*cracks knuckles*
Here we go.
First game:
Wait... what controller are you using? Apparently not GC... go buy one. Although it looks like you use classic, so you're not as screwed as with wiimote or wiimote/nunchuk, but still.
- Pummel when you throw.
- I would suggest dthrow for building up % (does most damage).
- When you got him offstage at :51, you just edgehogged. A stone edguard would've been perfect in that situation.
- Stop shielding his really strong attacks. Your shield's gonna get broken sooner or later. Go for a spotdodge.
- You keep on rolling away when he uses attacks that won't even hit you (aka dsmash at 1:07). You could probably punish with a grab.
- That rising nair at 1:15? No. Just no. Rising nair=FAIL. Try rising dair against larger characters like DK.
- At 1:38ish, jumping towards people at high %=generally bad idea.
Second game:
- At :14, just dropping through and inhaling while he charged his giant punch was a bad idea, although that was probably just a mistake on your part.
- At :20, instead of dashing hammer, you should've done dash grab fthrow>uair>fthrow>uair>fsmash. Would've done twice as much damage and had a better chance of hitting.
- Utilt OWNAGE. Sweet.
- At :40, your utilt would've taken too long to hit even if it had. I'd suggest dtilt, which would probably trip him and lead to an fsmash KO.
- At 1:22, basically something I said from the first match. Jump or Slow attack towards person at high %=generally bad idea.
- Not enough grabs, and you didn't pummel when you grabbed. Same with the first game.
- You kept on charging your giant punch when he was either right next to you or dashing towards you. That just screams "Hit me!"
- A stone edguard would've been perfect at 2:12ish.
Very good kirby (no sarcasm). But there's room for improvement, just like everyone else.