J.A. Gamer
Smash Cadet
- Joined
- Feb 3, 2018
- Messages
- 31
This is just my idea of a great hypothetical balance patch for Smash 4
Now somethings to know about me: I kinda suck
I LOVE customs, especially thinking of them in a hypothetical way on what would happen pre-release if some characters had their customs
If in the true impossibility that this ever gets done, their will need to be a revision 2 weeks later to account for overbuffs and overnerfs, as well as several later patches in the months after to iron out any kinks
Some controversial and probably knee-jerk stupid stuff here, but let's go anyway
Bayonetta
Up-B – 60% normal height with Frame 8 startup
Side B- Angle change to 30° (from 45)
Down B – Remove Bat Within Frames and Frame 8 Counter
Nair- Halve duration and Decrease Hitbox size
Bair- Greatly reduce KB
Uair- Full double spin automatic (increase endlag)
Airdodge – Bat Within Frames in middle of airdodge with 8 way controllability of bats (more counterattack than ecape option)
Remove triple jump glitch
Cloud
Down B – 5 frames more startup, 7 frames more endlag and 20 seconds to full charge
Side B – First 2 swings automatic, (Limit) 15 frames more endlag
Nair – 2 frames more startup and 2 frames more endlag with 4 less Active Frames
Uair- Removal of Z axis, 4 frames more startup, 4 frames more endlag, 8 less Active Frames and KB and dmg reduced
Dair- 4 frames more startup, 6 frames more endlag, 12 less Active Frames and No autocancel
Bair- KB greatly reduced and 2 frames more startup
Fair- 4 Frames more startup
LIMIT RESTORES OLD AERIALS (Potential Risky Change)
Diddy Kong
Side -B – Changed to Flying Monkey Flip
Down B- Banana peel only able to be used once (not able to pick up after thrown) with Pull Animation speed same as Link bomb
D-Tilt – 2 frame more startup and 3 frames more endlag
F-air – 3 frames more startup
Up-smash – Reduced KB
F-Smash- Reduced KB
Sheik
Neutral-B – Double charge time
Down-B – Reduced KB
Up-air – Reduced KB
(that was simple)
Rosalina and Luma (Major Change Alert)
For all Luma attacks drastically reduce KB & Dmg and Luma HP reduced to 30
Down-B- 15 frames more endlag
Up-smash- Hitbox size decreased with KB reduced
Zero Suit Samus
Up-B – Angle changed to 60° (From 89)
Down-B- Changed to Low Kick
Fox
Up-air – Reduce dmg and Reduce KB
Bair- Reduced KB
Up-Smash – Reduced KB
Sonic (MAJOR KNEEJERK/SALT ALERT)
Side-B – Hop no longer intangible
Grab from charge causes dash grab
Shield from charge causes hop to skid animation
Back-throw- Restored to pre-patch (quick buff in case it is too much)
Mario
Up-Smash- Head no longer intangible and KB reduced
Up-B – KB reduced
Uair- KB increased slightly
Mewtwo
Tail length decreased by 20%
Neutral-B – KB slightly decresed
Fair- KB decreased
Airdodge – 3 more vulnerable frames after
Marth
Sword base 5% less dmg ,KB, shieldstun etc.
Sword tip 15% less dmg, KB, sheildstun etc.
Ryu
Up-tilt (Light)- 2 frames more startup 5 frames more endlag
D-tilt (Light)– 2 frames more startup 5 frames more endlag
Up-B (All versions) – 7% less KB
Corrin
Side-B – Tipper hitboxes removed
Instant pin removed (same timing as aerial version)
Lucina
Sword 10% less effective
Pikachu
Up-B – Frame Data and dmg of Meteor Quick Attack
Meta Knight (Major Change Alert)
Up-B- Changed to Blade Coaster (now here me out)
Neutral-B – KB changed to Dreadful Tornado (buff to help replace Shuttle Loop)
Side-B – Speed and Range matched to High Speed Drill normal curving of Drill Rush (buff to help replace Shuttle Loop)
Down-B – KB changed to Stealth Smasher (buff to help replace Shuttle Loop)
Up-air – Angle changed to Pre-patch (buff to help replace Shuttle Loop)
Lucario
Aura increase lowered to mitigate rage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to tell me how much these changes suck and that I am salty against top tiers, or ask why I did something
Now somethings to know about me: I kinda suck
I LOVE customs, especially thinking of them in a hypothetical way on what would happen pre-release if some characters had their customs
If in the true impossibility that this ever gets done, their will need to be a revision 2 weeks later to account for overbuffs and overnerfs, as well as several later patches in the months after to iron out any kinks
Some controversial and probably knee-jerk stupid stuff here, but let's go anyway
Bayonetta
Up-B – 60% normal height with Frame 8 startup
Side B- Angle change to 30° (from 45)
Down B – Remove Bat Within Frames and Frame 8 Counter
Nair- Halve duration and Decrease Hitbox size
Bair- Greatly reduce KB
Uair- Full double spin automatic (increase endlag)
Airdodge – Bat Within Frames in middle of airdodge with 8 way controllability of bats (more counterattack than ecape option)
Remove triple jump glitch
Cloud
Down B – 5 frames more startup, 7 frames more endlag and 20 seconds to full charge
Side B – First 2 swings automatic, (Limit) 15 frames more endlag
Nair – 2 frames more startup and 2 frames more endlag with 4 less Active Frames
Uair- Removal of Z axis, 4 frames more startup, 4 frames more endlag, 8 less Active Frames and KB and dmg reduced
Dair- 4 frames more startup, 6 frames more endlag, 12 less Active Frames and No autocancel
Bair- KB greatly reduced and 2 frames more startup
Fair- 4 Frames more startup
LIMIT RESTORES OLD AERIALS (Potential Risky Change)
Diddy Kong
Side -B – Changed to Flying Monkey Flip
Down B- Banana peel only able to be used once (not able to pick up after thrown) with Pull Animation speed same as Link bomb
D-Tilt – 2 frame more startup and 3 frames more endlag
F-air – 3 frames more startup
Up-smash – Reduced KB
F-Smash- Reduced KB
Sheik
Neutral-B – Double charge time
Down-B – Reduced KB
Up-air – Reduced KB
(that was simple)
Rosalina and Luma (Major Change Alert)
For all Luma attacks drastically reduce KB & Dmg and Luma HP reduced to 30
Down-B- 15 frames more endlag
Up-smash- Hitbox size decreased with KB reduced
Zero Suit Samus
Up-B – Angle changed to 60° (From 89)
Down-B- Changed to Low Kick
Fox
Up-air – Reduce dmg and Reduce KB
Bair- Reduced KB
Up-Smash – Reduced KB
Sonic (MAJOR KNEEJERK/SALT ALERT)
Side-B – Hop no longer intangible
Grab from charge causes dash grab
Shield from charge causes hop to skid animation
Back-throw- Restored to pre-patch (quick buff in case it is too much)
Mario
Up-Smash- Head no longer intangible and KB reduced
Up-B – KB reduced
Uair- KB increased slightly
Mewtwo
Tail length decreased by 20%
Neutral-B – KB slightly decresed
Fair- KB decreased
Airdodge – 3 more vulnerable frames after
Marth
Sword base 5% less dmg ,KB, shieldstun etc.
Sword tip 15% less dmg, KB, sheildstun etc.
Ryu
Up-tilt (Light)- 2 frames more startup 5 frames more endlag
D-tilt (Light)– 2 frames more startup 5 frames more endlag
Up-B (All versions) – 7% less KB
Corrin
Side-B – Tipper hitboxes removed
Instant pin removed (same timing as aerial version)
Lucina
Sword 10% less effective
Pikachu
Up-B – Frame Data and dmg of Meteor Quick Attack
Meta Knight (Major Change Alert)
Up-B- Changed to Blade Coaster (now here me out)
Neutral-B – KB changed to Dreadful Tornado (buff to help replace Shuttle Loop)
Side-B – Speed and Range matched to High Speed Drill normal curving of Drill Rush (buff to help replace Shuttle Loop)
Down-B – KB changed to Stealth Smasher (buff to help replace Shuttle Loop)
Up-air – Angle changed to Pre-patch (buff to help replace Shuttle Loop)
Lucario
Aura increase lowered to mitigate rage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feel free to tell me how much these changes suck and that I am salty against top tiers, or ask why I did something
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