∫unk
Smash Master
*Sorry if I put this in the wrong place or wrong format. Also, I didn't know where to find the pokemon pictures so I just put text
*
So to give a quick background, I mostly play shoddy for fun but I wouldn't mind entering a pokemon tournament. However, like playing melee, I just don't have enough time to be good in pokemon, and I'm content getting slowly better.
Usually I'll play Shoddy whenever I'm just lounging around (ex. waiting for my turn to play at a smashfest, checking Smashboards/AiB/etc.), so I end up playing at least once every day.
I know basic things, but I haven't memorized (for example) how much percent a Timid Celebi w 1 CM will do to a Scarf T-Tar on switch in.
Most of my team is basic/smogon copies. If it means anything I went 6-1 with it today, barely losing the one I lost.
Anyways, here it is:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Close Combat
- Fire Blast
- U-turn
I like u-turn more than will-o-wisp because it's easy to get switch momentum which is important for my team.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Basic special wall. She's okay on my team I'm not sure if I actually need her or it's overkill. Maybe I can play with something else that gives status and has Aromatherapy/Heal Bell because Blissey lack of any offensive pressure is annoying.
I liked thunder wave more than toxic. Losing turns due to luck is crippling.
---
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
This guy is amazing. Not much else to say.
---
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
With entry hazards it's very easy to pick off people with this guy, and he stops weather teams. I would prefer it if I could save my Tyranitar for later, but I find myself having to switch into him early and taking a hit, and he usually gets 2 hit KO'd because of switching and SR.
---
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Hypnosis
- Thunderbolt
Getting a hypnosis on a switch is pretty amazing. He's really fragile and I find myself not having the right supereffective attack with him a lot of the times.
---
Porygon2 (Porygon2) @ Leftovers
Ability: Trace
EVs: 248 HP/200 Def/44 SAtk/16 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
I was running this guy as a random check for a bunch of things, it ***** Salamence and Gyarados, and picking up Serence Grace is always fun. However, I noticed after Skarmory and Gengar, a strong fighting attack would be really hard for my team to deal with, so today I was playing with (instead of Porygon2):
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/28 Spd/112 SDef
Calm nature (+SDef, -Atk)
- Dragon Pulse
- Recover
- Roar
- Reflect
I really like this Latias, way more than the Blissey, and I think it's doing better than Porygon2. Reflect makes him extremely hard to kill, and it's still great when you switch out. Having Reflect up and Roaring is hilarious.
I changed Gengar's Thunderbolt to Hidden Power Ice (make up for the loss of Ice Beam on Porygon2), but I'm thinking maybe Thunderbolt again.
Some issues with this team that I've noticed:
Rapid Spinners - Most of them are dumb and predictably rapid spin as soon as they come in, so I can bring in Gengar, and if I land hypnosis it's game over. Usually rapid spinners have to 2HKO Gengar, but bringing a frail rapid spin blocker can easily lead to my demise against someone good. However, Gengar brings excellent offense and coverage that my team desperately needs, which brings up the next point...
Lack of Offense in general - I know I'm running a stall team, but sometimes I have NO pressure. Especially with Blissey. My lead Infernape can easily be dead by mid-late game, Tyranitar could be dead, and Gengar gets countered by anything that doesn't get 1HKO'd. The only match I lost today was because I spent so much PP fighting a rest talk Suicune that at the very end it was Blissey vs Blissey and I ran out of PP first
Thunder/Fire/Water/Grass Attacks - Yeah, other than Infernape I don't have any of these. It leads to some annoying situations sometimes (ex. Suicune).
A lot of times, things that I don't really have an answer for like Swampert are dealt with by just predicting and avoiding significant damage from him. Eventually he takes enough residual damage and random attacks here and there.
I don't think other people's entry hazards are that big of a deal, except for my frail Gengar and Tyranitar
Anyways I think that's it. Any help would be appreciated thanks
So to give a quick background, I mostly play shoddy for fun but I wouldn't mind entering a pokemon tournament. However, like playing melee, I just don't have enough time to be good in pokemon, and I'm content getting slowly better.
Usually I'll play Shoddy whenever I'm just lounging around (ex. waiting for my turn to play at a smashfest, checking Smashboards/AiB/etc.), so I end up playing at least once every day.
I know basic things, but I haven't memorized (for example) how much percent a Timid Celebi w 1 CM will do to a Scarf T-Tar on switch in.
Most of my team is basic/smogon copies. If it means anything I went 6-1 with it today, barely losing the one I lost.
Anyways, here it is:
Infernape (M) @ Focus Sash
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Stealth Rock
- Close Combat
- Fire Blast
- U-turn
I like u-turn more than will-o-wisp because it's easy to get switch momentum which is important for my team.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/232 SDef
Calm nature (+SDef, -Atk)
- Aromatherapy
- Softboiled
- Thunder Wave
- Seismic Toss
Basic special wall. She's okay on my team I'm not sure if I actually need her or it's overkill. Maybe I can play with something else that gives status and has Aromatherapy/Heal Bell because Blissey lack of any offensive pressure is annoying.
I liked thunder wave more than toxic. Losing turns due to luck is crippling.
---
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
This guy is amazing. Not much else to say.
---
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
With entry hazards it's very easy to pick off people with this guy, and he stops weather teams. I would prefer it if I could save my Tyranitar for later, but I find myself having to switch into him early and taking a hit, and he usually gets 2 hit KO'd because of switching and SR.
---
Gengar (M) @ Black Sludge
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Shadow Ball
- Hypnosis
- Thunderbolt
Getting a hypnosis on a switch is pretty amazing. He's really fragile and I find myself not having the right supereffective attack with him a lot of the times.
---
Porygon2 (Porygon2) @ Leftovers
Ability: Trace
EVs: 248 HP/200 Def/44 SAtk/16 SDef
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
I was running this guy as a random check for a bunch of things, it ***** Salamence and Gyarados, and picking up Serence Grace is always fun. However, I noticed after Skarmory and Gengar, a strong fighting attack would be really hard for my team to deal with, so today I was playing with (instead of Porygon2):
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/28 Spd/112 SDef
Calm nature (+SDef, -Atk)
- Dragon Pulse
- Recover
- Roar
- Reflect
I really like this Latias, way more than the Blissey, and I think it's doing better than Porygon2. Reflect makes him extremely hard to kill, and it's still great when you switch out. Having Reflect up and Roaring is hilarious.
I changed Gengar's Thunderbolt to Hidden Power Ice (make up for the loss of Ice Beam on Porygon2), but I'm thinking maybe Thunderbolt again.
Some issues with this team that I've noticed:
Rapid Spinners - Most of them are dumb and predictably rapid spin as soon as they come in, so I can bring in Gengar, and if I land hypnosis it's game over. Usually rapid spinners have to 2HKO Gengar, but bringing a frail rapid spin blocker can easily lead to my demise against someone good. However, Gengar brings excellent offense and coverage that my team desperately needs, which brings up the next point...
Lack of Offense in general - I know I'm running a stall team, but sometimes I have NO pressure. Especially with Blissey. My lead Infernape can easily be dead by mid-late game, Tyranitar could be dead, and Gengar gets countered by anything that doesn't get 1HKO'd. The only match I lost today was because I spent so much PP fighting a rest talk Suicune that at the very end it was Blissey vs Blissey and I ran out of PP first
Thunder/Fire/Water/Grass Attacks - Yeah, other than Infernape I don't have any of these. It leads to some annoying situations sometimes (ex. Suicune).
A lot of times, things that I don't really have an answer for like Swampert are dealt with by just predicting and avoiding significant damage from him. Eventually he takes enough residual damage and random attacks here and there.
I don't think other people's entry hazards are that big of a deal, except for my frail Gengar and Tyranitar
Anyways I think that's it. Any help would be appreciated thanks