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My Latest OU Team

CT Chia

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What do you guys think? Help me find it's weaknesses.

Currently 3-0
It's not much, but still undefeated :p



EMERGENCY (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar



Airgemini (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Toxic
- Flamethrower



Grimmace (Slowbro) (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Slack Off
- Surf
- Psychic
- Calm Mind



Aerioplaen (Togekiss) (M) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/104 Spd/152 SAtk
Modest nature (+SAtk, -Atk)
- Nasty Plot
- Roost
- Air Slash
- Aura Sphere



Grodus Xtreme (Metagross) @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Ice Punch
- Meteor Mash



Golden Monkey (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Extremespeed
- Crunch
- Close Combat
 

UltiMario

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I just noticed how once Blissey goes down ScarfTom-H pretty much ***** you.
 

Circa

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I'm not entirely sure (I'm bad at theorymoning things like this), but I'd say DDGyara running Taunt/Waterfall/Stone Edge could be an issue. You'd have to do some serious outplaying and hope for miss hax with Stone Edge to get around it, it seems. Slowbro is your only true option to take it on, and without the ability to heal or boost I'm not sure if it can do enough to seal Gyara's fate.

Just the first thing I noticed. Also, major props for Slowbro. I love you for that. <3
 

Wave⁂

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Yeah, TauntGyara is also an issue. You'd pretty much just have to go to Slowbro and Psychic. TauntGyara are only on 5.6% of teams, though.
 

xLeafybug =D

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DDGyara will pretty much rip your team apart.

Once Metagross is gone, MixMence will give you a lot of trouble.

Besides that, the team is pretty cool.
 

Wave⁂

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Hippowdon can take a +1 Waterfall and phaze. Stealth Rock damage would rack up, too.
 

CT Chia

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Thx for the comments so far, it's great advice

some of them though is like, once ____ is gone, ____ gives you trouble.

However, a lot of this team stays alive really long, even if it's at low HP because I have no many safe switch in opportunities. Between these 6 I've got someone that at least 50% resists every single typing in the game, with a handful of 25%s and 0%s. Furthermore Blissey can heal around with Wish, and Hippo and Slowbro can Slack Off. Blissey's toxic stalling + stealth rocks and roar'ing + sandstorming weakens the opposing team a lot while mine stays healthy. Once they're all weak and such, Lucario is a great late game sweeper (thx smogon lol). Also, if I ever catch the opponent off guard with all my shenanigans, I have a whole bunch of amazing runners that go into **** mode after setting up properly:
-Togekiss + Nasty Plot
-Lucario + Swords Dance
-Slowbro + Calm Minds
-Metagross + Agilitys

My biggest weakness I can really think of (also with the help of your comments) is taunting opponents.
 

Wave⁂

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Between these 6 I've got someone that at least 50% resists every single typing in the game, with a handful of 25%s and 0%s.
A slightly related comment:

That's not enough. Togekiss might be immune to Earthquake, but he is hit super-effectively by Stone Edge, a common move that Pokémon carry to complement Earthquake.
 

supermarth64

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As writer of the Blissey analysis, I am making the motion to change Blissey's EV and nature to the "Diverse Blissey" set except with the extra SpA into HP. Seriously no one uses Specs Lucario/Gengar and Blissey walls special attacks anyway.
 

UltiMario

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Wallbreaker Gliscor + Standard Rotom-H > This team.

Trufax
 

CT Chia

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A slightly related comment:

That's not enough. Togekiss might be immune to Earthquake, but he is hit super-effectively by Stone Edge, a common move that Pokémon carry to complement Earthquake.
I wouldn't use Togekiss for that exactly unless I'm faster than the opponent, which is when I normally use Togekiss to use some flinch hax.

A better option for that would be like Hippo, who has crazy def and hp for EQs and resists rock. I could also do a double switch, like switch to Togekiss anticipating the EQ then switch in Hippo anticipating the stone edge.
 

Wave⁂

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I wouldn't use Togekiss for that exactly unless I'm faster than the opponent, which is when I normally use Togekiss to use some flinch hax.

A better option for that would be like Hippo, who has crazy def and hp for EQs and resists rock. I could also do a double switch, like switch to Togekiss anticipating the EQ then switch in Hippo anticipating the stone edge.
It was an example. Jeeez.

Also, MixNape with Stone Edge might give you some trouble.
 

Pink Reaper

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At which point they start throwing out Waterfalls that would deal massive damage to both, and togekiss still has that "Stealth Rocks" problem, you cant just switch it in willy nilly.

Put Tpunch on Metagross, you're running enough EV's to survive a +1 EQ(i believe, I didn't actually check) so you'll have a legitimate check on Gyarados. Ice Punch doesnt really have that much merit for Agiligross as the dragons are all OHKO'd by Meteor Mash anyways.

You're team has a much larger problem in Rotom-A than anything else. Nothing you have solidly beats it and it straight up ruins most of your team. SubBeam Rotom-A will beat literally anything on your team and can come into pretty much anything bar Blissey's Toxic and Lucario's Crunch.
 

CT Chia

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good advice on the metagross tpunch, duly noted

il have to think about what to do with this rotom business
 

Circa

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I'm pretty sure Slowbro is part of his defensive core. Its ability to completely sponge Fighting-type attacks on the physical spectrum (letalone basically every physical move to begin with) gives it good synergy with Blissey. If he's going to replace anything, it's probably going to be a sweeper. I'd say that Togekiss is probably the best thing to get rid of considering he's basically running a hyper offensive core, but I'm not entirely sure...? Like I said, I'm horrible at this.

EDIT: If I had to replace it with something though, it'd probably be a ScarfTar. Outspeeds Gyara before a DD, doesn't have to worry about being Tricked a Scarf from ScarfTom, and it can 2HKO Standard defensive Rotom as long as it isn't burned before its first Crunch. But I'm too tired to figure out what that does to defensive synergy, so it might not be the best advice.
 

Wave⁂

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This would be easier if we didn't have to guess what your Pokemon do.

On a scale from one to ten, how offensive or defensive is your team, with one being the former and ten being the latter?
Does your Metagross usually switch into resisted attacks, or do you send it in after you lose a Pokemon? Why does it have the EVs it has?
Why does your Togekiss have the EVs it has? What is its job?
Why is Lucario Jolly?
When you switch in your Slowbro, do you usually Calm Mind or attack? Are you satisfied with the coverage your are getting? What are some things that you find are particularly troublesome for that set? What Pokemon do you usually switch Slowbro into?
 

CT Chia

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Some EVs I simply took from Smogon because I didn't have time to do all the calculations myself yet. That's where I got the builds for Metagross and Togekiss.

My team is more towards the defensive, probably like a 7 or so.

Togekiss is one of my more offensive Pokemon that specializes in special over physical. If it's faster than the opponent air slash is too good from the 60% chance to flinch. If I get a Nasty Plot in it's sweeping ability really steps up. It also has a one shot status absorb if Blissey can't take it atm safely to keep it off of my other Pokemon, though can also be used to help keep opponents from not stopping my sweep.

Lucario is Jolly because after using SD I won't need as much Atk, he'll be fine for that and I would rather invest more in speed then to focus on sweeping.

Slowbro can do anything when he switches in. It really depends on his current HP, the opponents Pokemon, etc. All 4 of his attacks are viable after switching in. I switch in Slowbro on attacks in can easily absorb, it's typing is quite nice with good stats.

Metagross is used for both. I tend to not switch it in as much on resisted attacks unless I need to do it to keep another Pokemon alive. If I bring it in after a death and force a switch in it gives me a free Agility.
 

Reigned

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Hey there, solid team, and I love Bulky Offensive teams (I use it myself if you've ever seen the somewhat famous team on the smogon forums Lordlioffense). First off, I'd like to question Hippo's placement in the roster and what he does for your team. He sets up a fairly reliable stealth rocks and is hard to kill, true, but Blissey can fit much better in that lead position. Using a moveset consisting of Wish/Protect/Seismic Toss/Stealth Rock and an EV spread of 252 Def 232 Sp.Def 24 HP with a Bold Nature Blissey becomes a very good lead for stall teams. Since your Physical Wall, Hippo is now gone you can replace it with a monster that has much better typing and the ability to set up spikes and toxic spikes; Forry. Having all 3 hazards looks like it would very much compliment this team. Slowbro is no Latias, they check the same things barring Machamp but Latias has the higher speed stat to revenge kill Mix Salamence (something that does a number to stall teams) and Reflect to make sure the omnipresent Scizor and Scarf Tyranitar don't run over her. A simple set of 252 HP and Defense with a Bold nature and Reflect/DPulse/Roar/Recover or Wish would suffice.
The only other thing I can see that isn't effective is that both Lucario and Metagross (both very powerful setup sweepers), since you don't have any pokemon to get rid of their counters and allow for a clean sweep. Togekiss seems to be doing the least here so you should add Scarf Rotom, who can not only check enemy Lucario but defeat Gyarados and Zapdos who both trouble Lucario and beat other Rotom and Gengar who would defeat Metagross.

Sorry for the long block of text, hope I helped.
 

Pink Reaper

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No offense but considering the prevalence of Taunt/Trick/Stupid Physical offensive leads nowadays, why would you leave Bliss as a lead? It seems like a flat out bad idea, especially when you consider that even if Bliss doesnt flat out die she'll be taking a huge chunk of damage from quite a few leads meaning she cant really do her "Special wall" thing later in the game.

Replacing Hippo is also a REALLY bad idea. Forre isnt a wall, he's a support pokemon, meaning he only lasts so long and he cant switch into things well. Once he inevitably dies(cus it takes multiple turns to set **** up and he's going to be taking damage) that leaves Slowbro, who, while a good physical wall is NOT Hippowdon(read: BEST PHYSICAL WALL IN THE GAME)
 

mood4food77

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forrey has no problem switching into any attack

he resists a lot of things and he can stall out physical sweepers quite well, he's also great at stopping BP chains

the hippo is not the best physical wall in the game, skarmory is

hippo is a tank, skarmory is a wall, there's a difference
 

Pink Reaper

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How exactly does forrey stop BP chains? It learns Parish Song now?

Forre does "Stall" physical sweepers but that doesnt change the fact that he can do NOTHING to stop them outside of straight exploding. His inability to recover(compounded by the fact that if you're using Shed Shell you lose Lefties) makes him pretty much set up fodder for things like Gyara/Mence or even something as simple as Cursepert. Forre is more of a liability than he is an asset.
 

mood4food77

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he explodes...

once he spins, the opponent is most likely not setting up SR again so you can explode, the opponent loses more in this situation because forretress isn't saving your *** if he's your last guy, so getting rid of your opponents beefed up poke is a huge plus
 

Wave⁂

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Forretress's -1 Explosion probably can't OHKO Gyarados. And it definitely can't OHKO Agiligross or SD Scizor. CroCune and CM Wish / Sub Jirachi, too.
 

Gates

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I totally agree with Pink Reaper. I tried using Forretress as a wall in my team for months and it never worked. Why? Because he's not a wall, he's a supporter. Forretress' only purpose on teams is to set up entry hazards, spin away the opponent's entry hazards, and explode before he gets fired (LOL PUN). Unless you do something weird like Resttalk Forretress, he's not going to do jack against any physical attacker since most carry something that hits him for neutral like EQ or a fighting move or is a fire attack like Fire Blast on DDMence. If you were talking about replacing Hippowdon with a supporter, Forretress would be a fine choice. But you don't need a supporter, you need a wall.

I am also at a loss as to how Forretress stops BP teams aside from exploding on one of the components. Not that it matters since BP teams are a joke.

Speaking of jokes, LeadBliss is also a joke. I can't believe you seriously suggested it. Many Infernape leads pack Mach Punch or Vacuum Wave, which, in addition to Close Combat, will 2HKO it and make it so that all YOU can do is set up rocks.

Also, make sure your Slowbro has one of the following names:

Bro
Brah
Broski
Broseph
Bro-ham
Brojo
Michelangebro
Broforce
Brahsome
Bro-magnon man
Bro ****
Broseidon, God of the Brocean
etc.
 

Wave⁂

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Forretress has Pain Split for recovery, which is just barely better than Moonlight in terms of crappy healing.
 

Ray Robo

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Offensive OU teams ftw! I like your team alot it's pretty good. Is it me or have Togekiss's become more popular in OU teams? Nice movests btw
 

Reigned

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Actually, Forry is a wall. On stall teams he is much more effective for his ability to explode and more importantly spin away entry hazards. If you can play a stall-like team half decently you can bring Blissey in to Wish Forry some health. Also, Taunt doesn't even stop Blissey, it only prevents her from setting up rocks at the start of the game, the very same happens to Hippo. Infernape leads flat out suck and if you're THAT afraid of them then you can switch out to the suggested Latias to completely and totally wall it and set up a Reflect and get rocks later. Rocks aren't absolutely nesassary at the beginning of the game because Blissey will have a myraid of opportunities to set it up later in the game. Smart thinking is vital to winning with Stall or any defensive natured team.
(PS Blissey can take hits on the defensive side as well as 248 HP Scizor which is saying quite alot)
 

Pink Reaper

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Taunt ENTIRELY stops that blissey you suggested because it leaves it with the ability to use one movie, seismic toss, which does piss all damage and leaves her open for something ridiculous to set up on her(if she doesn't straight switch)

Also, note that Chibo is NOT running a straight stall team

Also note that one of THE most used pokemon, Rotom-H COMPLETELY shuts down Forre. At least Hippowdon with it's monster HP can take non-specs boosted hits from the **** thing.

Also, smart thinking isnt going to save you if you dont have ample checks to very common pokemon. DDmence ****s all over this team without Hippo. Hippo straight walls DDMence with ease, even a +1 Outrage doesnt bother it too much. It's his ONLY check to standard DD/Outrage/Eq/Fire Blast mence
 

Reigned

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Well of course you don't leave Forry in on Rotom that's foolish, you'd go to Blissey for a wish or just Latias. Rotom-H is on 12.52% of teams and is 13th in usage and while still pretty Overused is not too close to being to the top. (And a side note your physical wall shouldn't be taking Rotom anyways) After running a damage calculation the standard Dragon Dance Salamence will OHKO Hippo with Outrage so he's not walling Mence. Forry can come in on predicted Outrages from a different mon luring it thus allowing the destruction of the team's biggest threat. Blissey is an extrordinary team member to this. Also, smart thinking with Latias/Forry/Blissey will save you because it's an extrordinary core that can take pretty much the entire metagame.
 

SilentVerse

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Um, Outrage after +1 attack won't KO Hippowdon. I don't know where you got that calc...

Uh huh, so you're saying the opponent won't predict at all? I've found pure stall to be quite predictable tbh, and thus, it's easy predict what they're going to do. Also, when you say switch to Blissey against Rotom-H, if it's scarfed, it becomes rather simple to predict a switch and trick, rendering your amazing Blissey next to useless.
 

Pink Reaper

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i have never once been killed by a standard DDmence +1 Outrage so either your calcs or wrong or your calcs are wrong.

In fact standard hippo takes 63.1% - 74.5% from it. Thank god I use max Def for that happy 70%

Also you would actually Switch Latias into a Rotom? Or Blissey? Standard Rotom beats Latias, not the other way around. Blissey(especially your build) does nothing but give it a chance to set up(Spam WoW, Wish suddenly doesnt matter anymore)

Latias/Forrey/Blissey is a core that loses to Rotom-H and Scizor, that's not really a combination of pokemon you want to have a weakness to.
 

Reigned

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Stall is generally diverse enough to be pretty unpredictable with things like Gyarados in play now. The calculation was from Smogon's Damage Calculator using +1 Dragon Dance Salamence's set against Physical Wall Hippo. It should be easy enough to find out what set the Rotom is running and play against it from there and Trick doesn't completely cripple Blissey as it still has the ability to Wish pass and wall Special Attackers generally well but obviously not as well.

(Disregard my comment on the OHKO, I ran the calculation wrong)

After reading Pink Reaper's post, let's say you do run Hippo and it's against a Rotom. Hippo will get burned and it's walling ability as well as most of it's attack power will diminish. I also don't see how Forry loses to Scizor since SD is very rare and Blissey can wishpass health to it.
 

SilentVerse

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Stall IS predictable, since stall generally doesn't require much skill to use, as it's basically getting up hazards and walling attacks to force switches. Which basically means you pretty much know what pokes your opponent is likely to have due to the bog standards which are highly likely, such as Rotom and Blissey. Since I play UU, it goes something like this:

I'm playing a stall team
They get up some hazards
I switch to Donphan to spin
I predict a very obvious switch to a spinblocker and use Assurance.
Dead spinblocker, I'm now free to spin

Of course, OU spinblockers are much bulkier, and spinners in OU are a bit weaker in comparison with the metagame's defenses, but still, you can predict y'know.

The core isn't that great since I can see these things happening:

a) T-tar can potentially come in on Lati with ease, and KO with Pursuit. Guess what? A part of your core is dead. Infernape can potentially sweep now.
b) Magnezone traps Forry unless it has Shed Shell, which means you lose valuable Leftovers recovery

It might be a pretty good core, but it doesn't seem like it's unbeatable.
 

Reigned

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Forry should be using Shed Shell because Magnezone is pretty popular. Scarf Tar Pursuiting Latias is normally true but Reflect remedies this and even Pursuit on the switch with Reflect up can't defeat Latias.
 
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