Shadow Ball
-Hypnosis
Lead Drifblim, made to pass stockpiles. I've been thinking of switching the EV's to 252SpAtk/252Spe/4Hp to actually lower my defenses to activate the Focus Sash and unburden making it easier to pass.

Spiritomb@Leftovers
Bold/Pressure
252HP/252Def/4SpDef
-Calm Mind
-Dark Pulse
-HP Fire
-Rest
First recipient of Stockpile, Spiritomb becomes stupid hard to kill with +1 in both defenses and with his ever increasing SpDef he becomes hella walrus. Calm Mind up and rest off damage, if there's something I can't kill, I can pressure stall it. HP Fire because SD scizor is still dangerous to this set.(Thinking of changing to HP Fighting to cover TTar)

Dusknoir@Leftovers
Adamant/Pressure
252Hp/252Atk/4Def
-Substitute
-Focus Punch
-Fire Punch
-Sucker Punch
Other possible recipient of Stockpile, Dusknoir is a bit more of straight up sweeper. With stockpile it hits 459 in both defenses and Base 100 Attack is nothing to hold your nose at, especially with the unresisted Fighting/Dark/Fire combination(Fighting/Dark is only resisted by Heracross and Toxicroak)

Gengar@Life Orb
Timid/Levitate
252SpAtk/252Spe/4Hp
-Shadow Ball
-Energy Ball
-HP Ice
-Thunderbolt
yeeeeeeeeeep. It's gengar.

Rotom-H@Light Clay
Bold/Levitate
252Hp/78Def/180SpDef
-Reflect
-Light Screen
-Overheat
-Shadowball
If the first Stockpile pokemon dies it's always nice to have another way to get those defense boosts, which is why this guy is here. Thunderbolt omitted because honestly, i doesn't afraid of water types.

Mismagius@Life Orb
Timid/Levitate
252SpAtk/252Spe/4Hp
-Substitute
-Calm Mind
-HP Fighting
-Shadow Ball
Meh, filler mostly.