MegaMan087
Smash Apprentice
This is the first team I've submitted to be rated, so please go easy on me. It's pretty standard with most of the Pokes doing nothing unexpected.
Infernape@Focus Sash
Naive/Blaze
64 Atk/252 Sp.Atk/192 Spe
-Fake Out
-Close Combat
-Fire Blast
-Stealth Rock
My lead. I tend to start off with Fake Out and then set up the Stealth Rock. The sash usually ensures the rocks get up; only a taunt really prevents them from coming out. Fire Blast and Close Combat are two STABed moves that provide great coverage. If for some reason he doesn't die, he can be useful late game or for removing major walls, save water types.
Gyarados@Life Orb
Jolly/Intimidate
252 Atk/4 Def/252 Spe
-Earthquake
-Stone Edge
-Waterfall
-Dragon Dance
My main physical sweeper. Once he has set up a Dragon Dance, only Ninjask and things with a scarf on will out speed it. The three main attacks provide good coverage; they are at least neutrally effective verses all types. The only thing he really fears is electric and rock attacks, which I have covered later in the team.
Gengar@Choice Scarf
Timid/Levitate
252 Sp.Atk/4 Def/252 Spe
-Thunderbolt
-Shadow Ball
-Focus Blast
-Explosion
My special attacker/revenge killer. He is mostly used to kill other sweepers that have already set up or are about to set up. The scarf is to ensure this happens. Explosion is there as a last resort to take out any major threats that can't be dealt with from the rest of the team.
Donphan@Leftovers
Adamant/Sturdy
52 HP/252 Atk/204 Def
-Ice Shard
-Earthquake
-Protect
-Rapid Spin
My rapid spinner. His job is to remove any entry hazards that have been set up by other leads, hopefully after Infernape has killed the Poke who can lay them down. Protect is there for scouting and Earthquake provides a strong STAB attack. Finally, Ice Shard is used to kill dragons who least expect it, plus it enables a priority attack. As mentioned before, he deals with both of Gyrados' major weaknesses, so that makes for some decent team synergy.
Salamence@Life Orb
Rash/Intimidate
80 HP/252 Sp. Atk/ 176 Spe
-Draco Meteor
-Flamethrower
-Brick Break
-Roost
Out of all the members of my team, this is the one that I'm least sure of. He is designed as a mixed attacker with a recovery option, but I find that most of his positive attributes are found elsewhere on the team. I'm thinking it would be advantageous to change him over to a DD mence or even completely replacing him, but I'm up in the air. This is where I would appreciate some help.
Blissey@Leftovers
Calm/Natural Cure
24 HP/252 Def/232 Sp.Def
-Counter
-Flamethrower
-Aromatherapy
-Softboiled
My special wall/cleric. She preforms those two roles quite nicely, as it is to be expected of the best special wall in the game. However, I have Counter on there as a nasty surprise to any physical attacker that thinks it can 2HKO her. Flamethrower works wonders due to the amount of steel that gets switched into her (Lucario and Jirachi are very common). However, I am thinking about reworking her moveset a bit. Possibly replacing Aromatherapy with Thunder Wave to inflict status and Softboiled with Wish for some team healing.
So what do you think? Like I said, I'm thinking about making some changes. Thanks for the input!
Infernape@Focus Sash
Naive/Blaze
64 Atk/252 Sp.Atk/192 Spe
-Fake Out
-Close Combat
-Fire Blast
-Stealth Rock
My lead. I tend to start off with Fake Out and then set up the Stealth Rock. The sash usually ensures the rocks get up; only a taunt really prevents them from coming out. Fire Blast and Close Combat are two STABed moves that provide great coverage. If for some reason he doesn't die, he can be useful late game or for removing major walls, save water types.
Gyarados@Life Orb
Jolly/Intimidate
252 Atk/4 Def/252 Spe
-Earthquake
-Stone Edge
-Waterfall
-Dragon Dance
My main physical sweeper. Once he has set up a Dragon Dance, only Ninjask and things with a scarf on will out speed it. The three main attacks provide good coverage; they are at least neutrally effective verses all types. The only thing he really fears is electric and rock attacks, which I have covered later in the team.
Gengar@Choice Scarf
Timid/Levitate
252 Sp.Atk/4 Def/252 Spe
-Thunderbolt
-Shadow Ball
-Focus Blast
-Explosion
My special attacker/revenge killer. He is mostly used to kill other sweepers that have already set up or are about to set up. The scarf is to ensure this happens. Explosion is there as a last resort to take out any major threats that can't be dealt with from the rest of the team.
Donphan@Leftovers
Adamant/Sturdy
52 HP/252 Atk/204 Def
-Ice Shard
-Earthquake
-Protect
-Rapid Spin
My rapid spinner. His job is to remove any entry hazards that have been set up by other leads, hopefully after Infernape has killed the Poke who can lay them down. Protect is there for scouting and Earthquake provides a strong STAB attack. Finally, Ice Shard is used to kill dragons who least expect it, plus it enables a priority attack. As mentioned before, he deals with both of Gyrados' major weaknesses, so that makes for some decent team synergy.
Salamence@Life Orb
Rash/Intimidate
80 HP/252 Sp. Atk/ 176 Spe
-Draco Meteor
-Flamethrower
-Brick Break
-Roost
Out of all the members of my team, this is the one that I'm least sure of. He is designed as a mixed attacker with a recovery option, but I find that most of his positive attributes are found elsewhere on the team. I'm thinking it would be advantageous to change him over to a DD mence or even completely replacing him, but I'm up in the air. This is where I would appreciate some help.
Blissey@Leftovers
Calm/Natural Cure
24 HP/252 Def/232 Sp.Def
-Counter
-Flamethrower
-Aromatherapy
-Softboiled
My special wall/cleric. She preforms those two roles quite nicely, as it is to be expected of the best special wall in the game. However, I have Counter on there as a nasty surprise to any physical attacker that thinks it can 2HKO her. Flamethrower works wonders due to the amount of steel that gets switched into her (Lucario and Jirachi are very common). However, I am thinking about reworking her moveset a bit. Possibly replacing Aromatherapy with Thunder Wave to inflict status and Softboiled with Wish for some team healing.
So what do you think? Like I said, I'm thinking about making some changes. Thanks for the input!